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-rw-r--r--src/core/hle/kernel/thread.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index d76451146..58fb62e89 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -11,6 +11,7 @@
#include "common/thread_queue_list.h"
#include "core/core.h"
+#include "core/core_timing.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
@@ -34,6 +35,7 @@ public:
inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
+ inline bool IsIdle() const { return idle; }
ResultVal<bool> WaitSynchronization() override {
const bool wait = status != THREADSTATUS_DORMANT;
@@ -69,6 +71,9 @@ public:
std::vector<Handle> waiting_threads;
std::string name;
+
+ /// Whether this thread is intended to never actually be executed, i.e. always idle
+ bool idle = false;
};
// Lists all thread ids that aren't deleted/etc.
@@ -444,7 +449,14 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
return RESULT_SUCCESS;
}
-/// Sets up the primary application thread
+Handle SetupIdleThread() {
+ Handle handle;
+ Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0);
+ thread->idle = true;
+ CallThread(thread);
+ return handle;
+}
+
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;
@@ -497,6 +509,15 @@ void Reschedule() {
ResumeThreadFromWait(prev->GetHandle());
}
+bool IsIdleThread(Handle handle) {
+ Thread* thread = g_handle_table.Get<Thread>(handle);
+ if (!thread) {
+ LOG_ERROR(Kernel, "Thread not found %u", handle);
+ return false;
+ }
+ return thread->IsIdle();
+}
+
ResultCode GetThreadId(u32* thread_id, Handle handle) {
Thread* thread = g_handle_table.Get<Thread>(handle);
if (thread == nullptr)