diff options
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index cc70cbca7..f3f54a4e9 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -11,10 +11,11 @@ #include "common/thread_queue_list.h" #include "core/core.h" -#include "core/mem_map.h" #include "core/hle/hle.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/thread.h" +#include "core/hle/result.h" +#include "core/mem_map.h" namespace Kernel { @@ -33,21 +34,17 @@ public: inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; } inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } - /** - * Wait for kernel object to synchronize - * @param wait Boolean wait set if current thread should wait as a result of sync operation - * @return Result of operation, 0 on success, otherwise error code - */ - Result WaitSynchronization(bool* wait) override { - if (status != THREADSTATUS_DORMANT) { + ResultVal<bool> WaitSynchronization() override { + const bool wait = status != THREADSTATUS_DORMANT; + if (wait) { Handle thread = GetCurrentThreadHandle(); if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) { waiting_threads.push_back(thread); } WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle()); - *wait = true; } - return 0; + + return MakeResult<bool>(wait); } ThreadContext context; @@ -144,27 +141,22 @@ void ChangeReadyState(Thread* t, bool ready) { } /// Verify that a thread has not been released from waiting -inline bool VerifyWait(const Handle& handle, WaitType type, Handle wait_handle) { - Thread* thread = g_object_pool.GetFast<Thread>(handle); - _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!"); - - if (type != thread->wait_type || wait_handle != thread->wait_handle) - return false; - - return true; +inline bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) { + _dbg_assert_(KERNEL, thread != nullptr); + return type == thread->wait_type && wait_handle == thread->wait_handle; } /// Stops the current thread -void StopThread(Handle handle, const char* reason) { - Thread* thread = g_object_pool.GetFast<Thread>(handle); - _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!"); +ResultCode StopThread(Handle handle, const char* reason) { + Thread* thread = g_object_pool.Get<Thread>(handle); + if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel); ChangeReadyState(thread, false); thread->status = THREADSTATUS_DORMANT; - for (size_t i = 0; i < thread->waiting_threads.size(); ++i) { - const Handle waiting_thread = thread->waiting_threads[i]; + for (Handle waiting_handle : thread->waiting_threads) { + Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle); if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) { - ResumeThreadFromWait(waiting_thread); + ResumeThreadFromWait(waiting_handle); } } thread->waiting_threads.clear(); @@ -172,6 +164,8 @@ void StopThread(Handle handle, const char* reason) { // Stopped threads are never waiting. thread->wait_type = WAITTYPE_NONE; thread->wait_handle = 0; + + return RESULT_SUCCESS; } /// Changes a threads state @@ -195,13 +189,15 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { s32 priority = THREADPRIO_LOWEST; // Iterate through threads, find highest priority thread that is waiting to be arbitrated... - for (const auto& handle : thread_queue) { + for (Handle handle : thread_queue) { + Thread* thread = g_object_pool.Get<Thread>(handle); // TODO(bunnei): Verify arbiter address... - if (!VerifyWait(handle, WAITTYPE_ARB, arbiter)) + if (!VerifyWait(thread, WAITTYPE_ARB, arbiter)) continue; - Thread* thread = g_object_pool.GetFast<Thread>(handle); + if (thread == nullptr) + continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up. if(thread->current_priority <= priority) { highest_priority_thread = handle; priority = thread->current_priority; @@ -218,10 +214,11 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { void ArbitrateAllThreads(u32 arbiter, u32 address) { // Iterate through threads, find highest priority thread that is waiting to be arbitrated... - for (const auto& handle : thread_queue) { + for (Handle handle : thread_queue) { + Thread* thread = g_object_pool.Get<Thread>(handle); // TODO(bunnei): Verify arbiter address... - if (VerifyWait(handle, WAITTYPE_ARB, arbiter)) + if (VerifyWait(thread, WAITTYPE_ARB, arbiter)) ResumeThreadFromWait(handle); } } @@ -272,7 +269,7 @@ Thread* NextThread() { if (next == 0) { return nullptr; } - return Kernel::g_object_pool.GetFast<Thread>(next); + return Kernel::g_object_pool.Get<Thread>(next); } /** @@ -289,8 +286,7 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { /// Resumes a thread from waiting by marking it as "ready" void ResumeThreadFromWait(Handle handle) { - u32 error; - Thread* thread = Kernel::g_object_pool.Get<Thread>(handle, error); + Thread* thread = Kernel::g_object_pool.Get<Thread>(handle); if (thread) { thread->status &= ~THREADSTATUS_WAIT; if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) { @@ -378,19 +374,23 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3 } /// Get the priority of the thread specified by handle -u32 GetThreadPriority(const Handle handle) { - Thread* thread = g_object_pool.GetFast<Thread>(handle); - _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!"); - return thread->current_priority; +ResultVal<u32> GetThreadPriority(const Handle handle) { + Thread* thread = g_object_pool.Get<Thread>(handle); + if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel); + + return MakeResult<u32>(thread->current_priority); } /// Set the priority of the thread specified by handle -Result SetThreadPriority(Handle handle, s32 priority) { +ResultCode SetThreadPriority(Handle handle, s32 priority) { Thread* thread = nullptr; if (!handle) { thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior? } else { - thread = g_object_pool.GetFast<Thread>(handle); + thread = g_object_pool.Get<Thread>(handle); + if (thread == nullptr) { + return InvalidHandle(ErrorModule::Kernel); + } } _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!"); @@ -417,7 +417,7 @@ Result SetThreadPriority(Handle handle, s32 priority) { thread_ready_queue.push_back(thread->current_priority, handle); } - return 0; + return RESULT_SUCCESS; } /// Sets up the primary application thread |