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-rw-r--r--src/core/hle/service/acc/acc.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index 2632cd3ef..b971401e6 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -765,15 +765,16 @@ Result Module::Interface::InitializeApplicationInfoBase() {
// TODO(ogniK): This should be changed to reflect the target process for when we have multiple
// processes emulated. As we don't actually have pid support we should assume we're just using
// our own process
- const auto launch_property =
- system.GetARPManager().GetLaunchProperty(system.GetApplicationProcessProgramID());
+ Glue::ApplicationLaunchProperty launch_property{};
+ const auto result = system.GetARPManager().GetLaunchProperty(
+ &launch_property, system.GetApplicationProcessProgramID());
- if (launch_property.Failed()) {
+ if (result != ResultSuccess) {
LOG_ERROR(Service_ACC, "Failed to get launch property");
return Account::ResultInvalidApplication;
}
- switch (launch_property->base_game_storage_id) {
+ switch (launch_property.base_game_storage_id) {
case FileSys::StorageId::GameCard:
application_info.application_type = ApplicationType::GameCard;
break;
@@ -785,7 +786,7 @@ Result Module::Interface::InitializeApplicationInfoBase() {
break;
default:
LOG_ERROR(Service_ACC, "Invalid game storage ID! storage_id={}",
- launch_property->base_game_storage_id);
+ launch_property.base_game_storage_id);
return Account::ResultInvalidApplication;
}