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-rw-r--r--src/core/hle/service/friend/friend.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/core/hle/service/friend/friend.cpp b/src/core/hle/service/friend/friend.cpp
index fcf10bfeb..447deab8b 100644
--- a/src/core/hle/service/friend/friend.cpp
+++ b/src/core/hle/service/friend/friend.cpp
@@ -5,11 +5,11 @@
#include "common/logging/log.h"
#include "common/uuid.h"
#include "core/core.h"
-#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/friend/errors.h"
#include "core/hle/service/friend/friend.h"
#include "core/hle/service/friend/friend_interface.h"
+#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/server_manager.h"
@@ -136,7 +136,7 @@ private:
};
static_assert(sizeof(SizedFriendFilter) == 0x10, "SizedFriendFilter is an invalid size");
- void GetCompletionEvent(Kernel::HLERequestContext& ctx) {
+ void GetCompletionEvent(HLERequestContext& ctx) {
LOG_DEBUG(Service_Friend, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
@@ -144,7 +144,7 @@ private:
rb.PushCopyObjects(completion_event->GetReadableEvent());
}
- void GetBlockedUserListIds(Kernel::HLERequestContext& ctx) {
+ void GetBlockedUserListIds(HLERequestContext& ctx) {
// This is safe to stub, as there should be no adverse consequences from reporting no
// blocked users.
LOG_WARNING(Service_Friend, "(STUBBED) called");
@@ -153,21 +153,21 @@ private:
rb.Push<u32>(0); // Indicates there are no blocked users
}
- void DeclareCloseOnlinePlaySession(Kernel::HLERequestContext& ctx) {
+ void DeclareCloseOnlinePlaySession(HLERequestContext& ctx) {
// Stub used by Splatoon 2
LOG_WARNING(Service_Friend, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
- void UpdateUserPresence(Kernel::HLERequestContext& ctx) {
+ void UpdateUserPresence(HLERequestContext& ctx) {
// Stub used by Retro City Rampage
LOG_WARNING(Service_Friend, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
- void GetPlayHistoryRegistrationKey(Kernel::HLERequestContext& ctx) {
+ void GetPlayHistoryRegistrationKey(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto local_play = rp.Pop<bool>();
const auto uuid = rp.PopRaw<Common::UUID>();
@@ -179,7 +179,7 @@ private:
rb.Push(ResultSuccess);
}
- void GetFriendList(Kernel::HLERequestContext& ctx) {
+ void GetFriendList(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto friend_offset = rp.Pop<u32>();
const auto uuid = rp.PopRaw<Common::UUID>();
@@ -195,7 +195,7 @@ private:
// TODO(ogniK): Return a buffer of u64s which are the "NetworkServiceAccountId"
}
- void CheckFriendListAvailability(Kernel::HLERequestContext& ctx) {
+ void CheckFriendListAvailability(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid{rp.PopRaw<Common::UUID>()};
@@ -234,7 +234,7 @@ public:
}
private:
- void GetEvent(Kernel::HLERequestContext& ctx) {
+ void GetEvent(HLERequestContext& ctx) {
LOG_DEBUG(Service_Friend, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
@@ -242,7 +242,7 @@ private:
rb.PushCopyObjects(notification_event->GetReadableEvent());
}
- void Clear(Kernel::HLERequestContext& ctx) {
+ void Clear(HLERequestContext& ctx) {
LOG_DEBUG(Service_Friend, "called");
while (!notifications.empty()) {
notifications.pop();
@@ -253,7 +253,7 @@ private:
rb.Push(ResultSuccess);
}
- void Pop(Kernel::HLERequestContext& ctx) {
+ void Pop(HLERequestContext& ctx) {
LOG_DEBUG(Service_Friend, "called");
if (notifications.empty()) {
@@ -312,14 +312,14 @@ private:
States states{};
};
-void Module::Interface::CreateFriendService(Kernel::HLERequestContext& ctx) {
+void Module::Interface::CreateFriendService(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IFriendService>(system);
LOG_DEBUG(Service_Friend, "called");
}
-void Module::Interface::CreateNotificationService(Kernel::HLERequestContext& ctx) {
+void Module::Interface::CreateNotificationService(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto uuid = rp.PopRaw<Common::UUID>();