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-rw-r--r--src/core/hle/service/nvflinger/buffer_item_consumer.cpp59
-rw-r--r--src/core/hle/service/nvflinger/buffer_item_consumer.h26
2 files changed, 85 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_item_consumer.cpp b/src/core/hle/service/nvflinger/buffer_item_consumer.cpp
new file mode 100644
index 000000000..424b19d32
--- /dev/null
+++ b/src/core/hle/service/nvflinger/buffer_item_consumer.cpp
@@ -0,0 +1,59 @@
+// SPDX-License-Identifier: GPL-3.0-or-later
+// Copyright 2021 yuzu Emulator Project
+// Copyright 2012 The Android Open Source Project
+// Parts of this implementation were base on:
+// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferItemConsumer.cpp
+
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "core/hle/service/nvflinger/buffer_item.h"
+#include "core/hle/service/nvflinger/buffer_item_consumer.h"
+#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
+
+namespace android {
+
+BufferItemConsumer::BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer_)
+ : ConsumerBase{std::move(consumer_)} {}
+
+Status BufferItemConsumer::AcquireBuffer(BufferItem* item, u64 present_when_ns,
+ bool wait_for_fence) {
+ if (!item) {
+ return Status::BadValue;
+ }
+
+ std::unique_lock lock(mutex);
+
+ if (const auto status = AcquireBufferLocked(item, present_when_ns); status != Status::NoError) {
+ if (status != Status::NoBufferAvailable) {
+ LOG_ERROR(Service_NVFlinger, "Failed to acquire buffer: {}", status);
+ }
+ return status;
+ }
+
+ if (wait_for_fence) {
+ UNIMPLEMENTED();
+ }
+
+ item->graphic_buffer = slots[item->slot].graphic_buffer;
+
+ return Status::NoError;
+}
+
+Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
+ std::unique_lock lock(mutex);
+
+ if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
+ status != Status::NoError) {
+ LOG_ERROR(Service_NVFlinger, "Failed to add fence: {}", status);
+ }
+
+ if (const auto status = ReleaseBufferLocked(item.buf, item.graphic_buffer);
+ status != Status::NoError) {
+ LOG_WARNING(Service_NVFlinger, "Failed to release buffer: {}", status);
+ return status;
+ }
+
+ return Status::NoError;
+}
+
+} // namespace android
diff --git a/src/core/hle/service/nvflinger/buffer_item_consumer.h b/src/core/hle/service/nvflinger/buffer_item_consumer.h
new file mode 100644
index 000000000..f61c180b3
--- /dev/null
+++ b/src/core/hle/service/nvflinger/buffer_item_consumer.h
@@ -0,0 +1,26 @@
+// SPDX-License-Identifier: GPL-3.0-or-later
+// Copyright 2021 yuzu Emulator Project
+// Copyright 2012 The Android Open Source Project
+// Parts of this implementation were base on:
+// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferItemConsumer.h
+
+#pragma once
+
+#include <memory>
+
+#include "common/common_types.h"
+#include "core/hle/service/nvflinger/consumer_base.h"
+#include "core/hle/service/nvflinger/status.h"
+
+namespace android {
+
+class BufferItem;
+
+class BufferItemConsumer final : public ConsumerBase {
+public:
+ explicit BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer);
+ Status AcquireBuffer(BufferItem* item, u64 present_when_ns, bool wait_for_fence = true);
+ Status ReleaseBuffer(const BufferItem& item, Fence& release_fence);
+};
+
+} // namespace android