diff options
Diffstat (limited to 'src/core/hle/service/sockets/nsd.cpp')
-rw-r--r-- | src/core/hle/service/sockets/nsd.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hle/service/sockets/nsd.cpp b/src/core/hle/service/sockets/nsd.cpp index 22c3a31a0..0dfb0f166 100644 --- a/src/core/hle/service/sockets/nsd.cpp +++ b/src/core/hle/service/sockets/nsd.cpp @@ -49,7 +49,7 @@ static ResultVal<std::string> ResolveImpl(const std::string& fqdn_in) { // The real implementation makes various substitutions. // For now we just return the string as-is, which is good enough when not // connecting to real Nintendo servers. - LOG_WARNING(Service, "(STUBBED) called({})", fqdn_in); + LOG_WARNING(Service, "(STUBBED) called, fqdn_in={}", fqdn_in); return fqdn_in; } @@ -69,7 +69,7 @@ void NSD::Resolve(HLERequestContext& ctx) { const std::string fqdn_in = Common::StringFromBuffer(ctx.ReadBuffer(0)); std::array<char, 0x100> fqdn_out{}; - Result res = ResolveCommon(fqdn_in, fqdn_out); + const Result res = ResolveCommon(fqdn_in, fqdn_out); ctx.WriteBuffer(fqdn_out); IPC::ResponseBuilder rb{ctx, 2}; @@ -80,7 +80,7 @@ void NSD::ResolveEx(HLERequestContext& ctx) { const std::string fqdn_in = Common::StringFromBuffer(ctx.ReadBuffer(0)); std::array<char, 0x100> fqdn_out; - Result res = ResolveCommon(fqdn_in, fqdn_out); + const Result res = ResolveCommon(fqdn_in, fqdn_out); if (res.IsError()) { IPC::ResponseBuilder rb{ctx, 2}; |