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Diffstat (limited to 'src/core/hle/service/sockets/nsd.cpp')
-rw-r--r--src/core/hle/service/sockets/nsd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hle/service/sockets/nsd.cpp b/src/core/hle/service/sockets/nsd.cpp
index 22c3a31a0..0dfb0f166 100644
--- a/src/core/hle/service/sockets/nsd.cpp
+++ b/src/core/hle/service/sockets/nsd.cpp
@@ -49,7 +49,7 @@ static ResultVal<std::string> ResolveImpl(const std::string& fqdn_in) {
// The real implementation makes various substitutions.
// For now we just return the string as-is, which is good enough when not
// connecting to real Nintendo servers.
- LOG_WARNING(Service, "(STUBBED) called({})", fqdn_in);
+ LOG_WARNING(Service, "(STUBBED) called, fqdn_in={}", fqdn_in);
return fqdn_in;
}
@@ -69,7 +69,7 @@ void NSD::Resolve(HLERequestContext& ctx) {
const std::string fqdn_in = Common::StringFromBuffer(ctx.ReadBuffer(0));
std::array<char, 0x100> fqdn_out{};
- Result res = ResolveCommon(fqdn_in, fqdn_out);
+ const Result res = ResolveCommon(fqdn_in, fqdn_out);
ctx.WriteBuffer(fqdn_out);
IPC::ResponseBuilder rb{ctx, 2};
@@ -80,7 +80,7 @@ void NSD::ResolveEx(HLERequestContext& ctx) {
const std::string fqdn_in = Common::StringFromBuffer(ctx.ReadBuffer(0));
std::array<char, 0x100> fqdn_out;
- Result res = ResolveCommon(fqdn_in, fqdn_out);
+ const Result res = ResolveCommon(fqdn_in, fqdn_out);
if (res.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};