diff options
Diffstat (limited to 'src/core/hle/svc.cpp')
-rw-r--r-- | src/core/hle/svc.cpp | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp index 1e1ca5180..855f3af82 100644 --- a/src/core/hle/svc.cpp +++ b/src/core/hle/svc.cpp @@ -277,6 +277,7 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds) if (nano_seconds == 0) return ERR_SYNC_TIMEOUT; + thread->wait_objects = {object}; object->AddWaitingThread(thread); thread->status = THREADSTATUS_WAIT_SYNCH_ANY; @@ -325,11 +326,6 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha objects[i] = object; } - // Clear the mapping of wait object indices. - // We don't want any lingering state in this map. - // It will be repopulated later in the wait_all = false case. - thread->wait_objects_index.clear(); - if (wait_all) { bool all_available = std::all_of(objects.begin(), objects.end(), @@ -358,7 +354,6 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha object->AddWaitingThread(thread); } - // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN thread->wait_objects = std::move(objects); // Create an event to wake the thread up after the specified nanosecond delay has passed @@ -395,17 +390,14 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha // Put the thread to sleep thread->status = THREADSTATUS_WAIT_SYNCH_ANY; - // Clear the thread's waitlist, we won't use it for wait_all = false - thread->wait_objects.clear(); - // Add the thread to each of the objects' waiting threads. for (size_t i = 0; i < objects.size(); ++i) { Kernel::WaitObject* object = objects[i].get(); - // Set the index of this object in the mapping of Objects -> index for this thread. - thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i); object->AddWaitingThread(thread); } + thread->wait_objects = std::move(objects); + // Note: If no handles and no timeout were given, then the thread will deadlock, this is // consistent with hardware behavior. |