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-rw-r--r--src/core/hle/service/nvnflinger/hardware_composer.cpp50
-rw-r--r--src/core/hle/service/nvnflinger/hardware_composer.h2
-rw-r--r--src/core/hle/service/nvnflinger/nvnflinger.cpp3
3 files changed, 27 insertions, 28 deletions
diff --git a/src/core/hle/service/nvnflinger/hardware_composer.cpp b/src/core/hle/service/nvnflinger/hardware_composer.cpp
index c720dd1f8..ba2b5c28c 100644
--- a/src/core/hle/service/nvnflinger/hardware_composer.cpp
+++ b/src/core/hle/service/nvnflinger/hardware_composer.cpp
@@ -7,7 +7,6 @@
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvnflinger/buffer_item.h"
#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
-#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
#include "core/hle/service/nvnflinger/hardware_composer.h"
#include "core/hle/service/nvnflinger/hwc_layer.h"
#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
@@ -46,31 +45,9 @@ HardwareComposer::HardwareComposer() = default;
HardwareComposer::~HardwareComposer() = default;
u32 HardwareComposer::ComposeLocked(f32* out_speed_scale, VI::Display& display,
- Nvidia::Devices::nvdisp_disp0& nvdisp, u32 frame_advance) {
+ Nvidia::Devices::nvdisp_disp0& nvdisp) {
boost::container::small_vector<HwcLayer, 2> composition_stack;
- m_frame_number += frame_advance;
-
- // Release any necessary framebuffers.
- for (auto& [layer_id, framebuffer] : m_framebuffers) {
- if (framebuffer.release_frame_number > m_frame_number) {
- // Not yet ready to release this framebuffer.
- continue;
- }
-
- if (!framebuffer.is_acquired) {
- // Already released.
- continue;
- }
-
- if (auto* layer = display.FindLayer(layer_id); layer != nullptr) {
- // TODO: support release fence
- // This is needed to prevent screen tearing
- layer->GetConsumer().ReleaseBuffer(framebuffer.item, android::Fence::NoFence());
- framebuffer.is_acquired = false;
- }
- }
-
// Set default speed limit to 100%.
*out_speed_scale = 1.0f;
@@ -142,7 +119,30 @@ u32 HardwareComposer::ComposeLocked(f32* out_speed_scale, VI::Display& display,
MicroProfileFlip();
// Advance by at least one frame.
- return swap_interval.value_or(1);
+ const u32 frame_advance = swap_interval.value_or(1);
+ m_frame_number += frame_advance;
+
+ // Release any necessary framebuffers.
+ for (auto& [layer_id, framebuffer] : m_framebuffers) {
+ if (framebuffer.release_frame_number > m_frame_number) {
+ // Not yet ready to release this framebuffer.
+ continue;
+ }
+
+ if (!framebuffer.is_acquired) {
+ // Already released.
+ continue;
+ }
+
+ if (auto* layer = display.FindLayer(layer_id); layer != nullptr) {
+ // TODO: support release fence
+ // This is needed to prevent screen tearing
+ layer->GetConsumer().ReleaseBuffer(framebuffer.item, android::Fence::NoFence());
+ framebuffer.is_acquired = false;
+ }
+ }
+
+ return frame_advance;
}
void HardwareComposer::RemoveLayerLocked(VI::Display& display, LayerId layer_id) {
diff --git a/src/core/hle/service/nvnflinger/hardware_composer.h b/src/core/hle/service/nvnflinger/hardware_composer.h
index ddab94ac9..28392c512 100644
--- a/src/core/hle/service/nvnflinger/hardware_composer.h
+++ b/src/core/hle/service/nvnflinger/hardware_composer.h
@@ -27,7 +27,7 @@ public:
~HardwareComposer();
u32 ComposeLocked(f32* out_speed_scale, VI::Display& display,
- Nvidia::Devices::nvdisp_disp0& nvdisp, u32 frame_advance);
+ Nvidia::Devices::nvdisp_disp0& nvdisp);
void RemoveLayerLocked(VI::Display& display, LayerId layer_id);
private:
diff --git a/src/core/hle/service/nvnflinger/nvnflinger.cpp b/src/core/hle/service/nvnflinger/nvnflinger.cpp
index a4e848882..d8ba89d43 100644
--- a/src/core/hle/service/nvnflinger/nvnflinger.cpp
+++ b/src/core/hle/service/nvnflinger/nvnflinger.cpp
@@ -291,8 +291,7 @@ void Nvnflinger::Compose() {
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
ASSERT(nvdisp);
- swap_interval = display.GetComposer().ComposeLocked(&compose_speed_scale, display, *nvdisp,
- swap_interval);
+ swap_interval = display.GetComposer().ComposeLocked(&compose_speed_scale, display, *nvdisp);
}
}