diff options
Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r-- | src/core/settings.cpp | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp deleted file mode 100644 index 2ae5196e0..000000000 --- a/src/core/settings.cpp +++ /dev/null @@ -1,154 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <string_view> - -#include "common/assert.h" -#include "common/file_util.h" -#include "common/logging/log.h" -#include "core/core.h" -#include "core/hle/service/hid/hid.h" -#include "core/settings.h" -#include "video_core/renderer_base.h" - -namespace Settings { - -Values values = {}; -static bool configuring_global = true; - -std::string GetTimeZoneString() { - static constexpr std::array timezones{ - "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire", - "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0", - "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan", - "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT", - "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey", - "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu", - }; - - const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue()); - ASSERT(time_zone_index < timezones.size()); - return timezones[time_zone_index]; -} - -void Apply(Core::System& system) { - if (system.IsPoweredOn()) { - system.Renderer().RefreshBaseSettings(); - } - - Service::HID::ReloadInputDevices(); -} - -void LogSettings() { - const auto log_setting = [](std::string_view name, const auto& value) { - LOG_INFO(Config, "{}: {}", name, value); - }; - - LOG_INFO(Config, "yuzu Configuration:"); - log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); - log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); - log_setting("System_CurrentUser", values.current_user); - log_setting("System_LanguageIndex", values.language_index.GetValue()); - log_setting("System_RegionIndex", values.region_index.GetValue()); - log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); - log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); - log_setting("CPU_Accuracy", values.cpu_accuracy); - log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); - log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue()); - log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); - log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); - log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); - log_setting("Renderer_UseAsynchronousGpuEmulation", - values.use_asynchronous_gpu_emulation.GetValue()); - log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue()); - log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); - log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); - log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); - log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); - log_setting("Audio_OutputEngine", values.sink_id); - log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); - log_setting("Audio_OutputDevice", values.audio_device_id); - log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd); - log_setting("DataStorage_CacheDir", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)); - log_setting("DataStorage_ConfigDir", Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir)); - log_setting("DataStorage_LoadDir", Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)); - log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)); - log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)); - log_setting("Debugging_ProgramArgs", values.program_args); - log_setting("Services_BCATBackend", values.bcat_backend); - log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local); -} - -bool IsConfiguringGlobal() { - return configuring_global; -} - -void SetConfiguringGlobal(bool is_global) { - configuring_global = is_global; -} - -bool IsGPULevelExtreme() { - return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme; -} - -bool IsGPULevelHigh() { - return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme || - values.gpu_accuracy.GetValue() == GPUAccuracy::High; -} - -float Volume() { - if (values.audio_muted) { - return 0.0f; - } - return values.volume.GetValue(); -} - -void RestoreGlobalState(bool is_powered_on) { - // If a game is running, DO NOT restore the global settings state - if (is_powered_on) { - return; - } - - // Audio - values.enable_audio_stretching.SetGlobal(true); - values.volume.SetGlobal(true); - - // Core - values.use_multi_core.SetGlobal(true); - - // Renderer - values.renderer_backend.SetGlobal(true); - values.vulkan_device.SetGlobal(true); - values.aspect_ratio.SetGlobal(true); - values.max_anisotropy.SetGlobal(true); - values.use_frame_limit.SetGlobal(true); - values.frame_limit.SetGlobal(true); - values.use_disk_shader_cache.SetGlobal(true); - values.gpu_accuracy.SetGlobal(true); - values.use_asynchronous_gpu_emulation.SetGlobal(true); - values.use_nvdec_emulation.SetGlobal(true); - values.use_vsync.SetGlobal(true); - values.use_assembly_shaders.SetGlobal(true); - values.use_asynchronous_shaders.SetGlobal(true); - values.use_fast_gpu_time.SetGlobal(true); - values.bg_red.SetGlobal(true); - values.bg_green.SetGlobal(true); - values.bg_blue.SetGlobal(true); - - // System - values.language_index.SetGlobal(true); - values.region_index.SetGlobal(true); - values.time_zone_index.SetGlobal(true); - values.rng_seed.SetGlobal(true); - values.custom_rtc.SetGlobal(true); - values.sound_index.SetGlobal(true); - - // Controls - values.players.SetGlobal(true); - values.use_docked_mode.SetGlobal(true); - values.vibration_enabled.SetGlobal(true); - values.motion_enabled.SetGlobal(true); -} - -} // namespace Settings |