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-rw-r--r--src/core/settings.cpp2
-rw-r--r--src/core/settings.h16
-rw-r--r--src/core/telemetry_session.cpp16
3 files changed, 30 insertions, 4 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index c1282cb80..445047469 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -92,7 +92,7 @@ void LogSettings() {
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
- LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
+ LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy);
LogSetting("Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
diff --git a/src/core/settings.h b/src/core/settings.h
index c73d1c596..b54a0d4ea 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -376,6 +376,12 @@ enum class RendererBackend {
Vulkan = 1,
};
+enum class GPUAccuracy : u32 {
+ Normal = 0,
+ High = 1,
+ Extreme = 2,
+};
+
struct Values {
// System
bool use_docked_mode;
@@ -436,7 +442,7 @@ struct Values {
bool use_frame_limit;
u16 frame_limit;
bool use_disk_shader_cache;
- bool use_accurate_gpu_emulation;
+ GPUAccuracy gpu_accuracy;
bool use_asynchronous_gpu_emulation;
bool use_vsync;
bool force_30fps_mode;
@@ -480,6 +486,14 @@ struct Values {
std::map<u64, std::vector<std::string>> disabled_addons;
} extern values;
+constexpr bool IsGPULevelExtreme() {
+ return values.gpu_accuracy == GPUAccuracy::Extreme;
+}
+
+constexpr bool IsGPULevelHigh() {
+ return values.gpu_accuracy == GPUAccuracy::Extreme || values.gpu_accuracy == GPUAccuracy::High;
+}
+
void Apply();
void LogSettings();
} // namespace Settings
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index fd5a3ee9f..1c3b03a1c 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -56,6 +56,18 @@ static const char* TranslateRenderer(Settings::RendererBackend backend) {
return "Unknown";
}
+static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
+ switch (backend) {
+ case Settings::GPUAccuracy::Normal:
+ return "Normal";
+ case Settings::GPUAccuracy::High:
+ return "High";
+ case Settings::GPUAccuracy::Extreme:
+ return "Extreme";
+ }
+ return "Unknown";
+}
+
u64 GetTelemetryId() {
u64 telemetry_id{};
const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
@@ -184,8 +196,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit);
AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(field_type, "Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
- AddField(field_type, "Renderer_UseAccurateGpuEmulation",
- Settings::values.use_accurate_gpu_emulation);
+ AddField(field_type, "Renderer_GPUAccuracyLevel",
+ TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy));
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);