diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/file_sys/bis_factory.cpp | 23 | ||||
-rw-r--r-- | src/core/file_sys/sdmc_factory.cpp | 4 | ||||
-rw-r--r-- | src/core/settings.h | 29 |
3 files changed, 16 insertions, 40 deletions
diff --git a/src/core/file_sys/bis_factory.cpp b/src/core/file_sys/bis_factory.cpp index 8935a62c3..285277ef8 100644 --- a/src/core/file_sys/bis_factory.cpp +++ b/src/core/file_sys/bis_factory.cpp @@ -12,6 +12,10 @@ namespace FileSys { +constexpr u64 NAND_USER_SIZE = 0x680000000; // 26624 MiB +constexpr u64 NAND_SYSTEM_SIZE = 0xA0000000; // 2560 MiB +constexpr u64 NAND_TOTAL_SIZE = 0x747C00000; // 29820 MiB + BISFactory::BISFactory(VirtualDir nand_root_, VirtualDir load_root_, VirtualDir dump_root_) : nand_root(std::move(nand_root_)), load_root(std::move(load_root_)), dump_root(std::move(dump_root_)), @@ -110,30 +114,29 @@ VirtualDir BISFactory::GetImageDirectory() const { u64 BISFactory::GetSystemNANDFreeSpace() const { const auto sys_dir = GetOrCreateDirectoryRelative(nand_root, "/system"); - if (sys_dir == nullptr) - return 0; + if (sys_dir == nullptr) { + return GetSystemNANDTotalSpace(); + } return GetSystemNANDTotalSpace() - sys_dir->GetSize(); } u64 BISFactory::GetSystemNANDTotalSpace() const { - return static_cast<u64>(Settings::values.nand_system_size); + return NAND_SYSTEM_SIZE; } u64 BISFactory::GetUserNANDFreeSpace() const { - const auto usr_dir = GetOrCreateDirectoryRelative(nand_root, "/user"); - if (usr_dir == nullptr) - return 0; - - return GetUserNANDTotalSpace() - usr_dir->GetSize(); + // For some reason games such as BioShock 1 checks whether this is exactly 0x680000000 bytes. + // Set the free space to be 1 MiB less than the total as a workaround to this issue. + return GetUserNANDTotalSpace() - 0x100000; } u64 BISFactory::GetUserNANDTotalSpace() const { - return static_cast<u64>(Settings::values.nand_user_size); + return NAND_USER_SIZE; } u64 BISFactory::GetFullNANDTotalSpace() const { - return static_cast<u64>(Settings::values.nand_total_size); + return NAND_TOTAL_SIZE; } VirtualDir BISFactory::GetBCATDirectory(u64 title_id) const { diff --git a/src/core/file_sys/sdmc_factory.cpp b/src/core/file_sys/sdmc_factory.cpp index 5113a1ca6..6f732e4d8 100644 --- a/src/core/file_sys/sdmc_factory.cpp +++ b/src/core/file_sys/sdmc_factory.cpp @@ -10,6 +10,8 @@ namespace FileSys { +constexpr u64 SDMC_TOTAL_SIZE = 0x10000000000; // 1 TiB + SDMCFactory::SDMCFactory(VirtualDir dir_) : dir(std::move(dir_)), contents(std::make_unique<RegisteredCache>( GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents/registered"), @@ -46,7 +48,7 @@ u64 SDMCFactory::GetSDMCFreeSpace() const { } u64 SDMCFactory::GetSDMCTotalSpace() const { - return static_cast<u64>(Settings::values.sdmc_size); + return SDMC_TOTAL_SIZE; } } // namespace FileSys diff --git a/src/core/settings.h b/src/core/settings.h index 850ca4072..29dc57c16 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -346,31 +346,6 @@ struct TouchscreenInput { u32 rotation_angle; }; -enum class NANDTotalSize : u64 { - S29_1GB = 0x747C00000ULL, -}; - -enum class NANDUserSize : u64 { - S26GB = 0x680000000ULL, -}; - -enum class NANDSystemSize : u64 { - S2_5GB = 0xA0000000, -}; - -enum class SDMCSize : u64 { - S1GB = 0x40000000, - S2GB = 0x80000000, - S4GB = 0x100000000ULL, - S8GB = 0x200000000ULL, - S16GB = 0x400000000ULL, - S32GB = 0x800000000ULL, - S64GB = 0x1000000000ULL, - S128GB = 0x2000000000ULL, - S256GB = 0x4000000000ULL, - S1TB = 0x10000000000ULL, -}; - enum class RendererBackend { OpenGL = 0, Vulkan = 1, @@ -491,10 +466,6 @@ struct Values { bool gamecard_inserted; bool gamecard_current_game; std::string gamecard_path; - NANDTotalSize nand_total_size; - NANDSystemSize nand_system_size; - NANDUserSize nand_user_size; - SDMCSize sdmc_size; // Debugging bool record_frame_times; |