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-rw-r--r--src/core/hid/emulated_controller.cpp78
-rw-r--r--src/core/hid/emulated_controller.h7
-rw-r--r--src/core/hid/hid_types.h26
3 files changed, 98 insertions, 13 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index a29c9a6f8..9f0ceca49 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -82,7 +82,12 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
}
void EmulatedController::ReloadFromSettings() {
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ if (npad_id_type == NpadIdType::Other) {
+ ReloadDebugPadFromSettings();
+ return;
+ }
+
+ const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
@@ -111,13 +116,21 @@ void EmulatedController::ReloadFromSettings() {
ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
- // Other or debug controller should always be a pro controller
- if (npad_id_type != NpadIdType::Other) {
- SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
- original_npad_type = npad_type;
- } else {
- SetNpadStyleIndex(NpadStyleIndex::ProController);
- original_npad_type = npad_type;
+ SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
+ original_npad_type = npad_type;
+
+ // Player 1 shares config with handheld. Disable controller when handheld is selected
+ if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
+ Disconnect();
+ ReloadInput();
+ return;
+ }
+
+ // Handheld shares config with player 1. Disable controller when handheld isn't selected
+ if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
+ Disconnect();
+ ReloadInput();
+ return;
}
Disconnect();
@@ -128,6 +141,33 @@ void EmulatedController::ReloadFromSettings() {
ReloadInput();
}
+void EmulatedController::ReloadDebugPadFromSettings() {
+ for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
+ button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
+ }
+ for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
+ stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
+ }
+ for (std::size_t index = 0; index < motion_params.size(); ++index) {
+ motion_params[index] = {};
+ }
+
+ controller.color_values = {};
+ controller.colors_state.fullkey = {};
+ controller.colors_state.left = {};
+ controller.colors_state.right = {};
+ ring_params[0] = {};
+ SetNpadStyleIndex(NpadStyleIndex::ProController);
+ original_npad_type = npad_type;
+
+ Disconnect();
+ if (Settings::values.debug_pad_enabled) {
+ Connect();
+ }
+
+ ReloadInput();
+}
+
void EmulatedController::LoadDevices() {
// TODO(german77): Use more buttons to detect the correct device
const auto left_joycon = button_params[Settings::NativeButton::DRight];
@@ -560,9 +600,23 @@ bool EmulatedController::IsConfiguring() const {
}
void EmulatedController::SaveCurrentConfig() {
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ // Other can't alter the config from here
+ if (npad_id_type == NpadIdType::Other) {
+ return;
+ }
+
+ const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
auto& player = Settings::values.players.GetValue()[player_index];
- player.connected = is_connected;
+
+ // Only save the connected status when handheld is connected
+ if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
+ player.connected = is_connected;
+ }
+
+ if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
+ player.connected = is_connected;
+ }
+
player.controller_type = MapNPadToSettingsType(npad_type);
for (std::size_t index = 0; index < player.buttons.size(); ++index) {
player.buttons[index] = button_params[index].Serialize();
@@ -1152,7 +1206,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
if (!output_devices[device_index]) {
return false;
}
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
@@ -1178,7 +1232,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
}
bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
- const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
if (!player.vibration_enabled) {
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index a9da465a2..99572b3bd 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -250,9 +250,14 @@ public:
/// Reload all input devices
void ReloadInput();
- /// Overrides current mapped devices with the stored configuration and reloads all input devices
+ /// Overrides current mapped devices with the stored configuration and reloads all input
+ /// callbacks
void ReloadFromSettings();
+ /// Overrides current mapped debug pad with the stored configuration and reloads all input
+ /// callbacks
+ void ReloadDebugPadFromSettings();
+
/// Saves the current mapped configuration
void SaveCurrentConfig();
diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h
index 6b35f448c..983f0addd 100644
--- a/src/core/hid/hid_types.h
+++ b/src/core/hid/hid_types.h
@@ -690,6 +690,32 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
}
}
+/// Converts a NpadIdType to a config array index.
+constexpr size_t NpadIdTypeToConfigIndex(NpadIdType npad_id_type) {
+ switch (npad_id_type) {
+ case NpadIdType::Player1:
+ return 0;
+ case NpadIdType::Player2:
+ return 1;
+ case NpadIdType::Player3:
+ return 2;
+ case NpadIdType::Player4:
+ return 3;
+ case NpadIdType::Player5:
+ return 4;
+ case NpadIdType::Player6:
+ return 5;
+ case NpadIdType::Player7:
+ return 6;
+ case NpadIdType::Player8:
+ return 7;
+ case NpadIdType::Other:
+ case NpadIdType::Handheld:
+ default:
+ return 0;
+ }
+}
+
/// Converts an array index to a NpadIdType
constexpr NpadIdType IndexToNpadIdType(size_t index) {
switch (index) {