diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hid/emulated_controller.cpp | 78 | ||||
-rw-r--r-- | src/core/hid/emulated_controller.h | 7 | ||||
-rw-r--r-- | src/core/hid/hid_types.h | 26 |
3 files changed, 98 insertions, 13 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index a29c9a6f8..9f0ceca49 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -82,7 +82,12 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde } void EmulatedController::ReloadFromSettings() { - const auto player_index = NpadIdTypeToIndex(npad_id_type); + if (npad_id_type == NpadIdType::Other) { + ReloadDebugPadFromSettings(); + return; + } + + const auto player_index = NpadIdTypeToConfigIndex(npad_id_type); const auto& player = Settings::values.players.GetValue()[player_index]; for (std::size_t index = 0; index < player.buttons.size(); ++index) { @@ -111,13 +116,21 @@ void EmulatedController::ReloadFromSettings() { ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs); - // Other or debug controller should always be a pro controller - if (npad_id_type != NpadIdType::Other) { - SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); - original_npad_type = npad_type; - } else { - SetNpadStyleIndex(NpadStyleIndex::ProController); - original_npad_type = npad_type; + SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); + original_npad_type = npad_type; + + // Player 1 shares config with handheld. Disable controller when handheld is selected + if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) { + Disconnect(); + ReloadInput(); + return; + } + + // Handheld shares config with player 1. Disable controller when handheld isn't selected + if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) { + Disconnect(); + ReloadInput(); + return; } Disconnect(); @@ -128,6 +141,33 @@ void EmulatedController::ReloadFromSettings() { ReloadInput(); } +void EmulatedController::ReloadDebugPadFromSettings() { + for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) { + button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]); + } + for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) { + stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]); + } + for (std::size_t index = 0; index < motion_params.size(); ++index) { + motion_params[index] = {}; + } + + controller.color_values = {}; + controller.colors_state.fullkey = {}; + controller.colors_state.left = {}; + controller.colors_state.right = {}; + ring_params[0] = {}; + SetNpadStyleIndex(NpadStyleIndex::ProController); + original_npad_type = npad_type; + + Disconnect(); + if (Settings::values.debug_pad_enabled) { + Connect(); + } + + ReloadInput(); +} + void EmulatedController::LoadDevices() { // TODO(german77): Use more buttons to detect the correct device const auto left_joycon = button_params[Settings::NativeButton::DRight]; @@ -560,9 +600,23 @@ bool EmulatedController::IsConfiguring() const { } void EmulatedController::SaveCurrentConfig() { - const auto player_index = NpadIdTypeToIndex(npad_id_type); + // Other can't alter the config from here + if (npad_id_type == NpadIdType::Other) { + return; + } + + const auto player_index = NpadIdTypeToConfigIndex(npad_id_type); auto& player = Settings::values.players.GetValue()[player_index]; - player.connected = is_connected; + + // Only save the connected status when handheld is connected + if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) { + player.connected = is_connected; + } + + if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) { + player.connected = is_connected; + } + player.controller_type = MapNPadToSettingsType(npad_type); for (std::size_t index = 0; index < player.buttons.size(); ++index) { player.buttons[index] = button_params[index].Serialize(); @@ -1152,7 +1206,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v if (!output_devices[device_index]) { return false; } - const auto player_index = NpadIdTypeToIndex(npad_id_type); + const auto player_index = NpadIdTypeToConfigIndex(npad_id_type); const auto& player = Settings::values.players.GetValue()[player_index]; const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f; @@ -1178,7 +1232,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v } bool EmulatedController::IsVibrationEnabled(std::size_t device_index) { - const auto player_index = NpadIdTypeToIndex(npad_id_type); + const auto player_index = NpadIdTypeToConfigIndex(npad_id_type); const auto& player = Settings::values.players.GetValue()[player_index]; if (!player.vibration_enabled) { diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index a9da465a2..99572b3bd 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -250,9 +250,14 @@ public: /// Reload all input devices void ReloadInput(); - /// Overrides current mapped devices with the stored configuration and reloads all input devices + /// Overrides current mapped devices with the stored configuration and reloads all input + /// callbacks void ReloadFromSettings(); + /// Overrides current mapped debug pad with the stored configuration and reloads all input + /// callbacks + void ReloadDebugPadFromSettings(); + /// Saves the current mapped configuration void SaveCurrentConfig(); diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h index 6b35f448c..983f0addd 100644 --- a/src/core/hid/hid_types.h +++ b/src/core/hid/hid_types.h @@ -690,6 +690,32 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) { } } +/// Converts a NpadIdType to a config array index. +constexpr size_t NpadIdTypeToConfigIndex(NpadIdType npad_id_type) { + switch (npad_id_type) { + case NpadIdType::Player1: + return 0; + case NpadIdType::Player2: + return 1; + case NpadIdType::Player3: + return 2; + case NpadIdType::Player4: + return 3; + case NpadIdType::Player5: + return 4; + case NpadIdType::Player6: + return 5; + case NpadIdType::Player7: + return 6; + case NpadIdType::Player8: + return 7; + case NpadIdType::Other: + case NpadIdType::Handheld: + default: + return 0; + } +} + /// Converts an array index to a NpadIdType constexpr NpadIdType IndexToNpadIdType(size_t index) { switch (index) { |