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-rw-r--r--src/core/hle/service/cfg/cfg.cpp57
-rw-r--r--src/core/hle/service/cfg/cfg.h7
-rw-r--r--src/core/loader/ncch.cpp22
-rw-r--r--src/core/loader/ncch.h3
-rw-r--r--src/core/settings.h4
5 files changed, 91 insertions, 2 deletions
diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp
index d554c3f54..5e340f4c8 100644
--- a/src/core/hle/service/cfg/cfg.cpp
+++ b/src/core/hle/service/cfg/cfg.cpp
@@ -114,6 +114,8 @@ static const std::vector<u8> cfg_system_savedata_id = {
0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x01, 0x00,
};
+static u32 preferred_region_code = 0;
+
void GetCountryCodeString(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 country_code_id = cmd_buff[1];
@@ -159,11 +161,18 @@ void GetCountryCodeID(Service::Interface* self) {
cmd_buff[2] = country_code_id;
}
+static u32 GetRegionValue() {
+ if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT)
+ return preferred_region_code;
+
+ return Settings::values.region_value;
+}
+
void SecureInfoGetRegion(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
cmd_buff[1] = RESULT_SUCCESS.raw;
- cmd_buff[2] = Settings::values.region_value;
+ cmd_buff[2] = GetRegionValue();
}
void GenHashConsoleUnique(Service::Interface* self) {
@@ -183,7 +192,7 @@ void GetRegionCanadaUSA(Service::Interface* self) {
cmd_buff[1] = RESULT_SUCCESS.raw;
u8 canada_or_usa = 1;
- if (canada_or_usa == Settings::values.region_value) {
+ if (canada_or_usa == GetRegionValue()) {
cmd_buff[2] = 1;
} else {
cmd_buff[2] = 0;
@@ -313,10 +322,47 @@ static ResultVal<void*> GetConfigInfoBlockPointer(u32 block_id, u32 size, u32 fl
return MakeResult<void*>(pointer);
}
+/// Checks if the language is available in the chosen region, and returns a proper one
+static u8 AdjustLanguageInfoBlock(u32 region, u8 language) {
+ static const std::array<std::vector<u8>, 7> region_languages{{
+ // JPN
+ {LANGUAGE_JP},
+ // USA
+ {LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_ES, LANGUAGE_PT},
+ // EUR
+ {LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_DE, LANGUAGE_IT, LANGUAGE_ES, LANGUAGE_NL, LANGUAGE_PT,
+ LANGUAGE_RU},
+ // AUS
+ {LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_DE, LANGUAGE_IT, LANGUAGE_ES, LANGUAGE_NL, LANGUAGE_PT,
+ LANGUAGE_RU},
+ // CHN
+ {LANGUAGE_ZH},
+ // KOR
+ {LANGUAGE_KO},
+ // TWN
+ {LANGUAGE_TW},
+ }};
+ const auto& available = region_languages[region];
+ if (std::find(available.begin(), available.end(), language) == available.end()) {
+ return available[0];
+ }
+ return language;
+}
+
ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output) {
void* pointer;
CASCADE_RESULT(pointer, GetConfigInfoBlockPointer(block_id, size, flag));
memcpy(output, pointer, size);
+
+ // override the language setting if the region setting is auto
+ if (block_id == LanguageBlockID &&
+ Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT) {
+ u8 language;
+ memcpy(&language, output, sizeof(u8));
+ language = AdjustLanguageInfoBlock(preferred_region_code, language);
+ memcpy(output, &language, sizeof(u8));
+ }
+
return RESULT_SUCCESS;
}
@@ -533,10 +579,17 @@ void Init() {
AddService(new CFG_U_Interface);
LoadConfigNANDSaveFile();
+
+ preferred_region_code = 0;
}
void Shutdown() {}
+void SetPreferredRegionCode(u32 region_code) {
+ preferred_region_code = region_code;
+ LOG_INFO(Service_CFG, "Preferred region code set to %u", preferred_region_code);
+}
+
void SetUsername(const std::u16string& name) {
ASSERT(name.size() <= 10);
UsernameBlock block{};
diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h
index fb47c2aa5..618c9647e 100644
--- a/src/core/hle/service/cfg/cfg.h
+++ b/src/core/hle/service/cfg/cfg.h
@@ -282,6 +282,13 @@ void Init();
/// Shutdown the config service
void Shutdown();
+/**
+ * Set the region code preferred by the game so that CFG will adjust to it when the region setting
+ * is auto.
+ * @param region_code the preferred region code to set
+ */
+void SetPreferredRegionCode(u32 region_code);
+
// Utilities for frontend to set config data.
// Note: before calling these functions, LoadConfigNANDSaveFile should be called,
// and UpdateConfigNANDSavegame should be called after making changes to config data.
diff --git a/src/core/loader/ncch.cpp b/src/core/loader/ncch.cpp
index d4be61e0e..dce7f50f9 100644
--- a/src/core/loader/ncch.cpp
+++ b/src/core/loader/ncch.cpp
@@ -11,8 +11,10 @@
#include "core/file_sys/archive_romfs.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
+#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/fs/archive.h"
#include "core/loader/ncch.h"
+#include "core/loader/smdh.h"
#include "core/memory.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -309,6 +311,23 @@ ResultStatus AppLoader_NCCH::LoadExeFS() {
return ResultStatus::Success;
}
+void AppLoader_NCCH::ParseRegionLockoutInfo() {
+ std::vector<u8> smdh_buffer;
+ if (ReadIcon(smdh_buffer) == ResultStatus::Success && smdh_buffer.size() >= sizeof(SMDH)) {
+ SMDH smdh;
+ memcpy(&smdh, smdh_buffer.data(), sizeof(SMDH));
+ u32 region_lockout = smdh.region_lockout;
+ constexpr u32 REGION_COUNT = 7;
+ for (u32 region = 0; region < REGION_COUNT; ++region) {
+ if (region_lockout & 1) {
+ Service::CFG::SetPreferredRegionCode(region);
+ break;
+ }
+ region_lockout >>= 1;
+ }
+ }
+}
+
ResultStatus AppLoader_NCCH::Load() {
if (is_loaded)
return ResultStatus::ErrorAlreadyLoaded;
@@ -325,6 +344,9 @@ ResultStatus AppLoader_NCCH::Load() {
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this),
Service::FS::ArchiveIdCode::RomFS);
+
+ ParseRegionLockoutInfo();
+
return ResultStatus::Success;
}
diff --git a/src/core/loader/ncch.h b/src/core/loader/ncch.h
index bcf3ae6e3..e9e11727b 100644
--- a/src/core/loader/ncch.h
+++ b/src/core/loader/ncch.h
@@ -250,6 +250,9 @@ private:
*/
ResultStatus LoadExeFS();
+ /// Reads the region lockout info in the SMDH and send it to CFG service
+ void ParseRegionLockoutInfo();
+
bool is_exefs_loaded = false;
bool is_compressed = false;
diff --git a/src/core/settings.h b/src/core/settings.h
index db4c8fada..4e7a4b1be 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -110,5 +110,9 @@ struct Values {
u16 gdbstub_port;
} extern values;
+// a special value for Values::region_value indicating that citra will automatically select a region
+// value to fit the region lockout info of the game
+static constexpr int REGION_VALUE_AUTO_SELECT = -1;
+
void Apply();
}