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-rw-r--r--src/core/hid/emulated_controller.cpp1
-rw-r--r--src/core/hid/emulated_controller.h2
-rw-r--r--src/core/hid/hid_core.cpp21
-rw-r--r--src/core/hid/hid_core.h10
-rw-r--r--src/core/hle/service/am/applets/applet_controller.cpp14
5 files changed, 33 insertions, 15 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 7b0c4a49b..662260327 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -91,7 +91,6 @@ void EmulatedController::ReloadFromSettings() {
}
void EmulatedController::ReloadInput() {
- // LOG_ERROR(Service_HID, "reload config {}", NpadIdTypeToIndex(npad_id_type));
// If you load any device here add the equivalent to the UnloadInput() function
const auto left_side = button_params[Settings::NativeButton::ZL];
const auto right_side = button_params[Settings::NativeButton::ZR];
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index 3a0b20cf8..f3ee70726 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -329,7 +329,7 @@ private:
* @param type: Input type of the event to trigger
* @param is_service_update: indicates if this event should be sended to only services
*/
- void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
+ void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
NpadIdType npad_id_type;
NpadType npad_type{NpadType::None};
diff --git a/src/core/hid/hid_core.cpp b/src/core/hid/hid_core.cpp
index ee76db110..bd17081bd 100644
--- a/src/core/hid/hid_core.cpp
+++ b/src/core/hid/hid_core.cpp
@@ -111,6 +111,27 @@ NpadStyleTag HIDCore::GetSupportedStyleTag() const {
return supported_style_tag;
}
+s8 HIDCore::GetPlayerCount() const {
+ s8 active_players = 0;
+ for (std::size_t player_index = 0; player_index < 8; player_index++) {
+ const auto* controller = GetEmulatedControllerByIndex(player_index);
+ if (controller->IsConnected()) {
+ active_players++;
+ }
+ }
+ return active_players;
+}
+
+NpadIdType HIDCore::GetFirstNpadId() const {
+ for (std::size_t player_index = 0; player_index < 10; player_index++) {
+ const auto* controller = GetEmulatedControllerByIndex(player_index);
+ if (controller->IsConnected()) {
+ return controller->GetNpadIdType();
+ }
+ }
+ return NpadIdType::Player1;
+}
+
void HIDCore::ReloadInputDevices() {
player_1->ReloadFromSettings();
player_2->ReloadFromSettings();
diff --git a/src/core/hid/hid_core.h b/src/core/hid/hid_core.h
index f11f48b61..196466a72 100644
--- a/src/core/hid/hid_core.h
+++ b/src/core/hid/hid_core.h
@@ -35,10 +35,16 @@ public:
void SetSupportedStyleTag(NpadStyleTag style_tag);
NpadStyleTag GetSupportedStyleTag() const;
- // Reloads all input devices from settings
+ /// Counts the connected players from P1-P8
+ s8 GetPlayerCount() const;
+
+ /// Returns the first connected npad id
+ NpadIdType GetFirstNpadId() const;
+
+ /// Reloads all input devices from settings
void ReloadInputDevices();
- // Removes all callbacks from input common
+ /// Removes all callbacks from input common
void UnloadInputDevices();
private:
diff --git a/src/core/hle/service/am/applets/applet_controller.cpp b/src/core/hle/service/am/applets/applet_controller.cpp
index c1b6cd126..658265a00 100644
--- a/src/core/hle/service/am/applets/applet_controller.cpp
+++ b/src/core/hle/service/am/applets/applet_controller.cpp
@@ -243,19 +243,11 @@ void Controller::Execute() {
void Controller::ConfigurationComplete() {
ControllerSupportResultInfo result_info{};
- const auto& players = Settings::values.players.GetValue();
-
// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
// Otherwise, only count connected players from P1-P8.
- result_info.player_count =
- is_single_mode
- ? 1
- : static_cast<s8>(std::count_if(players.begin(), players.end() - 2,
- [](const auto& player) { return player.connected; }));
-
- result_info.selected_id = HID::Controller_NPad::IndexToNPad(std::distance(
- players.begin(), std::find_if(players.begin(), players.end(),
- [](const auto& player) { return player.connected; })));
+ result_info.player_count = is_single_mode ? 1 : system.HIDCore().GetPlayerCount();
+
+ result_info.selected_id = static_cast<u32>(system.HIDCore().GetFirstNpadId());
result_info.result = 0;