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-rw-r--r--src/core/frontend/emu_window.cpp11
-rw-r--r--src/core/frontend/emu_window.h2
2 files changed, 8 insertions, 5 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index f2f719cb9..cff49899a 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -66,14 +66,14 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 fra
framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
}
-std::tuple<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
+std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
new_x = std::max(new_x, framebuffer_layout.screen.left);
new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
new_y = std::max(new_y, framebuffer_layout.screen.top);
new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1);
- return std::make_tuple(new_x, new_y);
+ return std::make_pair(new_x, new_y);
}
void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
@@ -107,11 +107,14 @@ void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
if (id >= touch_state->status.size()) {
return;
}
- if (!std::get<2>(touch_state->status[id]))
+
+ if (!std::get<2>(touch_state->status[id])) {
return;
+ }
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
+ if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
+ }
TouchPressed(framebuffer_x, framebuffer_y, id);
}
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index beb4d9027..076148698 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -228,7 +228,7 @@ private:
/**
* Clip the provided coordinates to be inside the touchscreen area.
*/
- std::tuple<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
+ std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout