diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/core.h | 1 | ||||
-rw-r--r-- | src/core/hw/gpu.cpp | 39 | ||||
-rw-r--r-- | src/core/perf_stats.cpp | 33 | ||||
-rw-r--r-- | src/core/perf_stats.h | 16 |
4 files changed, 50 insertions, 39 deletions
diff --git a/src/core/core.h b/src/core/core.h index db3b98a05..6c9c936b5 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -94,6 +94,7 @@ public: } PerfStats perf_stats; + FrameLimiter frame_limiter; private: /** diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 7cf081aad..42809c731 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -8,17 +8,13 @@ #include "common/color.h" #include "common/common_types.h" #include "common/logging/log.h" -#include "common/math_util.h" #include "common/microprofile.h" -#include "common/thread.h" -#include "common/timer.h" #include "common/vector_math.h" #include "core/core_timing.h" #include "core/hle/service/gsp_gpu.h" #include "core/hw/gpu.h" #include "core/hw/hw.h" #include "core/memory.h" -#include "core/settings.h" #include "core/tracer/recorder.h" #include "video_core/command_processor.h" #include "video_core/debug_utils/debug_utils.h" @@ -35,16 +31,6 @@ Regs g_regs; const u64 frame_ticks = BASE_CLOCK_RATE_ARM11 / SCREEN_REFRESH_RATE; /// Event id for CoreTiming static int vblank_event; -/// Total number of frames drawn -static u64 frame_count; -/// Start clock for frame limiter -static u32 time_point; -/// Total delay caused by slow frames -static float time_delay; -constexpr float FIXED_FRAME_TIME = 1000.0f / SCREEN_REFRESH_RATE; -// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher -// values increases time needed to limit frame rate after spikes -constexpr float MAX_LAG_TIME = 18; template <typename T> inline void Read(T& var, const u32 raw_addr) { @@ -522,24 +508,8 @@ template void Write<u32>(u32 addr, const u32 data); template void Write<u16>(u32 addr, const u16 data); template void Write<u8>(u32 addr, const u8 data); -static void FrameLimiter() { - time_delay += FIXED_FRAME_TIME; - time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME); - s32 desired_time = static_cast<s32>(time_delay); - s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point); - - if (elapsed_time < desired_time) { - Common::SleepCurrentThread(desired_time - elapsed_time); - } - - u32 frame_time = Common::Timer::GetTimeMs() - time_point; - - time_delay -= frame_time; -} - /// Update hardware static void VBlankCallback(u64 userdata, int cycles_late) { - frame_count++; VideoCore::g_renderer->SwapBuffers(); // Signal to GSP that GPU interrupt has occurred @@ -550,12 +520,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) { Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0); Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1); - if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) { - FrameLimiter(); - } - - time_point = Common::Timer::GetTimeMs(); - // Reschedule recurrent event CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); } @@ -590,9 +554,6 @@ void Init() { framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8); framebuffer_sub.active_fb = 0; - frame_count = 0; - time_point = Common::Timer::GetTimeMs(); - vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); CoreTiming::ScheduleEvent(frame_ticks, vblank_event); diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index 06bc788bd..eb59a1332 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -4,11 +4,16 @@ #include <chrono> #include <mutex> +#include <thread> +#include "common/math_util.h" #include "core/hw/gpu.h" #include "core/perf_stats.h" +#include "core/settings.h" +using namespace std::chrono_literals; using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; using std::chrono::duration_cast; +using std::chrono::microseconds; namespace Core { @@ -69,4 +74,32 @@ double PerfStats::GetLastFrameTimeScale() { return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; } +void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) { + // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher + // values increases time needed to limit frame rate after spikes. + constexpr microseconds MAX_LAG_TIME_US = 25ms; + + if (!Settings::values.toggle_framelimit) { + return; + } + + auto now = Clock::now(); + + frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us); + frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); + frame_limiting_delta_err = + MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US); + + if (frame_limiting_delta_err > microseconds::zero()) { + std::this_thread::sleep_for(frame_limiting_delta_err); + + auto now_after_sleep = Clock::now(); + frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); + now = now_after_sleep; + } + + previous_system_time_us = current_system_time_us; + previous_walltime = now; +} + } // namespace Core diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h index 4098fc1f2..b03adab68 100644 --- a/src/core/perf_stats.h +++ b/src/core/perf_stats.h @@ -55,4 +55,20 @@ private: u32 game_frames = 0; }; +class FrameLimiter { +public: + using Clock = std::chrono::high_resolution_clock; + + void DoFrameLimiting(u64 current_system_time_us); + +private: + /// Emulated system time (in microseconds) at the last limiter invocation + u64 previous_system_time_us = 0; + /// Walltime at the last limiter invocation + Clock::time_point previous_walltime = Clock::now(); + + /// Accumulated difference between walltime and emulated time + std::chrono::microseconds frame_limiting_delta_err{0}; +}; + } // namespace Core |