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-rw-r--r--src/input_common/drivers/virtual_amiibo.cpp34
-rw-r--r--src/input_common/drivers/virtual_amiibo.h2
-rw-r--r--src/input_common/drivers/virtual_gamepad.cpp16
-rw-r--r--src/input_common/drivers/virtual_gamepad.h12
4 files changed, 55 insertions, 9 deletions
diff --git a/src/input_common/drivers/virtual_amiibo.cpp b/src/input_common/drivers/virtual_amiibo.cpp
index 304f4c70b..f8bafe553 100644
--- a/src/input_common/drivers/virtual_amiibo.cpp
+++ b/src/input_common/drivers/virtual_amiibo.cpp
@@ -73,10 +73,7 @@ VirtualAmiibo::State VirtualAmiibo::GetCurrentState() const {
VirtualAmiibo::Info VirtualAmiibo::LoadAmiibo(const std::string& filename) {
const Common::FS::IOFile nfc_file{filename, Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
-
- if (state != State::WaitingForAmiibo) {
- return Info::WrongDeviceState;
- }
+ std::vector<u8> data{};
if (!nfc_file.IsOpen()) {
return Info::UnableToLoad;
@@ -85,14 +82,14 @@ VirtualAmiibo::Info VirtualAmiibo::LoadAmiibo(const std::string& filename) {
switch (nfc_file.GetSize()) {
case AmiiboSize:
case AmiiboSizeWithoutPassword:
- nfc_data.resize(AmiiboSize);
- if (nfc_file.Read(nfc_data) < AmiiboSizeWithoutPassword) {
+ data.resize(AmiiboSize);
+ if (nfc_file.Read(data) < AmiiboSizeWithoutPassword) {
return Info::NotAnAmiibo;
}
break;
case MifareSize:
- nfc_data.resize(MifareSize);
- if (nfc_file.Read(nfc_data) < MifareSize) {
+ data.resize(MifareSize);
+ if (nfc_file.Read(data) < MifareSize) {
return Info::NotAnAmiibo;
}
break;
@@ -101,7 +98,28 @@ VirtualAmiibo::Info VirtualAmiibo::LoadAmiibo(const std::string& filename) {
}
file_path = filename;
+ return LoadAmiibo(data);
+}
+
+VirtualAmiibo::Info VirtualAmiibo::LoadAmiibo(std::span<u8> data) {
+ if (state != State::WaitingForAmiibo) {
+ return Info::WrongDeviceState;
+ }
+
+ switch (data.size_bytes()) {
+ case AmiiboSize:
+ case AmiiboSizeWithoutPassword:
+ nfc_data.resize(AmiiboSize);
+ break;
+ case MifareSize:
+ nfc_data.resize(MifareSize);
+ break;
+ default:
+ return Info::NotAnAmiibo;
+ }
+
state = State::AmiiboIsOpen;
+ memcpy(nfc_data.data(), data.data(), data.size_bytes());
SetNfc(identifier, {Common::Input::NfcState::NewAmiibo, nfc_data});
return Info::Success;
}
diff --git a/src/input_common/drivers/virtual_amiibo.h b/src/input_common/drivers/virtual_amiibo.h
index 488d00b31..34e97cd91 100644
--- a/src/input_common/drivers/virtual_amiibo.h
+++ b/src/input_common/drivers/virtual_amiibo.h
@@ -4,6 +4,7 @@
#pragma once
#include <array>
+#include <span>
#include <string>
#include <vector>
@@ -47,6 +48,7 @@ public:
State GetCurrentState() const;
Info LoadAmiibo(const std::string& amiibo_file);
+ Info LoadAmiibo(std::span<u8> data);
Info ReloadAmiibo();
Info CloseAmiibo();
diff --git a/src/input_common/drivers/virtual_gamepad.cpp b/src/input_common/drivers/virtual_gamepad.cpp
index 7db945aa6..c15cbbe58 100644
--- a/src/input_common/drivers/virtual_gamepad.cpp
+++ b/src/input_common/drivers/virtual_gamepad.cpp
@@ -39,6 +39,22 @@ void VirtualGamepad::SetStickPosition(std::size_t player_index, VirtualStick axi
SetStickPosition(player_index, static_cast<int>(axis_id), x_value, y_value);
}
+void VirtualGamepad::SetMotionState(std::size_t player_index, u64 delta_timestamp, float gyro_x,
+ float gyro_y, float gyro_z, float accel_x, float accel_y,
+ float accel_z) {
+ const auto identifier = GetIdentifier(player_index);
+ const BasicMotion motion_data{
+ .gyro_x = gyro_x,
+ .gyro_y = gyro_y,
+ .gyro_z = gyro_z,
+ .accel_x = accel_x,
+ .accel_y = accel_y,
+ .accel_z = accel_z,
+ .delta_timestamp = delta_timestamp,
+ };
+ SetMotion(identifier, 0, motion_data);
+}
+
void VirtualGamepad::ResetControllers() {
for (std::size_t i = 0; i < PlayerIndexCount; i++) {
SetStickPosition(i, VirtualStick::Left, 0.0f, 0.0f);
diff --git a/src/input_common/drivers/virtual_gamepad.h b/src/input_common/drivers/virtual_gamepad.h
index 3df91cc6f..dfbc45a28 100644
--- a/src/input_common/drivers/virtual_gamepad.h
+++ b/src/input_common/drivers/virtual_gamepad.h
@@ -52,7 +52,7 @@ public:
void SetButtonState(std::size_t player_index, VirtualButton button_id, bool value);
/**
- * Sets the status of all buttons bound with the key to released
+ * Sets the status of a stick to a specific player index
* @param player_index the player number that will take this action
* @param axis_id the id of the axis to move
* @param x_value the position of the stick in the x axis
@@ -62,6 +62,16 @@ public:
void SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
float y_value);
+ /**
+ * Sets the status of the motion sensor to a specific player index
+ * @param player_index the player number that will take this action
+ * @param delta_timestamp time passed since last reading
+ * @param gyro_x,gyro_y,gyro_z the gyro sensor readings
+ * @param accel_x,accel_y,accel_z the acelerometer reading
+ */
+ void SetMotionState(std::size_t player_index, u64 delta_timestamp, float gyro_x, float gyro_y,
+ float gyro_z, float accel_x, float accel_y, float accel_z);
+
/// Restores all inputs into the neutral position
void ResetControllers();