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Diffstat (limited to 'src/input_common/motion_emu.cpp')
-rw-r--r-- | src/input_common/motion_emu.cpp | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp new file mode 100644 index 000000000..59a035e70 --- /dev/null +++ b/src/input_common/motion_emu.cpp @@ -0,0 +1,168 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <chrono> +#include <mutex> +#include <thread> +#include <tuple> +#include "common/math_util.h" +#include "common/quaternion.h" +#include "common/thread.h" +#include "common/vector_math.h" +#include "input_common/motion_emu.h" + +namespace InputCommon { + +// Implementation class of the motion emulation device +class MotionEmuDevice { +public: + MotionEmuDevice(int update_millisecond, float sensitivity) + : update_millisecond(update_millisecond), + update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>( + std::chrono::milliseconds(update_millisecond))), + sensitivity(sensitivity), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {} + + ~MotionEmuDevice() { + if (motion_emu_thread.joinable()) { + shutdown_event.Set(); + motion_emu_thread.join(); + } + } + + void BeginTilt(int x, int y) { + mouse_origin = Math::MakeVec(x, y); + is_tilting = true; + } + + void Tilt(int x, int y) { + auto mouse_move = Math::MakeVec(x, y) - mouse_origin; + if (is_tilting) { + std::lock_guard<std::mutex> guard(tilt_mutex); + if (mouse_move.x == 0 && mouse_move.y == 0) { + tilt_angle = 0; + } else { + tilt_direction = mouse_move.Cast<float>(); + tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * sensitivity, 0.0f, + MathUtil::PI * 0.5f); + } + } + } + + void EndTilt() { + std::lock_guard<std::mutex> guard(tilt_mutex); + tilt_angle = 0; + is_tilting = false; + } + + std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() { + std::lock_guard<std::mutex> guard(status_mutex); + return status; + } + +private: + const int update_millisecond; + const std::chrono::steady_clock::duration update_duration; + const float sensitivity; + + Math::Vec2<int> mouse_origin; + + std::mutex tilt_mutex; + Math::Vec2<float> tilt_direction; + float tilt_angle = 0; + + bool is_tilting = false; + + Common::Event shutdown_event; + + std::tuple<Math::Vec3<float>, Math::Vec3<float>> status; + std::mutex status_mutex; + + // Note: always keep the thread declaration at the end so that other objects are initialized + // before this! + std::thread motion_emu_thread; + + void MotionEmuThread() { + auto update_time = std::chrono::steady_clock::now(); + Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0); + Math::Quaternion<float> old_q; + + while (!shutdown_event.WaitUntil(update_time)) { + update_time += update_duration; + old_q = q; + + { + std::lock_guard<std::mutex> guard(tilt_mutex); + + // Find the quaternion describing current 3DS tilting + q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), + tilt_angle); + } + + auto inv_q = q.Inverse(); + + // Set the gravity vector in world space + auto gravity = Math::MakeVec(0.0f, -1.0f, 0.0f); + + // Find the angular rate vector in world space + auto angular_rate = ((q - old_q) * inv_q).xyz * 2; + angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180; + + // Transform the two vectors from world space to 3DS space + gravity = QuaternionRotate(inv_q, gravity); + angular_rate = QuaternionRotate(inv_q, angular_rate); + + // Update the sensor state + { + std::lock_guard<std::mutex> guard(status_mutex); + status = std::make_tuple(gravity, angular_rate); + } + } + } +}; + +// Interface wrapper held by input receiver as a unique_ptr. It holds the implementation class as +// a shared_ptr, which is also observed by the factory class as a weak_ptr. In this way the factory +// can forward all the inputs to the implementation only when it is valid. +class MotionEmuDeviceWrapper : public Input::MotionDevice { +public: + MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) { + device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity); + } + + std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const { + return device->GetStatus(); + } + + std::shared_ptr<MotionEmuDevice> device; +}; + +std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) { + int update_period = params.Get("update_period", 100); + float sensitivity = params.Get("sensitivity", 0.01f); + auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity); + // Previously created device is disconnected here. Having two motion devices for 3DS is not + // expected. + current_device = device_wrapper->device; + return std::move(device_wrapper); +} + +void MotionEmu::BeginTilt(int x, int y) { + if (auto ptr = current_device.lock()) { + ptr->BeginTilt(x, y); + } +} + +void MotionEmu::Tilt(int x, int y) { + if (auto ptr = current_device.lock()) { + ptr->Tilt(x, y); + } +} + +void MotionEmu::EndTilt() { + if (auto ptr = current_device.lock()) { + ptr->EndTilt(); + } +} + +} // namespace InputCommon |