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-rw-r--r--src/network/room.cpp402
1 files changed, 398 insertions, 4 deletions
diff --git a/src/network/room.cpp b/src/network/room.cpp
index 48de2f5cb..8b7915bb7 100644
--- a/src/network/room.cpp
+++ b/src/network/room.cpp
@@ -2,7 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
+#include <atomic>
+#include <random>
+#include <thread>
+#include <vector>
#include "enet/enet.h"
+#include "network/packet.h"
#include "network/room.h"
namespace Network {
@@ -12,12 +18,395 @@ static constexpr u32 MaxConcurrentConnections = 10;
class Room::RoomImpl {
public:
+ // This MAC address is used to generate a 'Nintendo' like Mac address.
+ const MacAddress NintendoOUI = {0x00, 0x1F, 0x32, 0x00, 0x00, 0x00};
+ std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
+
ENetHost* server = nullptr; ///< Network interface.
std::atomic<State> state{State::Closed}; ///< Current state of the room.
RoomInformation room_information; ///< Information about this room.
+
+ struct Member {
+ std::string nickname; ///< The nickname of the member.
+ std::string game_name; ///< The current game of the member
+ MacAddress mac_address; ///< The assigned mac address of the member.
+ ENetPeer* peer; ///< The remote peer.
+ };
+ using MemberList = std::vector<Member>;
+ MemberList members; ///< Information about the members of this room.
+
+ RoomImpl() : random_gen(std::random_device()()) {}
+
+ /// Thread that receives and dispatches network packets
+ std::unique_ptr<std::thread> room_thread;
+
+ /// Thread function that will receive and dispatch messages until the room is destroyed.
+ void ServerLoop();
+ void StartLoop();
+
+ /**
+ * Parses and answers a room join request from a client.
+ * Validates the uniqueness of the username and assigns the MAC address
+ * that the client will use for the remainder of the connection.
+ */
+ void HandleJoinRequest(const ENetEvent* event);
+
+ /**
+ * Returns whether the nickname is valid, ie. isn't already taken by someone else in the room.
+ */
+ bool IsValidNickname(const std::string& nickname) const;
+
+ /**
+ * Returns whether the MAC address is valid, ie. isn't already taken by someone else in the
+ * room.
+ */
+ bool IsValidMacAddress(const MacAddress& address) const;
+
+ /**
+ * Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid.
+ */
+ void SendNameCollision(ENetPeer* client);
+
+ /**
+ * Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid.
+ */
+ void SendMacCollision(ENetPeer* client);
+
+ /**
+ * Sends a ID_ROOM_VERSION_MISMATCH message telling the client that the version is invalid.
+ */
+ void SendVersionMismatch(ENetPeer* client);
+
+ /**
+ * Notifies the member that its connection attempt was successful,
+ * and it is now part of the room.
+ */
+ void SendJoinSuccess(ENetPeer* client, MacAddress mac_address);
+
+ /**
+ * Notifies the members that the room is closed,
+ */
+ void SendCloseMessage();
+
+ /**
+ * Sends the information about the room, along with the list of members
+ * to every connected client in the room.
+ * The packet has the structure:
+ * <MessageID>ID_ROOM_INFORMATION
+ * <String> room_name
+ * <u32> member_slots: The max number of clients allowed in this room
+ * <u32> num_members: the number of currently joined clients
+ * This is followed by the following three values for each member:
+ * <String> nickname of that member
+ * <MacAddress> mac_address of that member
+ * <String> game_name of that member
+ */
+ void BroadcastRoomInformation();
+
+ /**
+ * Generates a free MAC address to assign to a new client.
+ * The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32
+ */
+ MacAddress GenerateMacAddress();
+
+ /**
+ * Broadcasts this packet to all members except the sender.
+ * @param event The ENet event containing the data
+ */
+ void HandleWifiPacket(const ENetEvent* event);
+
+ /**
+ * Extracts a chat entry from a received ENet packet and adds it to the chat queue.
+ * @param event The ENet event that was received.
+ */
+ void HandleChatPacket(const ENetEvent* event);
+
+ /**
+ * Extracts the game name from a received ENet packet and broadcasts it.
+ * @param event The ENet event that was received.
+ */
+ void HandleGameNamePacket(const ENetEvent* event);
+
+ /**
+ * Removes the client from the members list if it was in it and announces the change
+ * to all other clients.
+ */
+ void HandleClientDisconnection(ENetPeer* client);
};
+// RoomImpl
+void Room::RoomImpl::ServerLoop() {
+ while (state != State::Closed) {
+ ENetEvent event;
+ if (enet_host_service(server, &event, 100) > 0) {
+ switch (event.type) {
+ case ENET_EVENT_TYPE_RECEIVE:
+ switch (event.packet->data[0]) {
+ case IdJoinRequest:
+ HandleJoinRequest(&event);
+ break;
+ case IdSetGameName:
+ HandleGameNamePacket(&event);
+ break;
+ case IdWifiPacket:
+ HandleWifiPacket(&event);
+ break;
+ case IdChatMessage:
+ HandleChatPacket(&event);
+ break;
+ }
+ enet_packet_destroy(event.packet);
+ break;
+ case ENET_EVENT_TYPE_DISCONNECT:
+ HandleClientDisconnection(event.peer);
+ break;
+ }
+ }
+ }
+ // Close the connection to all members:
+ SendCloseMessage();
+}
+
+void Room::RoomImpl::StartLoop() {
+ room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
+}
+
+void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+ packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
+ std::string nickname;
+ packet >> nickname;
+
+ MacAddress preferred_mac;
+ packet >> preferred_mac;
+
+ u32 client_version;
+ packet >> client_version;
+
+ if (!IsValidNickname(nickname)) {
+ SendNameCollision(event->peer);
+ return;
+ }
+
+ if (preferred_mac != NoPreferredMac) {
+ // Verify if the preferred mac is available
+ if (!IsValidMacAddress(preferred_mac)) {
+ SendMacCollision(event->peer);
+ return;
+ }
+ } else {
+ // Assign a MAC address of this client automatically
+ preferred_mac = GenerateMacAddress();
+ }
+
+ if (client_version != network_version) {
+ SendVersionMismatch(event->peer);
+ return;
+ }
+
+ // At this point the client is ready to be added to the room.
+ Member member{};
+ member.mac_address = preferred_mac;
+ member.nickname = nickname;
+ member.peer = event->peer;
+
+ members.push_back(std::move(member));
+
+ // Notify everyone that the room information has changed.
+ BroadcastRoomInformation();
+ SendJoinSuccess(event->peer, preferred_mac);
+}
+
+bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
+ // A nickname is valid if it is not already taken by anybody else in the room.
+ // TODO(B3N30): Check for empty names, spaces, etc.
+ return std::all_of(members.begin(), members.end(),
+ [&nickname](const auto& member) { return member.nickname != nickname; });
+}
+
+bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
+ // A MAC address is valid if it is not already taken by anybody else in the room.
+ return std::all_of(members.begin(), members.end(),
+ [&address](const auto& member) { return member.mac_address != address; });
+}
+
+void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
+ Packet packet;
+ packet << static_cast<u8>(IdNameCollision);
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
+ Packet packet;
+ packet << static_cast<u8>(IdMacCollision);
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) {
+ Packet packet;
+ packet << static_cast<u8>(IdVersionMismatch);
+ packet << network_version;
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
+ Packet packet;
+ packet << static_cast<u8>(IdJoinSuccess);
+ packet << mac_address;
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendCloseMessage() {
+ Packet packet;
+ packet << static_cast<u8>(IdCloseRoom);
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ for (auto& member : members) {
+ enet_peer_send(member.peer, 0, enet_packet);
+ }
+ enet_host_flush(server);
+ for (auto& member : members) {
+ enet_peer_disconnect(member.peer, 0);
+ }
+}
+
+void Room::RoomImpl::BroadcastRoomInformation() {
+ Packet packet;
+ packet << static_cast<u8>(IdRoomInformation);
+ packet << room_information.name;
+ packet << room_information.member_slots;
+
+ packet << static_cast<u32>(members.size());
+ for (const auto& member : members) {
+ packet << member.nickname;
+ packet << member.mac_address;
+ packet << member.game_name;
+ }
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_host_broadcast(server, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+MacAddress Room::RoomImpl::GenerateMacAddress() {
+ MacAddress result_mac =
+ NintendoOUI; // The first three bytes of each MAC address will be the NintendoOUI
+ std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
+ do {
+ for (size_t i = 3; i < result_mac.size(); ++i) {
+ result_mac[i] = dis(random_gen);
+ }
+ } while (!IsValidMacAddress(result_mac));
+ return result_mac;
+}
+
+void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
+ Packet in_packet;
+ in_packet.Append(event->packet->data, event->packet->dataLength);
+ in_packet.IgnoreBytes(sizeof(u8)); // Message type
+ in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Type
+ in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Channel
+ in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address
+ MacAddress destination_address;
+ in_packet >> destination_address;
+
+ Packet out_packet;
+ out_packet.Append(event->packet->data, event->packet->dataLength);
+ ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
+ ENET_PACKET_FLAG_RELIABLE);
+
+ if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
+ for (const auto& member : members) {
+ if (member.peer != event->peer)
+ enet_peer_send(member.peer, 0, enet_packet);
+ }
+ } else { // Send the data only to the destination client
+ auto member = std::find_if(members.begin(), members.end(),
+ [destination_address](const Member& member) -> bool {
+ return member.mac_address == destination_address;
+ });
+ if (member != members.end()) {
+ enet_peer_send(member->peer, 0, enet_packet);
+ }
+ }
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
+ Packet in_packet;
+ in_packet.Append(event->packet->data, event->packet->dataLength);
+
+ in_packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
+ std::string message;
+ in_packet >> message;
+ auto CompareNetworkAddress = [event](const Member member) -> bool {
+ return member.peer == event->peer;
+ };
+ const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
+ if (sending_member == members.end()) {
+ return; // Received a chat message from a unknown sender
+ }
+
+ Packet out_packet;
+ out_packet << static_cast<u8>(IdChatMessage);
+ out_packet << sending_member->nickname;
+ out_packet << message;
+
+ ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
+ ENET_PACKET_FLAG_RELIABLE);
+ for (const auto& member : members) {
+ if (member.peer != event->peer)
+ enet_peer_send(member.peer, 0, enet_packet);
+ }
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
+ Packet in_packet;
+ in_packet.Append(event->packet->data, event->packet->dataLength);
+
+ in_packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
+ std::string game_name;
+ in_packet >> game_name;
+ auto member =
+ std::find_if(members.begin(), members.end(),
+ [event](const Member& member) -> bool { return member.peer == event->peer; });
+ if (member != members.end()) {
+ member->game_name = game_name;
+ BroadcastRoomInformation();
+ }
+}
+
+void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
+ // Remove the client from the members list.
+ members.erase(std::remove_if(members.begin(), members.end(),
+ [client](const Member& member) { return member.peer == client; }),
+ members.end());
+
+ // Announce the change to all clients.
+ enet_peer_disconnect(client, 0);
+ BroadcastRoomInformation();
+}
+
+// Room
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
Room::~Room() = default;
@@ -25,7 +414,9 @@ Room::~Room() = default;
void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
ENetAddress address;
address.host = ENET_HOST_ANY;
- enet_address_set_host(&address, server_address.c_str());
+ if (!server_address.empty()) {
+ enet_address_set_host(&address, server_address.c_str());
+ }
address.port = server_port;
room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
@@ -34,8 +425,7 @@ void Room::Create(const std::string& name, const std::string& server_address, u1
room_impl->room_information.name = name;
room_impl->room_information.member_slots = MaxConcurrentConnections;
-
- // TODO(B3N30): Start the receiving thread
+ room_impl->StartLoop();
}
Room::State Room::GetState() const {
@@ -48,13 +438,17 @@ const RoomInformation& Room::GetRoomInformation() const {
void Room::Destroy() {
room_impl->state = State::Closed;
- // TODO(B3n30): Join the receiving thread
+ room_impl->room_thread->join();
+ room_impl->room_thread.reset();
if (room_impl->server) {
enet_host_destroy(room_impl->server);
}
room_impl->room_information = {};
room_impl->server = nullptr;
+ room_impl->members.clear();
+ room_impl->room_information.member_slots = 0;
+ room_impl->room_information.name.clear();
}
} // namespace Network