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-rw-r--r--src/network/room.h19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/network/room.h b/src/network/room.h
index 65b0d008a..8285a4d0c 100644
--- a/src/network/room.h
+++ b/src/network/room.h
@@ -7,6 +7,7 @@
#include <array>
#include <memory>
#include <string>
+#include <vector>
#include "common/common_types.h"
namespace Network {
@@ -21,6 +22,11 @@ struct RoomInformation {
u32 member_slots; ///< Maximum number of members in this room
};
+struct GameInfo {
+ std::string name{""};
+ u64 id{0};
+};
+
using MacAddress = std::array<u8, 6>;
/// A special MAC address that tells the room we're joining to assign us a MAC address
/// automatically.
@@ -34,7 +40,7 @@ enum RoomMessageTypes : u8 {
IdJoinRequest = 1,
IdJoinSuccess,
IdRoomInformation,
- IdSetGameName,
+ IdSetGameInfo,
IdWifiPacket,
IdChatMessage,
IdNameCollision,
@@ -51,6 +57,12 @@ public:
Closed, ///< The room is not opened and can not accept connections.
};
+ struct Member {
+ std::string nickname; ///< The nickname of the member.
+ GameInfo game_info; ///< The current game of the member
+ MacAddress mac_address; ///< The assigned mac address of the member.
+ };
+
Room();
~Room();
@@ -65,6 +77,11 @@ public:
const RoomInformation& GetRoomInformation() const;
/**
+ * Gets a list of the mbmers connected to the room.
+ */
+ std::vector<Member> GetRoomMemberList() const;
+
+ /**
* Creates the socket for this room. Will bind to default address if
* server is empty string.
*/