diff options
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_instructions.h')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_instructions.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index 1bbd02022..75613571f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -584,24 +584,24 @@ void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& ind ScalarU32 value); void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coords, ScalarU32 value); -void EmitLaneId(EmitContext& ctx); -void EmitVoteAll(EmitContext& ctx, ScalarS32 pred); -void EmitVoteAny(EmitContext& ctx, ScalarS32 pred); -void EmitVoteEqual(EmitContext& ctx, ScalarS32 pred); -void EmitSubgroupBallot(EmitContext& ctx, ScalarS32 pred); -void EmitSubgroupEqMask(EmitContext& ctx); -void EmitSubgroupLtMask(EmitContext& ctx); -void EmitSubgroupLeMask(EmitContext& ctx); -void EmitSubgroupGtMask(EmitContext& ctx); -void EmitSubgroupGeMask(EmitContext& ctx); +void EmitLaneId(EmitContext& ctx, IR::Inst& inst); +void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred); +void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred); +void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred); +void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, ScalarS32 pred); +void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst); +void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst); +void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst); +void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst); +void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst); void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index, - ScalarU32 clamp, ScalarU32 segmentation_mask); + const IR::Value& clamp, const IR::Value& segmentation_mask); void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index, - ScalarU32 clamp, ScalarU32 segmentation_mask); + const IR::Value& clamp, const IR::Value& segmentation_mask); void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index, - ScalarU32 clamp, ScalarU32 segmentation_mask); + const IR::Value& clamp, const IR::Value& segmentation_mask); void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index, - ScalarU32 clamp, ScalarU32 segmentation_mask); + const IR::Value& clamp, const IR::Value& segmentation_mask); void EmitFSwizzleAdd(EmitContext& ctx, ScalarF32 op_a, ScalarF32 op_b, ScalarU32 swizzle); void EmitDPdxFine(EmitContext& ctx, ScalarF32 op_a); void EmitDPdyFine(EmitContext& ctx, ScalarF32 op_a); |