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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
index d508ee567..4e8ba4ae6 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
@@ -55,7 +55,7 @@ void CompositeInsert(EmitContext& ctx, IR::Inst& inst, Register composite, Objec
"MOV.{} {}.{},{};",
type, ret, composite, type, ret, swizzle, object);
} else {
- // The return value is alised so we can just insert the object, it doesn't matter if it's
+ // The return value is aliased so we can just insert the object, it doesn't matter if it's
// aliased
ctx.Add("MOV.{} {}.{},{};", type, ret, swizzle, object);
}