diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 71eb3ac2b..4381ed351 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -120,7 +120,17 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view dref, [[maybe_unused]] std::string_view bias_lc, [[maybe_unused]] const IR::Value& offset) { - throw NotImplementedException("GLSL Instruction"); + const auto info{inst.Flags<IR::TextureInstInfo>()}; + if (info.has_bias) { + throw NotImplementedException("Bias texture samples"); + } + if (info.has_lod_clamp) { + throw NotImplementedException("Lod clamp samples"); + } + const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; + const auto texture{Texture(ctx, info, index)}; + const auto vec_cast{info.type == TextureType::ColorArrayCube ? "vec4" : "vec3"}; + ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, vec_cast, dref, coords, bias); } void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, @@ -130,7 +140,19 @@ void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view dref, [[maybe_unused]] std::string_view lod_lc, [[maybe_unused]] const IR::Value& offset) { - throw NotImplementedException("GLSL Instruction"); + const auto info{inst.Flags<IR::TextureInstInfo>()}; + if (info.has_bias) { + throw NotImplementedException("Bias texture samples"); + } + if (info.has_lod_clamp) { + throw NotImplementedException("Lod clamp samples"); + } + const auto texture{Texture(ctx, info, index)}; + if (info.type == TextureType::ColorArrayCube) { + ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc); + } else { + ctx.AddF32("{}=textureLod({},vec3({},{}),{});", inst, texture, coords, dref, lod_lc); + } } void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, |