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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 6e940bd5a..ad39f44c3 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
}
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view offset, std::string_view lod,
+ std::string_view coords, const IR::Value& offset, std::string_view lod,
std::string_view ms) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
@@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
const auto int_coords{CoordsCastToInt(coords, info)};
if (!ms.empty()) {
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
- } else if (!offset.empty()) {
+ } else if (!offset.IsEmpty()) {
ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
- CoordsCastToInt(offset, info));
+ GetOffsetVec(ctx, offset));
} else {
if (info.type == TextureType::Buffer) {
ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
@@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
if (!ms.empty()) {
throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
}
- if (!offset.empty()) {
+ if (!offset.IsEmpty()) {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
- *sparse_inst, texture, CastToIntVec(coords, info), lod,
- CastToIntVec(offset, info), texel);
+ *sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset),
+ texel);
} else {
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);