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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
new file mode 100644
index 000000000..447df5b8c
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
@@ -0,0 +1,57 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+
+namespace Shader::Backend::SPIRV {
+
+void EmitSPIRV::EmitBitCastU16F16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitSPIRV::EmitBitCastU32F32(EmitContext& ctx, Id value) {
+ return ctx.OpBitcast(ctx.u32[1], value);
+}
+
+void EmitSPIRV::EmitBitCastU64F64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitBitCastF16U16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+Id EmitSPIRV::EmitBitCastF32U32(EmitContext& ctx, Id value) {
+ return ctx.OpBitcast(ctx.f32[1], value);
+}
+
+void EmitSPIRV::EmitBitCastF64U64(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitPackUint2x32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitUnpackUint2x32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitPackFloat2x16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitUnpackFloat2x16(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitPackDouble2x32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+void EmitSPIRV::EmitUnpackDouble2x32(EmitContext&) {
+ throw NotImplementedException("SPIR-V Instruction");
+}
+
+} // namespace Shader::Backend::SPIRV