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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 3236def25..3b73e8757 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -37,6 +37,10 @@ bool IsInputArray(Stage stage) {
std::string VertexIndex(EmitContext& ctx, ScalarU32 vertex) {
return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
}
+
+u32 TexCoordIndex(IR::Attribute attr) {
+ return (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
+}
} // Anonymous namespace
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
@@ -76,6 +80,11 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
ctx.Add("MOV.F {}.x,in_attr{}{}[0].{};", inst, index, VertexIndex(ctx, vertex), swizzle);
return;
}
+ if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
+ const u32 index{TexCoordIndex(attr)};
+ ctx.Add("MOV.F {}.x,{}.texcoord[{}].{};", inst, ctx.attrib_name, index, swizzle);
+ return;
+ }
switch (attr) {
case IR::Attribute::PrimitiveId:
ctx.Add("MOV.S {}.x,primitive.id;", inst);
@@ -128,8 +137,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
return;
}
if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9R) {
- const u32 index{
- (static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4};
+ const u32 index{TexCoordIndex(attr)};
ctx.Add("MOV.F result.texcoord[{}].{},{};", index, swizzle, value);
return;
}