diff options
Diffstat (limited to 'src/video_core/engines/maxwell_3d.h')
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 127 |
1 files changed, 77 insertions, 50 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 564acbc53..bf9e07c9b 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -438,16 +438,6 @@ public: DecrWrapOGL = 0x8508, }; - enum class MemoryLayout : u32 { - Linear = 0, - BlockLinear = 1, - }; - - enum class InvMemoryLayout : u32 { - BlockLinear = 0, - Linear = 1, - }; - enum class CounterReset : u32 { SampleCnt = 0x01, Unk02 = 0x02, @@ -589,21 +579,31 @@ public: NegativeW = 7, }; + enum class SamplerIndex : u32 { + Independently = 0, + ViaHeaderIndex = 1, + }; + + struct TileMode { + union { + BitField<0, 4, u32> block_width; + BitField<4, 4, u32> block_height; + BitField<8, 4, u32> block_depth; + BitField<12, 1, u32> is_pitch_linear; + BitField<16, 1, u32> is_3d; + }; + }; + static_assert(sizeof(TileMode) == 4); + struct RenderTargetConfig { u32 address_high; u32 address_low; u32 width; u32 height; Tegra::RenderTargetFormat format; + TileMode tile_mode; union { - BitField<0, 3, u32> block_width; - BitField<4, 3, u32> block_height; - BitField<8, 3, u32> block_depth; - BitField<12, 1, InvMemoryLayout> type; - BitField<16, 1, u32> is_3d; - } memory_layout; - union { - BitField<0, 16, u32> layers; + BitField<0, 16, u32> depth; BitField<16, 1, u32> volume; }; u32 layer_stride; @@ -832,7 +832,11 @@ public: u32 patch_vertices; - INSERT_UNION_PADDING_WORDS(0xC); + INSERT_UNION_PADDING_WORDS(0x4); + + u32 fragment_barrier; + + INSERT_UNION_PADDING_WORDS(0x7); std::array<ScissorTest, NumViewports> scissor_test; @@ -842,7 +846,15 @@ public: u32 stencil_back_mask; u32 stencil_back_func_mask; - INSERT_UNION_PADDING_WORDS(0xC); + INSERT_UNION_PADDING_WORDS(0x5); + + u32 invalidate_texture_data_cache; + + INSERT_UNION_PADDING_WORDS(0x1); + + u32 tiled_cache_barrier; + + INSERT_UNION_PADDING_WORDS(0x4); u32 color_mask_common; @@ -866,12 +878,7 @@ public: u32 address_high; u32 address_low; Tegra::DepthFormat format; - union { - BitField<0, 4, u32> block_width; - BitField<4, 4, u32> block_height; - BitField<8, 4, u32> block_depth; - BitField<20, 1, InvMemoryLayout> type; - } memory_layout; + TileMode tile_mode; u32 layer_stride; GPUVAddr Address() const { @@ -880,7 +887,18 @@ public: } } zeta; - INSERT_UNION_PADDING_WORDS(0x41); + struct { + union { + BitField<0, 16, u32> x; + BitField<16, 16, u32> width; + }; + union { + BitField<0, 16, u32> y; + BitField<16, 16, u32> height; + }; + } render_area; + + INSERT_UNION_PADDING_WORDS(0x3F); union { BitField<0, 4, u32> stencil; @@ -921,7 +939,7 @@ public: BitField<25, 3, u32> map_7; }; - u32 GetMap(std::size_t index) const { + u32 Map(std::size_t index) const { const std::array<u32, NumRenderTargets> maps{map_0, map_1, map_2, map_3, map_4, map_5, map_6, map_7}; ASSERT(index < maps.size()); @@ -934,11 +952,13 @@ public: u32 zeta_width; u32 zeta_height; union { - BitField<0, 16, u32> zeta_layers; + BitField<0, 16, u32> zeta_depth; BitField<16, 1, u32> zeta_volume; }; - INSERT_UNION_PADDING_WORDS(0x26); + SamplerIndex sampler_index; + + INSERT_UNION_PADDING_WORDS(0x25); u32 depth_test_enable; @@ -964,6 +984,7 @@ public: float b; float a; } blend_color; + INSERT_UNION_PADDING_WORDS(0x4); struct { @@ -1001,7 +1022,12 @@ public: float line_width_smooth; float line_width_aliased; - INSERT_UNION_PADDING_WORDS(0x1F); + INSERT_UNION_PADDING_WORDS(0x1B); + + u32 invalidate_sampler_cache_no_wfi; + u32 invalidate_texture_header_cache_no_wfi; + + INSERT_UNION_PADDING_WORDS(0x2); u32 vb_element_base; u32 vb_base_instance; @@ -1045,13 +1071,13 @@ public: } condition; struct { - u32 tsc_address_high; - u32 tsc_address_low; - u32 tsc_limit; + u32 address_high; + u32 address_low; + u32 limit; - GPUVAddr TSCAddress() const { - return static_cast<GPUVAddr>( - (static_cast<GPUVAddr>(tsc_address_high) << 32) | tsc_address_low); + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); } } tsc; @@ -1062,13 +1088,13 @@ public: u32 line_smooth_enable; struct { - u32 tic_address_high; - u32 tic_address_low; - u32 tic_limit; + u32 address_high; + u32 address_low; + u32 limit; - GPUVAddr TICAddress() const { - return static_cast<GPUVAddr>( - (static_cast<GPUVAddr>(tic_address_high) << 32) | tic_address_low); + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); } } tic; @@ -1397,12 +1423,6 @@ public: void FlushMMEInlineDraw(); - /// Given a texture handle, returns the TSC and TIC entries. - Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const; - - /// Returns the texture information for a specific texture in a specific shader stage. - Texture::FullTextureInfo GetStageTexture(ShaderType stage, std::size_t offset) const; - u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override; SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override; @@ -1598,10 +1618,13 @@ ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370); ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371); ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372); ASSERT_REG_POSITION(patch_vertices, 0x373); +ASSERT_REG_POSITION(fragment_barrier, 0x378); ASSERT_REG_POSITION(scissor_test, 0x380); ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5); ASSERT_REG_POSITION(stencil_back_mask, 0x3D6); ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); +ASSERT_REG_POSITION(invalidate_texture_data_cache, 0x3DD); +ASSERT_REG_POSITION(tiled_cache_barrier, 0x3DF); ASSERT_REG_POSITION(color_mask_common, 0x3E4); ASSERT_REG_POSITION(depth_bounds, 0x3E7); ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB); @@ -1609,6 +1632,7 @@ ASSERT_REG_POSITION(multisample_raster_enable, 0x3ED); ASSERT_REG_POSITION(multisample_raster_samples, 0x3EE); ASSERT_REG_POSITION(multisample_sample_mask, 0x3EF); ASSERT_REG_POSITION(zeta, 0x3F8); +ASSERT_REG_POSITION(render_area, 0x3FD); ASSERT_REG_POSITION(clear_flags, 0x43E); ASSERT_REG_POSITION(fill_rectangle, 0x44F); ASSERT_REG_POSITION(vertex_attrib_format, 0x458); @@ -1617,7 +1641,8 @@ ASSERT_REG_POSITION(multisample_coverage_to_color, 0x47E); ASSERT_REG_POSITION(rt_control, 0x487); ASSERT_REG_POSITION(zeta_width, 0x48a); ASSERT_REG_POSITION(zeta_height, 0x48b); -ASSERT_REG_POSITION(zeta_layers, 0x48c); +ASSERT_REG_POSITION(zeta_depth, 0x48c); +ASSERT_REG_POSITION(sampler_index, 0x48D); ASSERT_REG_POSITION(depth_test_enable, 0x4B3); ASSERT_REG_POSITION(independent_blend_enable, 0x4B9); ASSERT_REG_POSITION(depth_write_enabled, 0x4BA); @@ -1641,6 +1666,8 @@ ASSERT_REG_POSITION(frag_color_clamp, 0x4EA); ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(line_width_smooth, 0x4EC); ASSERT_REG_POSITION(line_width_aliased, 0x4ED); +ASSERT_REG_POSITION(invalidate_sampler_cache_no_wfi, 0x509); +ASSERT_REG_POSITION(invalidate_texture_header_cache_no_wfi, 0x50A); ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(vb_base_instance, 0x50E); ASSERT_REG_POSITION(clip_distance_enabled, 0x544); |