diff options
Diffstat (limited to 'src/video_core/engines/shader_bytecode.h')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index c7e3fb4b1..3d4557b7e 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -78,6 +78,8 @@ union Attribute { // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval // shader. TessCoordInstanceIDVertexID = 47, + // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this. + Unknown_63 = 63, }; union { @@ -254,20 +256,15 @@ union Instruction { BitField<56, 1, u64> invert_b; } lop32i; - float GetImm20_19() const { - float result{}; + u32 GetImm20_19() const { u32 imm{static_cast<u32>(imm20_19)}; imm <<= 12; imm |= negate_imm ? 0x80000000 : 0; - std::memcpy(&result, &imm, sizeof(imm)); - return result; + return imm; } - float GetImm20_32() const { - float result{}; - s32 imm{static_cast<s32>(imm20_32)}; - std::memcpy(&result, &imm, sizeof(imm)); - return result; + u32 GetImm20_32() const { + return static_cast<u32>(imm20_32); } s32 GetSignedImm20_20() const { |