diff options
Diffstat (limited to 'src/video_core/pica.h')
-rw-r--r-- | src/video_core/pica.h | 57 |
1 files changed, 56 insertions, 1 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h index f518cc98b..4afda7b4b 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -289,7 +289,7 @@ struct Regs { TevStageConfig tev_stage4; INSERT_PADDING_WORDS(0x3); TevStageConfig tev_stage5; - INSERT_PADDING_WORDS(0x13); + INSERT_PADDING_WORDS(0x3); const std::array<Regs::TevStageConfig,6> GetTevStages() const { return { tev_stage0, tev_stage1, @@ -298,6 +298,59 @@ struct Regs { }; struct { + enum DepthFunc : u32 { + Always = 1, + GreaterThan = 6, + }; + + union { + // If false, logic blending is used + BitField<8, 1, u32> alphablend_enable; + }; + + union { + enum BlendEquation : u32 { + Add = 0, + }; + + enum BlendFactor : u32 { + Zero = 0, + One = 1, + + SourceAlpha = 6, + OneMinusSourceAlpha = 7, + }; + + BitField< 0, 8, BlendEquation> blend_equation_rgb; + BitField< 8, 8, BlendEquation> blend_equation_a; + + BitField<16, 4, BlendFactor> factor_source_rgb; + BitField<20, 4, BlendFactor> factor_dest_rgb; + + BitField<24, 4, BlendFactor> factor_source_a; + BitField<28, 4, BlendFactor> factor_dest_a; + } alpha_blending; + + union { + enum Op { + Set = 4, + }; + + BitField<0, 4, Op> op; + } logic_op; + + INSERT_PADDING_WORDS(0x4); + + union { + BitField< 0, 1, u32> depth_test_enable; + BitField< 4, 3, DepthFunc> depth_test_func; + BitField<12, 1, u32> depth_write_enable; + }; + + INSERT_PADDING_WORDS(0x8); + } output_merger; + + struct { enum ColorFormat : u32 { RGBA8 = 0, RGB8 = 1, @@ -623,6 +676,7 @@ struct Regs { ADD_FIELD(tev_stage3); ADD_FIELD(tev_stage4); ADD_FIELD(tev_stage5); + ADD_FIELD(output_merger); ADD_FIELD(framebuffer); ADD_FIELD(vertex_attributes); ADD_FIELD(index_array); @@ -695,6 +749,7 @@ ASSERT_REG_POSITION(tev_stage2, 0xd0); ASSERT_REG_POSITION(tev_stage3, 0xd8); ASSERT_REG_POSITION(tev_stage4, 0xf0); ASSERT_REG_POSITION(tev_stage5, 0xf8); +ASSERT_REG_POSITION(output_merger, 0x100); ASSERT_REG_POSITION(framebuffer, 0x110); ASSERT_REG_POSITION(vertex_attributes, 0x200); ASSERT_REG_POSITION(index_array, 0x227); |