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Diffstat (limited to 'src/video_core/regs_shader.h')
-rw-r--r-- | src/video_core/regs_shader.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/src/video_core/regs_shader.h b/src/video_core/regs_shader.h new file mode 100644 index 000000000..ddb1ee451 --- /dev/null +++ b/src/video_core/regs_shader.h @@ -0,0 +1,104 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> + +#include "common/bit_field.h" +#include "common/common_funcs.h" +#include "common/common_types.h" + +namespace Pica { + +struct ShaderRegs { + BitField<0, 16, u32> bool_uniforms; + + union { + BitField<0, 8, u32> x; + BitField<8, 8, u32> y; + BitField<16, 8, u32> z; + BitField<24, 8, u32> w; + } int_uniforms[4]; + + INSERT_PADDING_WORDS(0x4); + + union { + // Number of input attributes to shader unit - 1 + BitField<0, 4, u32> max_input_attribute_index; + }; + + // Offset to shader program entry point (in words) + BitField<0, 16, u32> main_offset; + + /// Maps input attributes to registers. 4-bits per attribute, specifying a register index + u32 input_attribute_to_register_map_low; + u32 input_attribute_to_register_map_high; + + unsigned int GetRegisterForAttribute(unsigned int attribute_index) const { + u64 map = ((u64)input_attribute_to_register_map_high << 32) | + (u64)input_attribute_to_register_map_low; + return (map >> (attribute_index * 4)) & 0b1111; + } + + BitField<0, 16, u32> output_mask; + + // 0x28E, CODETRANSFER_END + INSERT_PADDING_WORDS(0x2); + + struct { + enum Format : u32 { + FLOAT24 = 0, + FLOAT32 = 1, + }; + + bool IsFloat32() const { + return format == FLOAT32; + } + + union { + // Index of the next uniform to write to + // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid + // indices + // TODO: Maybe the uppermost index is for the geometry shader? Investigate! + BitField<0, 7, u32> index; + + BitField<31, 1, Format> format; + }; + + // Writing to these registers sets the current uniform. + u32 set_value[8]; + + } uniform_setup; + + INSERT_PADDING_WORDS(0x2); + + struct { + // Offset of the next instruction to write code to. + // Incremented with each instruction write. + u32 offset; + + // Writing to these registers sets the "current" word in the shader program. + u32 set_word[8]; + } program; + + INSERT_PADDING_WORDS(0x1); + + // This register group is used to load an internal table of swizzling patterns, + // which are indexed by each shader instruction to specify vector component swizzling. + struct { + // Offset of the next swizzle pattern to write code to. + // Incremented with each instruction write. + u32 offset; + + // Writing to these registers sets the current swizzle pattern in the table. + u32 set_word[8]; + } swizzle_patterns; + + INSERT_PADDING_WORDS(0x2); +}; + +static_assert(sizeof(ShaderRegs) == 0x30 * sizeof(u32), "ShaderRegs struct has incorrect size"); + +} // namespace Pica |