diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 26 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 15 |
4 files changed, 21 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index a1c47bae9..6555db5bb 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -14,7 +14,6 @@ #include "common/logging/log.h" #include "common/math_util.h" #include "common/microprofile.h" -#include "common/scope_exit.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "core/hle/kernel/process.h" @@ -37,7 +36,7 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); -RasterizerOpenGL::RasterizerOpenGL() { +RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window) : emu_window{window} { // Create sampler objects for (size_t i = 0; i < texture_samplers.size(); ++i) { texture_samplers[i].Create(); @@ -395,7 +394,7 @@ void RasterizerOpenGL::Clear() { if (clear_mask == 0) return; - ScopeAcquireGLContext acquire_context; + ScopeAcquireGLContext acquire_context{emu_window}; auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers(use_color_fb, use_depth_fb); @@ -425,7 +424,7 @@ void RasterizerOpenGL::DrawArrays() { MICROPROFILE_SCOPE(OpenGL_Drawing); const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - ScopeAcquireGLContext acquire_context; + ScopeAcquireGLContext acquire_context{emu_window}; auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index e150be58f..6d6d85cc1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -21,11 +21,12 @@ #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" +class EmuWindow; struct ScreenInfo; class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: - RasterizerOpenGL(); + explicit RasterizerOpenGL(EmuWindow& renderer); ~RasterizerOpenGL() override; void DrawArrays() override; @@ -144,6 +145,8 @@ private: RasterizerCacheOpenGL res_cache; + EmuWindow& emu_window; + std::unique_ptr<GLShader::ProgramManager> shader_program_manager; OGLVertexArray sw_vao; OGLVertexArray hw_vao; diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 7810b9147..74383c7cf 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -92,23 +92,23 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons return matrix; } -ScopeAcquireGLContext::ScopeAcquireGLContext() { +ScopeAcquireGLContext::ScopeAcquireGLContext(EmuWindow& emu_window_) : emu_window{emu_window_} { if (Settings::values.use_multi_core) { - VideoCore::g_emu_window->MakeCurrent(); + emu_window.MakeCurrent(); } } ScopeAcquireGLContext::~ScopeAcquireGLContext() { if (Settings::values.use_multi_core) { - VideoCore::g_emu_window->DoneCurrent(); + emu_window.DoneCurrent(); } } -RendererOpenGL::RendererOpenGL() = default; +RendererOpenGL::RendererOpenGL(EmuWindow& window) : RendererBase{window} {} RendererOpenGL::~RendererOpenGL() = default; /// Swap buffers (render frame) void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) { - ScopeAcquireGLContext acquire_context; + ScopeAcquireGLContext acquire_context{render_window}; Core::System::GetInstance().perf_stats.EndSystemFrame(); @@ -130,10 +130,10 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig& // Load the framebuffer from memory, draw it to the screen, and swap buffers LoadFBToScreenInfo(*framebuffer, screen_info); DrawScreen(); - render_window->SwapBuffers(); + render_window.SwapBuffers(); } - render_window->PollEvents(); + render_window.PollEvents(); Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); Core::System::GetInstance().perf_stats.BeginSystemFrame(); @@ -356,7 +356,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, * Draws the emulated screens to the emulator window. */ void RendererOpenGL::DrawScreen() { - const auto& layout = render_window->GetFramebufferLayout(); + const auto& layout = render_window.GetFramebufferLayout(); const auto& screen = layout.screen; glViewport(0, 0, layout.width, layout.height); @@ -380,14 +380,6 @@ void RendererOpenGL::DrawScreen() { /// Updates the framerate void RendererOpenGL::UpdateFramerate() {} -/** - * Set the emulator window to use for renderer - * @param window EmuWindow handle to emulator window to use for rendering - */ -void RendererOpenGL::SetWindow(EmuWindow* window) { - render_window = window; -} - static const char* GetSource(GLenum source) { #define RET(s) \ case GL_DEBUG_SOURCE_##s: \ @@ -445,7 +437,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum /// Initialize the renderer bool RendererOpenGL::Init() { - ScopeAcquireGLContext acquire_context; + ScopeAcquireGLContext acquire_context{render_window}; if (GLAD_GL_KHR_debug) { glEnable(GL_DEBUG_OUTPUT); diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 59d92a3dc..ab7de41c8 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -34,24 +34,21 @@ struct ScreenInfo { /// Helper class to acquire/release OpenGL context within a given scope class ScopeAcquireGLContext : NonCopyable { public: - ScopeAcquireGLContext(); + explicit ScopeAcquireGLContext(EmuWindow& window); ~ScopeAcquireGLContext(); + +private: + EmuWindow& emu_window; }; class RendererOpenGL : public RendererBase { public: - RendererOpenGL(); + explicit RendererOpenGL(EmuWindow& window); ~RendererOpenGL() override; /// Swap buffers (render frame) void SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) override; - /** - * Set the emulator window to use for renderer - * @param window EmuWindow handle to emulator window to use for rendering - */ - void SetWindow(EmuWindow* window) override; - /// Initialize the renderer bool Init() override; @@ -72,8 +69,6 @@ private: void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture); - EmuWindow* render_window; ///< Handle to render window - OpenGLState state; // OpenGL object IDs |