diff options
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 1f9acda36..98fb5a9aa 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -985,13 +985,25 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) { - const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; + const bool geometry_shaders_enabled = + regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry)); + const std::size_t viewport_count = + geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1; + for (std::size_t i = 0; i < viewport_count; i++) { auto& viewport = current_state.viewports[i]; - viewport.x = viewport_rect.left; - viewport.y = viewport_rect.bottom; - viewport.width = viewport_rect.GetWidth(); - viewport.height = viewport_rect.GetHeight(); + const auto& src = regs.viewports[i]; + if (regs.viewport_transform_enabled) { + const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; + viewport.x = viewport_rect.left; + viewport.y = viewport_rect.bottom; + viewport.width = viewport_rect.GetWidth(); + viewport.height = viewport_rect.GetHeight(); + } else { + viewport.x = src.x; + viewport.y = src.y; + viewport.width = src.width; + viewport.height = src.height; + } viewport.depth_range_far = regs.viewports[i].depth_range_far; viewport.depth_range_near = regs.viewports[i].depth_range_near; } @@ -1165,7 +1177,11 @@ void RasterizerOpenGL::SyncLogicOpState() { void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) { + const bool geometry_shaders_enabled = + regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry)); + const std::size_t viewport_count = + geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1; + for (std::size_t i = 0; i < viewport_count; i++) { const auto& src = regs.scissor_test[i]; auto& dst = current_state.viewports[i].scissor; dst.enabled = (src.enable != 0); |