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-rw-r--r--src/video_core/shader/decode/arithmetic.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index 87d8fecaa..05a5f19d2 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -42,10 +42,10 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
case OpCode::Id::FMUL_R:
case OpCode::Id::FMUL_IMM: {
// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
- UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0, "FMUL tab5cb8_2({}) is not implemented",
- instr.fmul.tab5cb8_2.Value());
- UNIMPLEMENTED_IF_MSG(
- instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented",
+ DEBUG_ASSERT_MSG(instr.fmul.tab5cb8_2 == 0, "FMUL tab5cb8_2({}) is not implemented",
+ instr.fmul.tab5cb8_2.Value());
+ DEBUG_ASSERT_MSG(
+ instr.fmul.tab5c68_0 == 1, "FMUL tab5cb8_0({}) is not implemented",
instr.fmul.tab5c68_0.Value()); // SMO typical sends 1 here which seems to be the default
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);