diff options
Diffstat (limited to 'src/video_core/shader/decode/texture.cpp')
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 935 |
1 files changed, 0 insertions, 935 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp deleted file mode 100644 index c69681e8d..000000000 --- a/src/video_core/shader/decode/texture.cpp +++ /dev/null @@ -1,935 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <vector> -#include <fmt/format.h> - -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "video_core/engines/shader_bytecode.h" -#include "video_core/shader/node_helper.h" -#include "video_core/shader/registry.h" -#include "video_core/shader/shader_ir.h" - -namespace VideoCommon::Shader { - -using Tegra::Shader::Instruction; -using Tegra::Shader::OpCode; -using Tegra::Shader::Register; -using Tegra::Shader::TextureMiscMode; -using Tegra::Shader::TextureProcessMode; -using Tegra::Shader::TextureType; - -static std::size_t GetCoordCount(TextureType texture_type) { - switch (texture_type) { - case TextureType::Texture1D: - return 1; - case TextureType::Texture2D: - return 2; - case TextureType::Texture3D: - case TextureType::TextureCube: - return 3; - default: - UNIMPLEMENTED_MSG("Unhandled texture type: {}", texture_type); - return 0; - } -} - -u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { - const Instruction instr = {program_code[pc]}; - const auto opcode = OpCode::Decode(instr); - bool is_bindless = false; - switch (opcode->get().GetId()) { - case OpCode::Id::TEX: { - const TextureType texture_type{instr.tex.texture_type}; - const bool is_array = instr.tex.array != 0; - const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); - const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); - const auto process_mode = instr.tex.GetTextureProcessMode(); - WriteTexInstructionFloat( - bb, instr, - GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi, {})); - break; - } - case OpCode::Id::TEX_B: { - UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); - - const TextureType texture_type{instr.tex_b.texture_type}; - const bool is_array = instr.tex_b.array != 0; - const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); - const bool depth_compare = instr.tex_b.UsesMiscMode(TextureMiscMode::DC); - const auto process_mode = instr.tex_b.GetTextureProcessMode(); - WriteTexInstructionFloat(bb, instr, - GetTexCode(instr, texture_type, process_mode, depth_compare, - is_array, is_aoffi, {instr.gpr20})); - break; - } - case OpCode::Id::TEXS: { - const TextureType texture_type{instr.texs.GetTextureType()}; - const bool is_array{instr.texs.IsArrayTexture()}; - const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); - const auto process_mode = instr.texs.GetTextureProcessMode(); - - const Node4 components = - GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); - - if (instr.texs.fp32_flag) { - WriteTexsInstructionFloat(bb, instr, components); - } else { - WriteTexsInstructionHalfFloat(bb, instr, components); - } - break; - } - case OpCode::Id::TLD4_B: { - is_bindless = true; - [[fallthrough]]; - } - case OpCode::Id::TLD4: { - UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), - "NDV is not implemented"); - const auto texture_type = instr.tld4.texture_type.Value(); - const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC) - : instr.tld4.UsesMiscMode(TextureMiscMode::DC); - const bool is_array = instr.tld4.array != 0; - const bool is_aoffi = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::AOFFI) - : instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI); - const bool is_ptp = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::PTP) - : instr.tld4.UsesMiscMode(TextureMiscMode::PTP); - WriteTexInstructionFloat(bb, instr, - GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi, - is_ptp, is_bindless)); - break; - } - case OpCode::Id::TLD4S: { - constexpr std::size_t num_coords = 2; - const bool is_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI); - const bool is_depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); - const Node op_a = GetRegister(instr.gpr8); - const Node op_b = GetRegister(instr.gpr20); - - // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. - std::vector<Node> coords; - std::vector<Node> aoffi; - Node depth_compare; - if (is_depth_compare) { - // Note: TLD4S coordinate encoding works just like TEXS's - const Node op_y = GetRegister(instr.gpr8.Value() + 1); - coords.push_back(op_a); - coords.push_back(op_y); - if (is_aoffi) { - aoffi = GetAoffiCoordinates(op_b, num_coords, true); - depth_compare = GetRegister(instr.gpr20.Value() + 1); - } else { - depth_compare = op_b; - } - } else { - // There's no depth compare - coords.push_back(op_a); - if (is_aoffi) { - coords.push_back(GetRegister(instr.gpr8.Value() + 1)); - aoffi = GetAoffiCoordinates(op_b, num_coords, true); - } else { - coords.push_back(op_b); - } - } - const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); - - SamplerInfo info; - info.is_shadow = is_depth_compare; - const std::optional<SamplerEntry> sampler = GetSampler(instr.sampler, info); - - Node4 values; - for (u32 element = 0; element < values.size(); ++element) { - MetaTexture meta{*sampler, {}, depth_compare, aoffi, {}, {}, - {}, {}, component, element, {}}; - values[element] = Operation(OperationCode::TextureGather, meta, coords); - } - - if (instr.tld4s.fp16_flag) { - WriteTexsInstructionHalfFloat(bb, instr, values, true); - } else { - WriteTexsInstructionFloat(bb, instr, values, true); - } - break; - } - case OpCode::Id::TXD_B: - is_bindless = true; - [[fallthrough]]; - case OpCode::Id::TXD: { - UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); - - const bool is_array = instr.txd.is_array != 0; - const auto derivate_reg = instr.gpr20.Value(); - const auto texture_type = instr.txd.texture_type.Value(); - const auto coord_count = GetCoordCount(texture_type); - u64 base_reg = instr.gpr8.Value(); - Node index_var; - SamplerInfo info; - info.type = texture_type; - info.is_array = is_array; - const std::optional<SamplerEntry> sampler = - is_bindless ? GetBindlessSampler(base_reg, info, index_var) - : GetSampler(instr.sampler, info); - Node4 values; - if (!sampler) { - std::generate(values.begin(), values.end(), [this] { return Immediate(0); }); - WriteTexInstructionFloat(bb, instr, values); - break; - } - - if (is_bindless) { - base_reg++; - } - - std::vector<Node> coords; - std::vector<Node> derivates; - for (std::size_t i = 0; i < coord_count; ++i) { - coords.push_back(GetRegister(base_reg + i)); - const std::size_t derivate = i * 2; - derivates.push_back(GetRegister(derivate_reg + derivate)); - derivates.push_back(GetRegister(derivate_reg + derivate + 1)); - } - - Node array_node = {}; - if (is_array) { - const Node info_reg = GetRegister(base_reg + coord_count); - array_node = BitfieldExtract(info_reg, 0, 16); - } - - for (u32 element = 0; element < values.size(); ++element) { - MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, - {}, {}, {}, element, index_var}; - values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords); - } - - WriteTexInstructionFloat(bb, instr, values); - - break; - } - case OpCode::Id::TXQ_B: - is_bindless = true; - [[fallthrough]]; - case OpCode::Id::TXQ: { - Node index_var; - const std::optional<SamplerEntry> sampler = - is_bindless ? GetBindlessSampler(instr.gpr8, {}, index_var) - : GetSampler(instr.sampler, {}); - - if (!sampler) { - u32 indexer = 0; - for (u32 element = 0; element < 4; ++element) { - if (!instr.txq.IsComponentEnabled(element)) { - continue; - } - const Node value = Immediate(0); - SetTemporary(bb, indexer++, value); - } - for (u32 i = 0; i < indexer; ++i) { - SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i)); - } - break; - } - - u32 indexer = 0; - switch (instr.txq.query_type) { - case Tegra::Shader::TextureQueryType::Dimension: { - for (u32 element = 0; element < 4; ++element) { - if (!instr.txq.IsComponentEnabled(element)) { - continue; - } - MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var}; - const Node value = - Operation(OperationCode::TextureQueryDimensions, meta, - GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0))); - SetTemporary(bb, indexer++, value); - } - for (u32 i = 0; i < indexer; ++i) { - SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i)); - } - break; - } - default: - UNIMPLEMENTED_MSG("Unhandled texture query type: {}", instr.txq.query_type.Value()); - } - break; - } - case OpCode::Id::TMML_B: - is_bindless = true; - [[fallthrough]]; - case OpCode::Id::TMML: { - UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), - "NDV is not implemented"); - - const auto texture_type = instr.tmml.texture_type.Value(); - const bool is_array = instr.tmml.array != 0; - SamplerInfo info; - info.type = texture_type; - info.is_array = is_array; - Node index_var; - const std::optional<SamplerEntry> sampler = - is_bindless ? GetBindlessSampler(instr.gpr20, info, index_var) - : GetSampler(instr.sampler, info); - - if (!sampler) { - u32 indexer = 0; - for (u32 element = 0; element < 2; ++element) { - if (!instr.tmml.IsComponentEnabled(element)) { - continue; - } - const Node value = Immediate(0); - SetTemporary(bb, indexer++, value); - } - for (u32 i = 0; i < indexer; ++i) { - SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i)); - } - break; - } - - const u64 base_index = is_array ? 1 : 0; - const u64 num_components = [texture_type] { - switch (texture_type) { - case TextureType::Texture1D: - return 1; - case TextureType::Texture2D: - return 2; - case TextureType::TextureCube: - return 3; - default: - UNIMPLEMENTED_MSG("Unhandled texture type {}", texture_type); - return 2; - } - }(); - // TODO: What's the array component used for? - - std::vector<Node> coords; - coords.reserve(num_components); - for (u64 component = 0; component < num_components; ++component) { - coords.push_back(GetRegister(instr.gpr8.Value() + base_index + component)); - } - - u32 indexer = 0; - for (u32 element = 0; element < 2; ++element) { - if (!instr.tmml.IsComponentEnabled(element)) { - continue; - } - MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element, index_var}; - Node value = Operation(OperationCode::TextureQueryLod, meta, coords); - SetTemporary(bb, indexer++, std::move(value)); - } - for (u32 i = 0; i < indexer; ++i) { - SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i)); - } - break; - } - case OpCode::Id::TLD: { - UNIMPLEMENTED_IF_MSG(instr.tld.aoffi, "AOFFI is not implemented"); - UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented"); - UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented"); - - WriteTexInstructionFloat(bb, instr, GetTldCode(instr)); - break; - } - case OpCode::Id::TLDS: { - const TextureType texture_type{instr.tlds.GetTextureType()}; - const bool is_array{instr.tlds.IsArrayTexture()}; - - UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); - UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); - - const Node4 components = GetTldsCode(instr, texture_type, is_array); - - if (instr.tlds.fp32_flag) { - WriteTexsInstructionFloat(bb, instr, components); - } else { - WriteTexsInstructionHalfFloat(bb, instr, components); - } - break; - } - default: - UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); - } - - return pc; -} - -ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo( - SamplerInfo info, std::optional<Tegra::Engines::SamplerDescriptor> sampler) { - if (info.IsComplete()) { - return info; - } - if (!sampler) { - LOG_WARNING(HW_GPU, "Unknown sampler info"); - info.type = info.type.value_or(Tegra::Shader::TextureType::Texture2D); - info.is_array = info.is_array.value_or(false); - info.is_shadow = info.is_shadow.value_or(false); - info.is_buffer = info.is_buffer.value_or(false); - return info; - } - info.type = info.type.value_or(sampler->texture_type); - info.is_array = info.is_array.value_or(sampler->is_array != 0); - info.is_shadow = info.is_shadow.value_or(sampler->is_shadow != 0); - info.is_buffer = info.is_buffer.value_or(sampler->is_buffer != 0); - return info; -} - -std::optional<SamplerEntry> ShaderIR::GetSampler(Tegra::Shader::Sampler sampler, - SamplerInfo sampler_info) { - const u32 offset = static_cast<u32>(sampler.index.Value()); - const auto info = GetSamplerInfo(sampler_info, registry.ObtainBoundSampler(offset)); - - // If this sampler has already been used, return the existing mapping. - const auto it = - std::find_if(used_samplers.begin(), used_samplers.end(), - [offset](const SamplerEntry& entry) { return entry.offset == offset; }); - if (it != used_samplers.end()) { - ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array && - it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer); - return *it; - } - - // Otherwise create a new mapping for this sampler - const auto next_index = static_cast<u32>(used_samplers.size()); - return used_samplers.emplace_back(next_index, offset, *info.type, *info.is_array, - *info.is_shadow, *info.is_buffer, false); -} - -std::optional<SamplerEntry> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, - SamplerInfo info, Node& index_var) { - const Node sampler_register = GetRegister(reg); - const auto [base_node, tracked_sampler_info] = - TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size())); - if (!base_node) { - UNREACHABLE(); - return std::nullopt; - } - - if (const auto sampler_info = std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) { - const u32 buffer = sampler_info->index; - const u32 offset = sampler_info->offset; - info = GetSamplerInfo(info, registry.ObtainBindlessSampler(buffer, offset)); - - // If this sampler has already been used, return the existing mapping. - const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), - [buffer, offset](const SamplerEntry& entry) { - return entry.buffer == buffer && entry.offset == offset; - }); - if (it != used_samplers.end()) { - ASSERT(it->is_bindless && it->type == info.type && it->is_array == info.is_array && - it->is_shadow == info.is_shadow); - return *it; - } - - // Otherwise create a new mapping for this sampler - const auto next_index = static_cast<u32>(used_samplers.size()); - return used_samplers.emplace_back(next_index, offset, buffer, *info.type, *info.is_array, - *info.is_shadow, *info.is_buffer, false); - } - if (const auto sampler_info = std::get_if<SeparateSamplerNode>(&*tracked_sampler_info)) { - const std::pair indices = sampler_info->indices; - const std::pair offsets = sampler_info->offsets; - info = GetSamplerInfo(info, registry.ObtainSeparateSampler(indices, offsets)); - - // Try to use an already created sampler if it exists - const auto it = - std::find_if(used_samplers.begin(), used_samplers.end(), - [indices, offsets](const SamplerEntry& entry) { - return offsets == std::pair{entry.offset, entry.secondary_offset} && - indices == std::pair{entry.buffer, entry.secondary_buffer}; - }); - if (it != used_samplers.end()) { - ASSERT(it->is_separated && it->type == info.type && it->is_array == info.is_array && - it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer); - return *it; - } - - // Otherwise create a new mapping for this sampler - const u32 next_index = static_cast<u32>(used_samplers.size()); - return used_samplers.emplace_back(next_index, offsets, indices, *info.type, *info.is_array, - *info.is_shadow, *info.is_buffer); - } - if (const auto sampler_info = std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) { - const u32 base_offset = sampler_info->base_offset / 4; - index_var = GetCustomVariable(sampler_info->bindless_var); - info = GetSamplerInfo(info, registry.ObtainBoundSampler(base_offset)); - - // If this sampler has already been used, return the existing mapping. - const auto it = std::find_if( - used_samplers.begin(), used_samplers.end(), - [base_offset](const SamplerEntry& entry) { return entry.offset == base_offset; }); - if (it != used_samplers.end()) { - ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array && - it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer && - it->is_indexed); - return *it; - } - - uses_indexed_samplers = true; - // Otherwise create a new mapping for this sampler - const auto next_index = static_cast<u32>(used_samplers.size()); - return used_samplers.emplace_back(next_index, base_offset, *info.type, *info.is_array, - *info.is_shadow, *info.is_buffer, true); - } - return std::nullopt; -} - -void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { - u32 dest_elem = 0; - for (u32 elem = 0; elem < 4; ++elem) { - if (!instr.tex.IsComponentEnabled(elem)) { - // Skip disabled components - continue; - } - SetTemporary(bb, dest_elem++, components[elem]); - } - // After writing values in temporals, move them to the real registers - for (u32 i = 0; i < dest_elem; ++i) { - SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i)); - } -} - -void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components, - bool ignore_mask) { - // TEXS has two destination registers and a swizzle. The first two elements in the swizzle - // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 - - u32 dest_elem = 0; - for (u32 component = 0; component < 4; ++component) { - if (!instr.texs.IsComponentEnabled(component) && !ignore_mask) - continue; - SetTemporary(bb, dest_elem++, components[component]); - } - - for (u32 i = 0; i < dest_elem; ++i) { - if (i < 2) { - // Write the first two swizzle components to gpr0 and gpr0+1 - SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporary(i)); - } else { - ASSERT(instr.texs.HasTwoDestinations()); - // Write the rest of the swizzle components to gpr28 and gpr28+1 - SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporary(i)); - } - } -} - -void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, - const Node4& components, bool ignore_mask) { - // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half - // float instruction). - - Node4 values; - u32 dest_elem = 0; - for (u32 component = 0; component < 4; ++component) { - if (!instr.texs.IsComponentEnabled(component) && !ignore_mask) - continue; - values[dest_elem++] = components[component]; - } - if (dest_elem == 0) - return; - - std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); }); - - const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]); - if (dest_elem <= 2) { - SetRegister(bb, instr.gpr0, first_value); - return; - } - - SetTemporary(bb, 0, first_value); - SetTemporary(bb, 1, Operation(OperationCode::HPack2, values[2], values[3])); - - SetRegister(bb, instr.gpr0, GetTemporary(0)); - SetRegister(bb, instr.gpr28, GetTemporary(1)); -} - -Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, - TextureProcessMode process_mode, std::vector<Node> coords, - Node array, Node depth_compare, u32 bias_offset, - std::vector<Node> aoffi, - std::optional<Tegra::Shader::Register> bindless_reg) { - const bool is_array = array != nullptr; - const bool is_shadow = depth_compare != nullptr; - const bool is_bindless = bindless_reg.has_value(); - - ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow, - "Illegal texture type"); - - SamplerInfo info; - info.type = texture_type; - info.is_array = is_array; - info.is_shadow = is_shadow; - info.is_buffer = false; - - Node index_var; - const std::optional<SamplerEntry> sampler = - is_bindless ? GetBindlessSampler(*bindless_reg, info, index_var) - : GetSampler(instr.sampler, info); - if (!sampler) { - return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)}; - } - - const bool lod_needed = process_mode == TextureProcessMode::LZ || - process_mode == TextureProcessMode::LL || - process_mode == TextureProcessMode::LLA; - const OperationCode opcode = lod_needed ? OperationCode::TextureLod : OperationCode::Texture; - - Node bias; - Node lod; - switch (process_mode) { - case TextureProcessMode::None: - break; - case TextureProcessMode::LZ: - lod = Immediate(0.0f); - break; - case TextureProcessMode::LB: - // If present, lod or bias are always stored in the register indexed by the gpr20 field with - // an offset depending on the usage of the other registers. - bias = GetRegister(instr.gpr20.Value() + bias_offset); - break; - case TextureProcessMode::LL: - lod = GetRegister(instr.gpr20.Value() + bias_offset); - break; - default: - UNIMPLEMENTED_MSG("Unimplemented process mode={}", process_mode); - break; - } - - Node4 values; - for (u32 element = 0; element < values.size(); ++element) { - MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, - lod, {}, element, index_var}; - values[element] = Operation(opcode, meta, coords); - } - - return values; -} - -Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, - TextureProcessMode process_mode, bool depth_compare, bool is_array, - bool is_aoffi, std::optional<Tegra::Shader::Register> bindless_reg) { - const bool lod_bias_enabled{ - (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)}; - - const bool is_bindless = bindless_reg.has_value(); - - u64 parameter_register = instr.gpr20.Value(); - if (is_bindless) { - ++parameter_register; - } - - const u32 bias_lod_offset = (is_bindless ? 1 : 0); - if (lod_bias_enabled) { - ++parameter_register; - } - - const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array, - lod_bias_enabled, 4, 5); - const auto coord_count = std::get<0>(coord_counts); - // If enabled arrays index is always stored in the gpr8 field - const u64 array_register = instr.gpr8.Value(); - // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used - const u64 coord_register = array_register + (is_array ? 1 : 0); - - std::vector<Node> coords; - for (std::size_t i = 0; i < coord_count; ++i) { - coords.push_back(GetRegister(coord_register + i)); - } - // 1D.DC in OpenGL the 2nd component is ignored. - if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { - coords.push_back(Immediate(0.0f)); - } - - const Node array = is_array ? GetRegister(array_register) : nullptr; - - std::vector<Node> aoffi; - if (is_aoffi) { - aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false); - } - - Node dc; - if (depth_compare) { - // Depth is always stored in the register signaled by gpr20 or in the next register if lod - // or bias are used - dc = GetRegister(parameter_register++); - } - - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_lod_offset, - aoffi, bindless_reg); -} - -Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, - TextureProcessMode process_mode, bool depth_compare, bool is_array) { - const bool lod_bias_enabled = - (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); - - const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array, - lod_bias_enabled, 4, 4); - const auto coord_count = std::get<0>(coord_counts); - - // If enabled arrays index is always stored in the gpr8 field - const u64 array_register = instr.gpr8.Value(); - // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used - const u64 coord_register = array_register + (is_array ? 1 : 0); - const u64 last_coord_register = - (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) - ? static_cast<u64>(instr.gpr20.Value()) - : coord_register + 1; - const u32 bias_offset = coord_count > 2 ? 1 : 0; - - std::vector<Node> coords; - for (std::size_t i = 0; i < coord_count; ++i) { - const bool last = (i == (coord_count - 1)) && (coord_count > 1); - coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); - } - - const Node array = is_array ? GetRegister(array_register) : nullptr; - - Node dc; - if (depth_compare) { - // Depth is always stored in the register signaled by gpr20 or in the next register if lod - // or bias are used - const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); - dc = GetRegister(depth_register); - } - - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {}, - {}); -} - -Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, - bool is_array, bool is_aoffi, bool is_ptp, bool is_bindless) { - ASSERT_MSG(!(is_aoffi && is_ptp), "AOFFI and PTP can't be enabled at the same time"); - - const std::size_t coord_count = GetCoordCount(texture_type); - - // If enabled arrays index is always stored in the gpr8 field - const u64 array_register = instr.gpr8.Value(); - // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used - const u64 coord_register = array_register + (is_array ? 1 : 0); - - std::vector<Node> coords; - for (std::size_t i = 0; i < coord_count; ++i) { - coords.push_back(GetRegister(coord_register + i)); - } - - u64 parameter_register = instr.gpr20.Value(); - - SamplerInfo info; - info.type = texture_type; - info.is_array = is_array; - info.is_shadow = depth_compare; - - Node index_var; - const std::optional<SamplerEntry> sampler = - is_bindless ? GetBindlessSampler(parameter_register++, info, index_var) - : GetSampler(instr.sampler, info); - Node4 values; - if (!sampler) { - for (u32 element = 0; element < values.size(); ++element) { - values[element] = Immediate(0); - } - return values; - } - - std::vector<Node> aoffi, ptp; - if (is_aoffi) { - aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true); - } else if (is_ptp) { - ptp = GetPtpCoordinates( - {GetRegister(parameter_register++), GetRegister(parameter_register++)}); - } - - Node dc; - if (depth_compare) { - dc = GetRegister(parameter_register++); - } - - const Node component = is_bindless ? Immediate(static_cast<u32>(instr.tld4_b.component)) - : Immediate(static_cast<u32>(instr.tld4.component)); - - for (u32 element = 0; element < values.size(); ++element) { - auto coords_copy = coords; - MetaTexture meta{ - *sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element, - index_var}; - values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); - } - - return values; -} - -Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { - const auto texture_type{instr.tld.texture_type}; - const bool is_array{instr.tld.is_array != 0}; - const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL}; - const std::size_t coord_count{GetCoordCount(texture_type)}; - - u64 gpr8_cursor{instr.gpr8.Value()}; - const Node array_register{is_array ? GetRegister(gpr8_cursor++) : nullptr}; - - std::vector<Node> coords; - coords.reserve(coord_count); - for (std::size_t i = 0; i < coord_count; ++i) { - coords.push_back(GetRegister(gpr8_cursor++)); - } - - u64 gpr20_cursor{instr.gpr20.Value()}; - // const Node bindless_register{is_bindless ? GetRegister(gpr20_cursor++) : nullptr}; - const Node lod{lod_enabled ? GetRegister(gpr20_cursor++) : Immediate(0u)}; - // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr}; - // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr}; - - const std::optional<SamplerEntry> sampler = GetSampler(instr.sampler, {}); - - Node4 values; - for (u32 element = 0; element < values.size(); ++element) { - auto coords_copy = coords; - MetaTexture meta{*sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}}; - values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); - } - - return values; -} - -Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { - SamplerInfo info; - info.type = texture_type; - info.is_array = is_array; - info.is_shadow = false; - const std::optional<SamplerEntry> sampler = GetSampler(instr.sampler, info); - - const std::size_t type_coord_count = GetCoordCount(texture_type); - const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; - const bool aoffi_enabled = instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI); - - // If enabled arrays index is always stored in the gpr8 field - const u64 array_register = instr.gpr8.Value(); - // if is array gpr20 is used - const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value(); - - const u64 last_coord_register = - ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array - ? static_cast<u64>(instr.gpr20.Value()) - : coord_register + 1; - - std::vector<Node> coords; - for (std::size_t i = 0; i < type_coord_count; ++i) { - const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); - coords.push_back( - GetRegister(last && !aoffi_enabled ? last_coord_register : coord_register + i)); - } - - const Node array = is_array ? GetRegister(array_register) : nullptr; - // When lod is used always is in gpr20 - const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); - - std::vector<Node> aoffi; - if (aoffi_enabled) { - aoffi = GetAoffiCoordinates(GetRegister(instr.gpr20), type_coord_count, false); - } - - Node4 values; - for (u32 element = 0; element < values.size(); ++element) { - auto coords_copy = coords; - MetaTexture meta{*sampler, array, {}, aoffi, {}, {}, {}, lod, {}, element, {}}; - values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); - } - return values; -} - -std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( - TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, - std::size_t max_coords, std::size_t max_inputs) { - const std::size_t coord_count = GetCoordCount(texture_type); - - std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0); - const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0); - if (total_coord_count > max_coords || total_reg_count > max_inputs) { - UNIMPLEMENTED_MSG("Unsupported Texture operation"); - total_coord_count = std::min(total_coord_count, max_coords); - } - // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later. - total_coord_count += - (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0; - - return {coord_count, total_coord_count}; -} - -std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, - bool is_tld4) { - const std::array coord_offsets = is_tld4 ? std::array{0U, 8U, 16U} : std::array{0U, 4U, 8U}; - const u32 size = is_tld4 ? 6 : 4; - const s32 wrap_value = is_tld4 ? 32 : 8; - const s32 diff_value = is_tld4 ? 64 : 16; - const u32 mask = (1U << size) - 1; - - std::vector<Node> aoffi; - aoffi.reserve(coord_count); - - const auto aoffi_immediate{ - TrackImmediate(aoffi_reg, global_code, static_cast<s64>(global_code.size()))}; - if (!aoffi_immediate) { - // Variable access, not supported on AMD. - LOG_WARNING(HW_GPU, - "AOFFI constant folding failed, some hardware might have graphical issues"); - for (std::size_t coord = 0; coord < coord_count; ++coord) { - const Node value = BitfieldExtract(aoffi_reg, coord_offsets[coord], size); - const Node condition = - Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value)); - const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value)); - aoffi.push_back(Operation(OperationCode::Select, condition, negative, value)); - } - return aoffi; - } - - for (std::size_t coord = 0; coord < coord_count; ++coord) { - s32 value = (*aoffi_immediate >> coord_offsets[coord]) & mask; - if (value >= wrap_value) { - value -= diff_value; - } - aoffi.push_back(Immediate(value)); - } - return aoffi; -} - -std::vector<Node> ShaderIR::GetPtpCoordinates(std::array<Node, 2> ptp_regs) { - static constexpr u32 num_entries = 8; - - std::vector<Node> ptp; - ptp.reserve(num_entries); - - const auto global_size = static_cast<s64>(global_code.size()); - const std::optional low = TrackImmediate(ptp_regs[0], global_code, global_size); - const std::optional high = TrackImmediate(ptp_regs[1], global_code, global_size); - if (!low || !high) { - for (u32 entry = 0; entry < num_entries; ++entry) { - const u32 reg = entry / 4; - const u32 offset = entry % 4; - const Node value = BitfieldExtract(ptp_regs[reg], offset * 8, 6); - const Node condition = - Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(32)); - const Node negative = Operation(OperationCode::IAdd, value, Immediate(-64)); - ptp.push_back(Operation(OperationCode::Select, condition, negative, value)); - } - return ptp; - } - - const u64 immediate = (static_cast<u64>(*high) << 32) | static_cast<u64>(*low); - for (u32 entry = 0; entry < num_entries; ++entry) { - s32 value = (immediate >> (entry * 8)) & 0b111111; - if (value >= 32) { - value -= 64; - } - ptp.push_back(Immediate(value)); - } - - return ptp; -} - -} // namespace VideoCommon::Shader |