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-rw-r--r--src/video_core/shader/decode/image.cpp30
1 files changed, 28 insertions, 2 deletions
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
index 66fdf5714..199b6b793 100644
--- a/src/video_core/shader/decode/image.cpp
+++ b/src/video_core/shader/decode/image.cpp
@@ -55,8 +55,9 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
coords.push_back(GetRegister(instr.gpr8.Value() + i));
}
- ASSERT(instr.sust.is_immediate);
- const auto& image{GetImage(instr.image, instr.sust.image_type)};
+ const auto type{instr.sust.image_type};
+ const auto& image{instr.sust.is_immediate ? GetImage(instr.image, type)
+ : GetBindlessImage(instr.gpr39, type)};
MetaImage meta{image, values};
const Node store{Operation(OperationCode::ImageStore, meta, std::move(coords))};
bb.push_back(store);
@@ -86,4 +87,29 @@ const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::Image
return *used_images.emplace(entry).first;
}
+const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
+ Tegra::Shader::ImageType type) {
+ const Node image_register{GetRegister(reg)};
+ const Node base_image{
+ TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
+ const auto cbuf{std::get_if<CbufNode>(base_image)};
+ const auto cbuf_offset_imm{std::get_if<ImmediateNode>(cbuf->GetOffset())};
+ const auto cbuf_offset{cbuf_offset_imm->GetValue()};
+ const auto cbuf_index{cbuf->GetIndex()};
+ const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
+
+ // If this image has already been used, return the existing mapping.
+ const auto itr{std::find_if(used_images.begin(), used_images.end(),
+ [=](const Image& entry) { return entry.GetOffset() == cbuf_key; })};
+ if (itr != used_images.end()) {
+ ASSERT(itr->GetType() == type);
+ return *itr;
+ }
+
+ // Otherwise create a new mapping for this image.
+ const std::size_t next_index{used_images.size()};
+ const Image entry{cbuf_index, cbuf_offset, next_index, type};
+ return *used_images.emplace(entry).first;
+}
+
} // namespace VideoCommon::Shader