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-rw-r--r--src/video_core/shader/shader.h17
-rw-r--r--src/video_core/shader/shader_interpreter.cpp16
-rw-r--r--src/video_core/shader/shader_interpreter.h11
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp25
-rw-r--r--src/video_core/shader/shader_jit_x64.h7
5 files changed, 36 insertions, 40 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 7d51d0044..f26d2ba4f 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -167,6 +167,12 @@ struct ShaderSetup {
std::array<u32, 1024> program_code;
std::array<u32, 1024> swizzle_data;
+
+ /// Data private to ShaderEngines
+ struct EngineData {
+ /// Used by the JIT, points to a compiled shader object.
+ const void* cached_shader = nullptr;
+ } engine_data;
};
class ShaderEngine {
@@ -177,13 +183,16 @@ public:
* Performs any shader unit setup that only needs to happen once per shader (as opposed to once
* per vertex, which would happen within the `Run` function).
*/
- virtual void SetupBatch(const ShaderSetup* setup) = 0;
+ virtual void SetupBatch(ShaderSetup& setup) = 0;
/**
- * Runs the currently setup shader
- * @param state Shader unit state, must be setup per shader and per shader unit
+ * Runs the currently setup shader.
+ *
+ * @param setup Shader engine state, must be setup with SetupBatch on each shader change.
+ * @param state Shader unit state, must be setup with input data before each shader invocation.
*/
- virtual void Run(UnitState& state, unsigned int entry_point) const = 0;
+ virtual void Run(const ShaderSetup& setup, UnitState& state,
+ unsigned int entry_point) const = 0;
};
// TODO(yuriks): Remove and make it non-global state somewhere
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index a6197c10a..e44abbf1d 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -652,25 +652,23 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
}
}
-void InterpreterEngine::SetupBatch(const ShaderSetup* setup_) {
- setup = setup_;
-}
+void InterpreterEngine::SetupBatch(ShaderSetup& setup) {}
MICROPROFILE_DECLARE(GPU_Shader);
-void InterpreterEngine::Run(UnitState& state, unsigned int entry_point) const {
- ASSERT(setup != nullptr);
+void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state,
+ unsigned int entry_point) const {
ASSERT(entry_point < 1024);
MICROPROFILE_SCOPE(GPU_Shader);
DebugData<false> dummy_debug_data;
- RunInterpreter(*setup, state, dummy_debug_data, entry_point);
+ RunInterpreter(setup, state, dummy_debug_data, entry_point);
}
-DebugData<true> InterpreterEngine::ProduceDebugInfo(const InputVertex& input, int num_attributes,
+DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
+ const InputVertex& input, int num_attributes,
unsigned int entry_point) const {
- ASSERT(setup != nullptr);
ASSERT(entry_point < 1024);
UnitState state;
@@ -679,7 +677,7 @@ DebugData<true> InterpreterEngine::ProduceDebugInfo(const InputVertex& input, in
// Setup input register table
boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
state.LoadInputVertex(input, num_attributes);
- RunInterpreter(*setup, state, debug_data, entry_point);
+ RunInterpreter(setup, state, debug_data, entry_point);
return debug_data;
}
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h
index c3691da70..7f94d405f 100644
--- a/src/video_core/shader/shader_interpreter.h
+++ b/src/video_core/shader/shader_interpreter.h
@@ -13,8 +13,8 @@ namespace Shader {
class InterpreterEngine final : public ShaderEngine {
public:
- void SetupBatch(const ShaderSetup* setup) override;
- void Run(UnitState& state, unsigned int entry_point) const override;
+ void SetupBatch(ShaderSetup& setup) override;
+ void Run(const ShaderSetup& setup, UnitState& state, unsigned int entry_point) const override;
/**
* Produce debug information based on the given shader and input vertex
@@ -23,11 +23,8 @@ public:
* @param config Configuration object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
- DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
- unsigned int entry_point) const;
-
-private:
- const ShaderSetup* setup = nullptr;
+ DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const InputVertex& input,
+ int num_attributes, unsigned int entry_point) const;
};
} // namespace
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 755ae119f..15c1d60b5 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -14,37 +14,32 @@ namespace Shader {
JitX64Engine::JitX64Engine() = default;
JitX64Engine::~JitX64Engine() = default;
-void JitX64Engine::SetupBatch(const ShaderSetup* setup_) {
- cached_shader = nullptr;
- setup = setup_;
- if (setup == nullptr)
- return;
-
- u64 code_hash = Common::ComputeHash64(&setup->program_code, sizeof(setup->program_code));
- u64 swizzle_hash = Common::ComputeHash64(&setup->swizzle_data, sizeof(setup->swizzle_data));
+void JitX64Engine::SetupBatch(ShaderSetup& setup) {
+ u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code));
+ u64 swizzle_hash = Common::ComputeHash64(&setup.swizzle_data, sizeof(setup.swizzle_data));
u64 cache_key = code_hash ^ swizzle_hash;
auto iter = cache.find(cache_key);
if (iter != cache.end()) {
- cached_shader = iter->second.get();
+ setup.engine_data.cached_shader = iter->second.get();
} else {
auto shader = std::make_unique<JitShader>();
- shader->Compile(&setup->program_code, &setup->swizzle_data);
- cached_shader = shader.get();
+ shader->Compile(&setup.program_code, &setup.swizzle_data);
+ setup.engine_data.cached_shader = shader.get();
cache.emplace_hint(iter, cache_key, std::move(shader));
}
}
MICROPROFILE_DECLARE(GPU_Shader);
-void JitX64Engine::Run(UnitState& state, unsigned int entry_point) const {
- ASSERT(setup != nullptr);
- ASSERT(cached_shader != nullptr);
+void JitX64Engine::Run(const ShaderSetup& setup, UnitState& state, unsigned int entry_point) const {
+ ASSERT(setup.engine_data.cached_shader != nullptr);
ASSERT(entry_point < 1024);
MICROPROFILE_SCOPE(GPU_Shader);
- cached_shader->Run(*setup, state, entry_point);
+ const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader);
+ shader->Run(setup, state, entry_point);
}
} // namespace Shader
diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h
index b26044477..bd30f51e2 100644
--- a/src/video_core/shader/shader_jit_x64.h
+++ b/src/video_core/shader/shader_jit_x64.h
@@ -19,14 +19,11 @@ public:
JitX64Engine();
~JitX64Engine() override;
- void SetupBatch(const ShaderSetup* setup) override;
- void Run(UnitState& state, unsigned int entry_point) const override;
+ void SetupBatch(ShaderSetup& setup) override;
+ void Run(const ShaderSetup& setup, UnitState& state, unsigned int entry_point) const override;
private:
- const ShaderSetup* setup = nullptr;
-
std::unordered_map<u64, std::unique_ptr<JitShader>> cache;
- const JitShader* cached_shader = nullptr;
};
} // namespace Shader