diff options
Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/decode/memory.cpp | 69 | ||||
-rw-r--r-- | src/video_core/shader/glsl_decompiler.cpp | 29 | ||||
-rw-r--r-- | src/video_core/shader/shader_ir.h | 4 |
3 files changed, 92 insertions, 10 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index cfdb92807..ce3445512 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -204,7 +204,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { break; } case OpCode::Id::TEXS: { - Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()}; + const TextureType texture_type{instr.texs.GetTextureType()}; const bool is_array{instr.texs.IsArrayTexture()}; const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); const auto process_mode = instr.texs.GetTextureProcessMode(); @@ -373,6 +373,22 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { GetRegister(RZ), GetRegister(RZ))); break; } + case OpCode::Id::TLDS: { + const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; + const bool is_array{instr.tlds.IsArrayTexture()}; + + UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); + + if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); + } + + const Node texture = GetTldsCode(instr, texture_type, is_array); + WriteTexsInstructionFloat(bb, instr, texture); + break; + } default: UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); } @@ -576,22 +592,59 @@ Node ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool dep for (size_t i = 0; i < coord_count; ++i) { params.push_back(GetRegister(coord_register + i)); } - std::size_t array_offset{}; + std::optional<u32> array_offset; if (is_array) { - array_offset = params.size(); + array_offset = static_cast<u32>(params.size()); params.push_back(GetRegister(array_register)); } const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); - - std::optional<u32> array_offset_value; - if (is_array) - array_offset_value = static_cast<u32>(array_offset); - MetaTexture meta{sampler, static_cast<u32>(params.size()), array_offset_value}; + MetaTexture meta{sampler, static_cast<u32>(params.size()), array_offset}; return Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params)); } +Node ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { + const std::size_t type_coord_count = GetCoordCount(texture_type); + const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0); + const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; + + // If enabled arrays index is always stored in the gpr8 field + const u64 array_register = instr.gpr8.Value(); + // if is array gpr20 is used + const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value(); + + const u64 last_coord_register = + ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array + ? static_cast<u64>(instr.gpr20.Value()) + : coord_register + 1; + + std::vector<Node> params; + + for (std::size_t i = 0; i < type_coord_count; ++i) { + const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); + params.push_back(GetRegister(last ? last_coord_register : coord_register + i)); + } + std::optional<u32> array_offset; + if (is_array) { + array_offset = static_cast<u32>(params.size()); + params.push_back(GetRegister(array_register)); + } + const auto coords_count = static_cast<u32>(params.size()); + + if (lod_enabled) { + // When lod is used always is in grp20 + params.push_back(GetRegister(instr.gpr20)); + } else { + params.push_back(Immediate(0)); + } + + const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); + MetaTexture meta{sampler, coords_count, array_offset}; + + return Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params)); +} + std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs) { diff --git a/src/video_core/shader/glsl_decompiler.cpp b/src/video_core/shader/glsl_decompiler.cpp index a513c0c4b..b93ea9ec6 100644 --- a/src/video_core/shader/glsl_decompiler.cpp +++ b/src/video_core/shader/glsl_decompiler.cpp @@ -635,8 +635,6 @@ private: result_type)); } -#pragma optimize("", off) - std::string GenerateTexture(Operation operation, const std::string& func, std::string extra_cast(std::string) = nullptr) { constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"}; @@ -1100,6 +1098,32 @@ private: return "vec4(itof(int(" + tmp + ".y)), utof(uint(" + tmp + ".x)), 0, 0)"; } + std::string F4TexelFetch(Operation operation) { + constexpr std::array<const char*, 4> constructors = {"int", "ivec2", "ivec3", "ivec4"}; + const auto& meta = std::get<MetaTexture>(operation.GetMeta()); + const auto count = static_cast<u32>(operation.GetOperandsCount()); + + std::string expr = "texelFetch("; + expr += GetSampler(meta.sampler); + expr += ", "; + + expr += constructors[meta.coords_count - 1]; + expr += '('; + for (u32 i = 0; i < count; ++i) { + expr += VisitOperand(operation, i, Type::Int); + expr += ", "; + + if (i + 1 == meta.coords_count) { + expr += ')'; + } + if (i + 1 < count) { + expr += ", "; + } + } + expr += ')'; + return expr; + } + std::string Ipa(Operation operation) { const auto& attribute = operation[0]; // TODO(Rodrigo): Special IPA attribute interactions @@ -1314,6 +1338,7 @@ private: &F4TextureGather, &F4TextureQueryDimensions, &F4TextureQueryLod, + &F4TexelFetch, &Ipa, diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 691bd6d72..231f58f6a 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -154,6 +154,7 @@ enum class OperationCode { F4TextureGather, /// (MetaTexture, float[N] coords, float[M] params) -> float4 F4TextureQueryDimensions, /// (MetaTexture, float a) -> float4 F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4 + F4TexelFetch, /// (MetaTexture, int[N], int) -> float4 Ipa, /// (abuf src) -> float @@ -694,6 +695,9 @@ private: Node GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array); + Node GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, + bool is_array); + std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement( Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs); |