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-rw-r--r--src/video_core/shader/decode/image.cpp50
-rw-r--r--src/video_core/shader/decode/texture.cpp59
-rw-r--r--src/video_core/shader/node.h101
-rw-r--r--src/video_core/shader/shader_ir.h12
4 files changed, 100 insertions, 122 deletions
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
index b02d2cb95..d2fe4ec5d 100644
--- a/src/video_core/shader/decode/image.cpp
+++ b/src/video_core/shader/decode/image.cpp
@@ -143,39 +143,37 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
}
Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
- const auto offset{static_cast<std::size_t>(image.index.Value())};
- if (const auto existing_image = TryUseExistingImage(offset, type)) {
- return *existing_image;
+ const auto offset = static_cast<u32>(image.index.Value());
+
+ const auto it =
+ std::find_if(std::begin(used_images), std::end(used_images),
+ [offset](const Image& entry) { return entry.GetOffset() == offset; });
+ if (it != std::end(used_images)) {
+ ASSERT(!it->IsBindless() && it->GetType() == it->GetType());
+ return *it;
}
- const std::size_t next_index{used_images.size()};
- return used_images.emplace(offset, Image{offset, next_index, type}).first->second;
+ const auto next_index = static_cast<u32>(used_images.size());
+ return used_images.emplace_back(next_index, offset, type);
}
Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) {
- const Node image_register{GetRegister(reg)};
- const auto [base_image, cbuf_index, cbuf_offset]{
- TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
- const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
-
- if (const auto image = TryUseExistingImage(cbuf_key, type)) {
- return *image;
- }
-
- const std::size_t next_index{used_images.size()};
- return used_images.emplace(cbuf_key, Image{cbuf_index, cbuf_offset, next_index, type})
- .first->second;
-}
-
-Image* ShaderIR::TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type) {
- auto it = used_images.find(offset);
- if (it == used_images.end()) {
- return nullptr;
+ const Node image_register = GetRegister(reg);
+ const auto [base_image, buffer, offset] =
+ TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()));
+
+ const auto it =
+ std::find_if(std::begin(used_images), std::end(used_images),
+ [buffer = buffer, offset = offset](const Image& entry) {
+ return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
+ });
+ if (it != std::end(used_images)) {
+ ASSERT(it->IsBindless() && it->GetType() == it->GetType());
+ return *it;
}
- auto& image = it->second;
- ASSERT(image.GetType() == type);
- return &image;
+ const auto next_index = static_cast<u32>(used_images.size());
+ return used_images.emplace_back(next_index, offset, buffer, type);
}
} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index d61e656b7..8d3d962c7 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -255,7 +255,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::TLDS: {
- const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
+ const TextureType texture_type{instr.tlds.GetTextureType()};
const bool is_array{instr.tlds.IsArrayTexture()};
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI),
@@ -286,77 +286,80 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
std::optional<SamplerInfo> sampler_info) {
const auto offset = static_cast<u32>(sampler.index.Value());
- Tegra::Shader::TextureType type;
+ TextureType type;
bool is_array;
bool is_shadow;
if (sampler_info) {
type = sampler_info->type;
is_array = sampler_info->is_array;
is_shadow = sampler_info->is_shadow;
- } else if (auto sampler = locker.ObtainBoundSampler(offset); sampler) {
+ } else if (const auto sampler = locker.ObtainBoundSampler(offset)) {
type = sampler->texture_type.Value();
is_array = sampler->is_array.Value() != 0;
is_shadow = sampler->is_shadow.Value() != 0;
} else {
- type = Tegra::Shader::TextureType::Texture2D;
+ LOG_WARNING(HW_GPU, "Unknown sampler info");
+ type = TextureType::Texture2D;
is_array = false;
is_shadow = false;
}
// If this sampler has already been used, return the existing mapping.
- const auto itr =
+ const auto it =
std::find_if(used_samplers.begin(), used_samplers.end(),
- [&](const Sampler& entry) { return entry.GetOffset() == offset; });
- if (itr != used_samplers.end()) {
- ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
- itr->IsShadow() == is_shadow);
- return *itr;
+ [offset](const Sampler& entry) { return entry.GetOffset() == offset; });
+ if (it != used_samplers.end()) {
+ ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array &&
+ it->IsShadow() == is_shadow);
+ return *it;
}
// Otherwise create a new mapping for this sampler
- const std::size_t next_index = used_samplers.size();
- const Sampler entry{offset, next_index, type, is_array, is_shadow};
- return *used_samplers.emplace(entry).first;
-} // namespace VideoCommon::Shader
+ const auto next_index = static_cast<u32>(used_samplers.size());
+ return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow));
+}
const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
std::optional<SamplerInfo> sampler_info) {
const Node sampler_register = GetRegister(reg);
- const auto [base_sampler, cbuf_index, cbuf_offset] =
+ const auto [base_sampler, buffer, offset] =
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
ASSERT(base_sampler != nullptr);
- const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
- Tegra::Shader::TextureType type;
+
+ TextureType type;
bool is_array;
bool is_shadow;
if (sampler_info) {
type = sampler_info->type;
is_array = sampler_info->is_array;
is_shadow = sampler_info->is_shadow;
- } else if (auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset); sampler) {
+ } else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) {
type = sampler->texture_type.Value();
is_array = sampler->is_array.Value() != 0;
is_shadow = sampler->is_shadow.Value() != 0;
} else {
- type = Tegra::Shader::TextureType::Texture2D;
+ LOG_WARNING(HW_GPU, "Unknown sampler info");
+ type = TextureType::Texture2D;
is_array = false;
is_shadow = false;
}
// If this sampler has already been used, return the existing mapping.
- const auto itr =
+ const auto it =
std::find_if(used_samplers.begin(), used_samplers.end(),
- [&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; });
- if (itr != used_samplers.end()) {
- ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
- itr->IsShadow() == is_shadow);
- return *itr;
+ [buffer = buffer, offset = offset](const Sampler& entry) {
+ return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
+ });
+ if (it != used_samplers.end()) {
+ ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array &&
+ it->IsShadow() == is_shadow);
+ return *it;
}
// Otherwise create a new mapping for this sampler
- const std::size_t next_index = used_samplers.size();
- const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow};
- return *used_samplers.emplace(entry).first;
+ const auto next_index = static_cast<u32>(used_samplers.size());
+ return used_samplers.emplace_back(
+ Sampler(next_index, offset, buffer, type, is_array, is_shadow));
}
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 447fb5c1d..4300d9ff4 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -230,62 +230,49 @@ using NodeBlock = std::vector<Node>;
class Sampler {
public:
/// This constructor is for bound samplers
- explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow)
- : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
- is_bindless{false} {}
+ constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
+ bool is_array, bool is_shadow)
+ : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow} {}
/// This constructor is for bindless samplers
- explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
- Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
- : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
- is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}
-
- /// This constructor is for serialization/deserialization
- explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow, bool is_bindless)
- : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
- is_bindless{is_bindless} {}
-
- std::size_t GetOffset() const {
+ constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
+ bool is_array, bool is_shadow)
+ : index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
+ is_shadow{is_shadow}, is_bindless{true} {}
+
+ constexpr u32 GetIndex() const {
+ return index;
+ }
+
+ constexpr u32 GetOffset() const {
return offset;
}
- std::size_t GetIndex() const {
- return index;
+ constexpr u32 GetBuffer() const {
+ return buffer;
}
- Tegra::Shader::TextureType GetType() const {
+ constexpr Tegra::Shader::TextureType GetType() const {
return type;
}
- bool IsArray() const {
+ constexpr bool IsArray() const {
return is_array;
}
- bool IsShadow() const {
+ constexpr bool IsShadow() const {
return is_shadow;
}
- bool IsBindless() const {
+ constexpr bool IsBindless() const {
return is_bindless;
}
- std::pair<u32, u32> GetBindlessCBuf() const {
- return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
- }
-
- bool operator<(const Sampler& rhs) const {
- return std::tie(index, offset, type, is_array, is_shadow, is_bindless) <
- std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow,
- rhs.is_bindless);
- }
-
private:
- /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
- /// instruction.
- std::size_t offset{};
- std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
+ u32 index{}; ///< Emulated index given for the this sampler.
+ u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
+ u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
+
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
@@ -294,18 +281,13 @@ private:
class Image final {
public:
- constexpr explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type)
- : offset{offset}, index{index}, type{type}, is_bindless{false} {}
-
- constexpr explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
- Tegra::Shader::ImageType type)
- : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
- is_bindless{true} {}
+ /// This constructor is for bound images
+ constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
+ : index{index}, offset{offset}, type{type} {}
- constexpr explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type,
- bool is_bindless, bool is_written, bool is_read, bool is_atomic)
- : offset{offset}, index{index}, type{type}, is_bindless{is_bindless},
- is_written{is_written}, is_read{is_read}, is_atomic{is_atomic} {}
+ /// This constructor is for bindless samplers
+ constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
+ : index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
void MarkWrite() {
is_written = true;
@@ -321,12 +303,16 @@ public:
is_atomic = true;
}
- constexpr std::size_t GetOffset() const {
+ constexpr u32 GetIndex() const {
+ return index;
+ }
+
+ constexpr u32 GetOffset() const {
return offset;
}
- constexpr std::size_t GetIndex() const {
- return index;
+ constexpr u32 GetBuffer() const {
+ return buffer;
}
constexpr Tegra::Shader::ImageType GetType() const {
@@ -349,18 +335,11 @@ public:
return is_atomic;
}
- constexpr std::pair<u32, u32> GetBindlessCBuf() const {
- return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
- }
-
- constexpr bool operator<(const Image& rhs) const {
- return std::tie(offset, index, type, is_bindless) <
- std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_bindless);
- }
-
private:
- u64 offset{};
- std::size_t index{};
+ u32 index{};
+ u32 offset{};
+ u32 buffer{};
+
Tegra::Shader::ImageType type{};
bool is_bindless{};
bool is_written{};
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 1fd44bde1..5243644e8 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include <list>
#include <map>
#include <optional>
#include <set>
@@ -95,11 +96,11 @@ public:
return used_cbufs;
}
- const std::set<Sampler>& GetSamplers() const {
+ const std::list<Sampler>& GetSamplers() const {
return used_samplers;
}
- const std::map<u64, Image>& GetImages() const {
+ const std::list<Image>& GetImages() const {
return used_images;
}
@@ -316,9 +317,6 @@ private:
/// Access a bindless image sampler.
Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
- /// Tries to access an existing image, updating it's state as needed
- Image* TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type);
-
/// Extracts a sequence of bits from a node
Node BitfieldExtract(Node value, u32 offset, u32 bits);
@@ -402,8 +400,8 @@ private:
std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
std::map<u32, ConstBuffer> used_cbufs;
- std::set<Sampler> used_samplers;
- std::map<u64, Image> used_images;
+ std::list<Sampler> used_samplers;
+ std::list<Image> used_images;
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
bool uses_layer{};