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Diffstat (limited to 'src/video_core/shader_cache.cpp')
-rw-r--r-- | src/video_core/shader_cache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp index d9482371b..c5213875b 100644 --- a/src/video_core/shader_cache.cpp +++ b/src/video_core/shader_cache.cpp @@ -228,14 +228,14 @@ const ShaderInfo* ShaderCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu auto info = std::make_unique<ShaderInfo>(); if (const std::optional<u64> cached_hash{env.Analyze()}) { info->unique_hash = *cached_hash; - info->size_bytes = env.CachedSize(); + info->size_bytes = env.CachedSizeBytes(); } else { // Slow path, not really hit on commercial games // Build a control flow graph to get the real shader size Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block; Shader::Maxwell::Flow::CFG cfg{env, flow_block, env.StartAddress()}; info->unique_hash = env.CalculateHash(); - info->size_bytes = env.ReadSize(); + info->size_bytes = env.ReadSizeBytes(); } const size_t size_bytes{info->size_bytes}; const ShaderInfo* const result{info.get()}; |