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Diffstat (limited to 'src/video_core/shader_environment.cpp')
-rw-r--r-- | src/video_core/shader_environment.cpp | 453 |
1 files changed, 453 insertions, 0 deletions
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp new file mode 100644 index 000000000..5dccc0097 --- /dev/null +++ b/src/video_core/shader_environment.cpp @@ -0,0 +1,453 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <filesystem> +#include <fstream> +#include <memory> +#include <optional> +#include <utility> + +#include "common/assert.h" +#include "common/cityhash.h" +#include "common/common_types.h" +#include "common/div_ceil.h" +#include "common/fs/fs.h" +#include "common/logging/log.h" +#include "shader_recompiler/environment.h" +#include "video_core/memory_manager.h" +#include "video_core/shader_environment.h" +#include "video_core/textures/texture.h" + +namespace VideoCommon { + +constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'}; +constexpr u32 CACHE_VERSION = 3; + +constexpr size_t INST_SIZE = sizeof(u64); + +using Maxwell = Tegra::Engines::Maxwell3D::Regs; + +static u64 MakeCbufKey(u32 index, u32 offset) { + return (static_cast<u64>(index) << 32) | offset; +} + +static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) { + switch (entry.texture_type) { + case Tegra::Texture::TextureType::Texture1D: + return Shader::TextureType::Color1D; + case Tegra::Texture::TextureType::Texture2D: + case Tegra::Texture::TextureType::Texture2DNoMipmap: + return Shader::TextureType::Color2D; + case Tegra::Texture::TextureType::Texture3D: + return Shader::TextureType::Color3D; + case Tegra::Texture::TextureType::TextureCubemap: + return Shader::TextureType::ColorCube; + case Tegra::Texture::TextureType::Texture1DArray: + return Shader::TextureType::ColorArray1D; + case Tegra::Texture::TextureType::Texture2DArray: + return Shader::TextureType::ColorArray2D; + case Tegra::Texture::TextureType::Texture1DBuffer: + return Shader::TextureType::Buffer; + case Tegra::Texture::TextureType::TextureCubeArray: + return Shader::TextureType::ColorArrayCube; + default: + throw Shader::NotImplementedException("Unknown texture type"); + } +} + +GenericEnvironment::GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_, + u32 start_address_) + : gpu_memory{&gpu_memory_}, program_base{program_base_} { + start_address = start_address_; +} + +GenericEnvironment::~GenericEnvironment() = default; + +u32 GenericEnvironment::TextureBoundBuffer() const { + return texture_bound; +} + +u32 GenericEnvironment::LocalMemorySize() const { + return local_memory_size; +} + +u32 GenericEnvironment::SharedMemorySize() const { + return shared_memory_size; +} + +std::array<u32, 3> GenericEnvironment::WorkgroupSize() const { + return workgroup_size; +} + +u64 GenericEnvironment::ReadInstruction(u32 address) { + read_lowest = std::min(read_lowest, address); + read_highest = std::max(read_highest, address); + + if (address >= cached_lowest && address < cached_highest) { + return code[(address - cached_lowest) / INST_SIZE]; + } + has_unbound_instructions = true; + return gpu_memory->Read<u64>(program_base + address); +} + +std::optional<u64> GenericEnvironment::Analyze() { + const std::optional<u64> size{TryFindSize()}; + if (!size) { + return std::nullopt; + } + cached_lowest = start_address; + cached_highest = start_address + static_cast<u32>(*size); + return Common::CityHash64(reinterpret_cast<const char*>(code.data()), *size); +} + +void GenericEnvironment::SetCachedSize(size_t size_bytes) { + cached_lowest = start_address; + cached_highest = start_address + static_cast<u32>(size_bytes); + code.resize(CachedSize()); + gpu_memory->ReadBlock(program_base + cached_lowest, code.data(), code.size() * sizeof(u64)); +} + +size_t GenericEnvironment::CachedSize() const noexcept { + return cached_highest - cached_lowest + INST_SIZE; +} + +size_t GenericEnvironment::ReadSize() const noexcept { + return read_highest - read_lowest + INST_SIZE; +} + +bool GenericEnvironment::CanBeSerialized() const noexcept { + return !has_unbound_instructions; +} + +u64 GenericEnvironment::CalculateHash() const { + const size_t size{ReadSize()}; + const auto data{std::make_unique<char[]>(size)}; + gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size); + return Common::CityHash64(data.get(), size); +} + +void GenericEnvironment::Serialize(std::ofstream& file) const { + const u64 code_size{static_cast<u64>(CachedSize())}; + const u64 num_texture_types{static_cast<u64>(texture_types.size())}; + const u64 num_cbuf_values{static_cast<u64>(cbuf_values.size())}; + + file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size)) + .write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types)) + .write(reinterpret_cast<const char*>(&num_cbuf_values), sizeof(num_cbuf_values)) + .write(reinterpret_cast<const char*>(&local_memory_size), sizeof(local_memory_size)) + .write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound)) + .write(reinterpret_cast<const char*>(&start_address), sizeof(start_address)) + .write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest)) + .write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest)) + .write(reinterpret_cast<const char*>(&stage), sizeof(stage)) + .write(reinterpret_cast<const char*>(code.data()), code_size); + for (const auto [key, type] : texture_types) { + file.write(reinterpret_cast<const char*>(&key), sizeof(key)) + .write(reinterpret_cast<const char*>(&type), sizeof(type)); + } + for (const auto [key, type] : cbuf_values) { + file.write(reinterpret_cast<const char*>(&key), sizeof(key)) + .write(reinterpret_cast<const char*>(&type), sizeof(type)); + } + if (stage == Shader::Stage::Compute) { + file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size)) + .write(reinterpret_cast<const char*>(&shared_memory_size), sizeof(shared_memory_size)); + } else { + file.write(reinterpret_cast<const char*>(&sph), sizeof(sph)); + } +} + +std::optional<u64> GenericEnvironment::TryFindSize() { + static constexpr size_t BLOCK_SIZE = 0x1000; + static constexpr size_t MAXIMUM_SIZE = 0x100000; + + static constexpr u64 SELF_BRANCH_A = 0xE2400FFFFF87000FULL; + static constexpr u64 SELF_BRANCH_B = 0xE2400FFFFF07000FULL; + + GPUVAddr guest_addr{program_base + start_address}; + size_t offset{0}; + size_t size{BLOCK_SIZE}; + while (size <= MAXIMUM_SIZE) { + code.resize(size / INST_SIZE); + u64* const data = code.data() + offset / INST_SIZE; + gpu_memory->ReadBlock(guest_addr, data, BLOCK_SIZE); + for (size_t index = 0; index < BLOCK_SIZE; index += INST_SIZE) { + const u64 inst = data[index / INST_SIZE]; + if (inst == SELF_BRANCH_A || inst == SELF_BRANCH_B) { + return offset + index; + } + } + guest_addr += BLOCK_SIZE; + size += BLOCK_SIZE; + offset += BLOCK_SIZE; + } + return std::nullopt; +} + +Shader::TextureType GenericEnvironment::ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, + bool via_header_index, u32 raw) { + const TextureHandle handle{raw, via_header_index}; + const GPUVAddr descriptor_addr{tic_addr + handle.image * sizeof(Tegra::Texture::TICEntry)}; + Tegra::Texture::TICEntry entry; + gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry)); + const Shader::TextureType result{ConvertType(entry)}; + texture_types.emplace(raw, result); + return result; +} + +GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_, + Tegra::MemoryManager& gpu_memory_, + Maxwell::ShaderProgram program, GPUVAddr program_base_, + u32 start_address_) + : GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} { + gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph)); + switch (program) { + case Maxwell::ShaderProgram::VertexA: + stage = Shader::Stage::VertexA; + stage_index = 0; + break; + case Maxwell::ShaderProgram::VertexB: + stage = Shader::Stage::VertexB; + stage_index = 0; + break; + case Maxwell::ShaderProgram::TesselationControl: + stage = Shader::Stage::TessellationControl; + stage_index = 1; + break; + case Maxwell::ShaderProgram::TesselationEval: + stage = Shader::Stage::TessellationEval; + stage_index = 2; + break; + case Maxwell::ShaderProgram::Geometry: + stage = Shader::Stage::Geometry; + stage_index = 3; + break; + case Maxwell::ShaderProgram::Fragment: + stage = Shader::Stage::Fragment; + stage_index = 4; + break; + default: + UNREACHABLE_MSG("Invalid program={}", program); + break; + } + const u64 local_size{sph.LocalMemorySize()}; + ASSERT(local_size <= std::numeric_limits<u32>::max()); + local_memory_size = static_cast<u32>(local_size); + texture_bound = maxwell3d->regs.tex_cb_index; +} + +u32 GraphicsEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) { + const auto& cbuf{maxwell3d->state.shader_stages[stage_index].const_buffers[cbuf_index]}; + ASSERT(cbuf.enabled); + u32 value{}; + if (cbuf_offset < cbuf.size) { + value = gpu_memory->Read<u32>(cbuf.address + cbuf_offset); + } + cbuf_values.emplace(MakeCbufKey(cbuf_index, cbuf_offset), value); + return value; +} + +Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) { + const auto& regs{maxwell3d->regs}; + const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex}; + return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, handle); +} + +ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_, + Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_, + u32 start_address_) + : GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{ + &kepler_compute_} { + const auto& qmd{kepler_compute->launch_description}; + stage = Shader::Stage::Compute; + local_memory_size = qmd.local_pos_alloc; + texture_bound = kepler_compute->regs.tex_cb_index; + shared_memory_size = qmd.shared_alloc; + workgroup_size = {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z}; +} + +u32 ComputeEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) { + const auto& qmd{kepler_compute->launch_description}; + ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0); + const auto& cbuf{qmd.const_buffer_config[cbuf_index]}; + u32 value{}; + if (cbuf_offset < cbuf.size) { + value = gpu_memory->Read<u32>(cbuf.Address() + cbuf_offset); + } + cbuf_values.emplace(MakeCbufKey(cbuf_index, cbuf_offset), value); + return value; +} + +Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) { + const auto& regs{kepler_compute->regs}; + const auto& qmd{kepler_compute->launch_description}; + return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle); +} + +void FileEnvironment::Deserialize(std::ifstream& file) { + u64 code_size{}; + u64 num_texture_types{}; + u64 num_cbuf_values{}; + file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size)) + .read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types)) + .read(reinterpret_cast<char*>(&num_cbuf_values), sizeof(num_cbuf_values)) + .read(reinterpret_cast<char*>(&local_memory_size), sizeof(local_memory_size)) + .read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound)) + .read(reinterpret_cast<char*>(&start_address), sizeof(start_address)) + .read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest)) + .read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest)) + .read(reinterpret_cast<char*>(&stage), sizeof(stage)); + code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64))); + file.read(reinterpret_cast<char*>(code.get()), code_size); + for (size_t i = 0; i < num_texture_types; ++i) { + u32 key; + Shader::TextureType type; + file.read(reinterpret_cast<char*>(&key), sizeof(key)) + .read(reinterpret_cast<char*>(&type), sizeof(type)); + texture_types.emplace(key, type); + } + for (size_t i = 0; i < num_cbuf_values; ++i) { + u64 key; + u32 value; + file.read(reinterpret_cast<char*>(&key), sizeof(key)) + .read(reinterpret_cast<char*>(&value), sizeof(value)); + cbuf_values.emplace(key, value); + } + if (stage == Shader::Stage::Compute) { + file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size)) + .read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size)); + } else { + file.read(reinterpret_cast<char*>(&sph), sizeof(sph)); + } +} + +u64 FileEnvironment::ReadInstruction(u32 address) { + if (address < read_lowest || address > read_highest) { + throw Shader::LogicError("Out of bounds address {}", address); + } + return code[(address - read_lowest) / sizeof(u64)]; +} + +u32 FileEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) { + const auto it{cbuf_values.find(MakeCbufKey(cbuf_index, cbuf_offset))}; + if (it == cbuf_values.end()) { + throw Shader::LogicError("Uncached read texture type"); + } + return it->second; +} + +Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) { + const auto it{texture_types.find(handle)}; + if (it == texture_types.end()) { + throw Shader::LogicError("Uncached read texture type"); + } + return it->second; +} + +u32 FileEnvironment::LocalMemorySize() const { + return local_memory_size; +} + +u32 FileEnvironment::SharedMemorySize() const { + return shared_memory_size; +} + +u32 FileEnvironment::TextureBoundBuffer() const { + return texture_bound; +} + +std::array<u32, 3> FileEnvironment::WorkgroupSize() const { + return workgroup_size; +} + +void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs, + const std::filesystem::path& filename) try { + std::ofstream file(filename, std::ios::binary | std::ios::ate | std::ios::app); + file.exceptions(std::ifstream::failbit); + if (!file.is_open()) { + LOG_ERROR(Common_Filesystem, "Failed to open pipeline cache file {}", + Common::FS::PathToUTF8String(filename)); + return; + } + if (file.tellp() == 0) { + // Write header + file.write(MAGIC_NUMBER.data(), MAGIC_NUMBER.size()) + .write(reinterpret_cast<const char*>(&CACHE_VERSION), sizeof(CACHE_VERSION)); + } + if (!std::ranges::all_of(envs, &GenericEnvironment::CanBeSerialized)) { + return; + } + const u32 num_envs{static_cast<u32>(envs.size())}; + file.write(reinterpret_cast<const char*>(&num_envs), sizeof(num_envs)); + for (const GenericEnvironment* const env : envs) { + env->Serialize(file); + } + file.write(key.data(), key.size_bytes()); + +} catch (const std::ios_base::failure& e) { + LOG_ERROR(Common_Filesystem, "{}", e.what()); + if (!Common::FS::RemoveFile(filename)) { + LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}", + Common::FS::PathToUTF8String(filename)); + } +} + +void LoadPipelines( + std::stop_token stop_loading, const std::filesystem::path& filename, + Common::UniqueFunction<void, std::ifstream&, FileEnvironment> load_compute, + Common::UniqueFunction<void, std::ifstream&, std::vector<FileEnvironment>> load_graphics) try { + std::ifstream file(filename, std::ios::binary | std::ios::ate); + if (!file.is_open()) { + return; + } + file.exceptions(std::ifstream::failbit); + const auto end{file.tellg()}; + file.seekg(0, std::ios::beg); + + std::array<char, 8> magic_number; + u32 cache_version; + file.read(magic_number.data(), magic_number.size()) + .read(reinterpret_cast<char*>(&cache_version), sizeof(cache_version)); + if (magic_number != MAGIC_NUMBER || cache_version != CACHE_VERSION) { + file.close(); + if (Common::FS::RemoveFile(filename)) { + if (magic_number != MAGIC_NUMBER) { + LOG_ERROR(Common_Filesystem, "Invalid pipeline cache file"); + } + if (cache_version != CACHE_VERSION) { + LOG_INFO(Common_Filesystem, "Deleting old pipeline cache"); + } + } else { + LOG_ERROR(Common_Filesystem, + "Invalid pipeline cache file and failed to delete it in \"{}\"", + Common::FS::PathToUTF8String(filename)); + } + return; + } + while (file.tellg() != end) { + if (stop_loading.stop_requested()) { + return; + } + u32 num_envs{}; + file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs)); + std::vector<FileEnvironment> envs(num_envs); + for (FileEnvironment& env : envs) { + env.Deserialize(file); + } + if (envs.front().ShaderStage() == Shader::Stage::Compute) { + load_compute(file, std::move(envs.front())); + } else { + load_graphics(file, std::move(envs)); + } + } + +} catch (const std::ios_base::failure& e) { + LOG_ERROR(Common_Filesystem, "{}", e.what()); + if (!Common::FS::RemoveFile(filename)) { + LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}", + Common::FS::PathToUTF8String(filename)); + } +} + +} // namespace VideoCommon |