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-rw-r--r--src/video_core/shader_environment.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index fbabb3219..63bcf9337 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -188,6 +188,8 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
.write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest))
.write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest))
+ .write(reinterpret_cast<const char*>(&viewport_transform_state),
+ sizeof(viewport_transform_state))
.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
.write(reinterpret_cast<const char*>(code.data()), code_size);
for (const auto& [key, type] : texture_types) {
@@ -309,6 +311,12 @@ Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
handle);
}
+u32 GraphicsEnvironment::ReadViewportTransformState() {
+ const auto& regs{maxwell3d->regs};
+ viewport_transform_state = regs.viewport_transform_enabled;
+ return viewport_transform_state;
+}
+
ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
u32 start_address_)
@@ -340,6 +348,10 @@ Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
}
+u32 ComputeEnvironment::ReadViewportTransformState() {
+ return viewport_transform_state;
+}
+
void FileEnvironment::Deserialize(std::ifstream& file) {
u64 code_size{};
u64 num_texture_types{};
@@ -352,6 +364,7 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
+ .read(reinterpret_cast<char*>(&viewport_transform_state), sizeof(viewport_transform_state))
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.get()), code_size);
@@ -409,6 +422,10 @@ Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
return it->second;
}
+u32 FileEnvironment::ReadViewportTransformState() {
+ return viewport_transform_state;
+}
+
u32 FileEnvironment::LocalMemorySize() const {
return local_memory_size;
}