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-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 382b5927b..54af53bbd 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -143,18 +143,18 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
// Use the normalized the quaternion when performing the rotation
auto normal = Math::QuaternionRotate(normquat.Normalized(), surface_normal);
- Math::Vec3<float> light_vector = {};
Math::Vec4<float> diffuse_sum = {0.f, 0.f, 0.f, 1.f};
Math::Vec4<float> specular_sum = {0.f, 0.f, 0.f, 1.f};
- Math::Vec3<float> refl_value = {};
for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) {
unsigned num = lighting.light_enable.GetNum(light_index);
const auto& light_config = g_state.regs.lighting.light[num];
+ Math::Vec3<float> refl_value = {};
Math::Vec3<float> position = {float16::FromRaw(light_config.x).ToFloat32(),
float16::FromRaw(light_config.y).ToFloat32(),
float16::FromRaw(light_config.z).ToFloat32()};
+ Math::Vec3<float> light_vector;
if (light_config.config.directional)
light_vector = position;
@@ -175,11 +175,12 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
if (!lighting.IsDistAttenDisabled(num)) {
auto distance = (-view - position).Length();
float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
- float bias = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
+ float dist_aten_bias =
+ Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
size_t lut =
static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
- float sample_loc = scale * distance + bias;
+ float sample_loc = scale * distance + dist_aten_bias;
u8 lutindex =
static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f));
@@ -238,7 +239,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
return {lutindex, delta};
} else {
float flr = std::floor(result * 128.f);
- s8 lutindex = static_cast<u8>(MathUtil::Clamp(flr, -128.0f, 127.0f));
+ s8 lutindex = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f));
float delta = result * 128.f - lutindex;
return {static_cast<u8>(lutindex), delta};
}