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Diffstat (limited to 'src/video_core/transform_feedback.cpp')
-rw-r--r-- | src/video_core/transform_feedback.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/video_core/transform_feedback.cpp b/src/video_core/transform_feedback.cpp new file mode 100644 index 000000000..ba26ac3f1 --- /dev/null +++ b/src/video_core/transform_feedback.cpp @@ -0,0 +1,99 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <array> +#include <vector> + +#include "common/alignment.h" +#include "common/assert.h" +#include "shader_recompiler/shader_info.h" +#include "video_core/transform_feedback.h" + +namespace VideoCommon { + +std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings( + const TransformFeedbackState& state) { + static constexpr std::array VECTORS{ + 28, // gl_Position + 32, // Generic 0 + 36, // Generic 1 + 40, // Generic 2 + 44, // Generic 3 + 48, // Generic 4 + 52, // Generic 5 + 56, // Generic 6 + 60, // Generic 7 + 64, // Generic 8 + 68, // Generic 9 + 72, // Generic 10 + 76, // Generic 11 + 80, // Generic 12 + 84, // Generic 13 + 88, // Generic 14 + 92, // Generic 15 + 96, // Generic 16 + 100, // Generic 17 + 104, // Generic 18 + 108, // Generic 19 + 112, // Generic 20 + 116, // Generic 21 + 120, // Generic 22 + 124, // Generic 23 + 128, // Generic 24 + 132, // Generic 25 + 136, // Generic 26 + 140, // Generic 27 + 144, // Generic 28 + 148, // Generic 29 + 152, // Generic 30 + 156, // Generic 31 + 160, // gl_FrontColor + 164, // gl_FrontSecondaryColor + 160, // gl_BackColor + 164, // gl_BackSecondaryColor + 192, // gl_TexCoord[0] + 196, // gl_TexCoord[1] + 200, // gl_TexCoord[2] + 204, // gl_TexCoord[3] + 208, // gl_TexCoord[4] + 212, // gl_TexCoord[5] + 216, // gl_TexCoord[6] + 220, // gl_TexCoord[7] + }; + std::vector<Shader::TransformFeedbackVarying> xfb(256); + for (size_t buffer = 0; buffer < state.layouts.size(); ++buffer) { + const auto& locations = state.varyings[buffer]; + const auto& layout = state.layouts[buffer]; + const u32 varying_count = layout.varying_count; + u32 highest = 0; + for (u32 offset = 0; offset < varying_count; ++offset) { + const u32 base_offset = offset; + const u8 location = locations[offset]; + + UNIMPLEMENTED_IF_MSG(layout.stream != 0, "Stream is not zero: {}", layout.stream); + Shader::TransformFeedbackVarying varying{ + .buffer = static_cast<u32>(buffer), + .stride = layout.stride, + .offset = offset * 4, + .components = 1, + }; + if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) { + UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB"); + + const u8 base_index = location / 4; + while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) { + ++offset; + ++varying.components; + } + } + xfb[location] = varying; + highest = std::max(highest, (base_offset + varying.components) * 4); + } + UNIMPLEMENTED_IF(highest != layout.stride); + } + return xfb; +} + +} // namespace VideoCommon |