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-rw-r--r--src/video_core/renderer_opengl/gl_graphics_pipeline.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_graphics_pipeline.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp9
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h3
4 files changed, 12 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
index c115dabe1..29491e762 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
@@ -176,7 +176,7 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
std::array<std::string, 5> sources,
std::array<std::vector<u32>, 5> sources_spirv,
const std::array<const Shader::Info*, 5>& infos,
- const GraphicsPipelineKey& key_)
+ const GraphicsPipelineKey& key_, bool force_context_flush)
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
state_tracker{state_tracker_}, key{key_} {
if (shader_notify) {
@@ -231,7 +231,8 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
const bool in_parallel = thread_worker != nullptr;
const auto backend = device.GetShaderBackend();
auto func{[this, sources = std::move(sources), sources_spirv = std::move(sources_spirv),
- shader_notify, backend, in_parallel](ShaderContext::Context*) mutable {
+ shader_notify, backend, in_parallel,
+ force_context_flush](ShaderContext::Context*) mutable {
for (size_t stage = 0; stage < 5; ++stage) {
switch (backend) {
case Settings::ShaderBackend::GLSL:
@@ -251,7 +252,7 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
break;
}
}
- if (in_parallel) {
+ if (force_context_flush || in_parallel) {
std::scoped_lock lock{built_mutex};
built_fence.Create();
// Flush this context to ensure compilation commands and fence are in the GPU pipe.
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.h b/src/video_core/renderer_opengl/gl_graphics_pipeline.h
index 1c06b3655..7bab3be0a 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.h
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.h
@@ -78,7 +78,7 @@ public:
std::array<std::string, 5> sources,
std::array<std::vector<u32>, 5> sources_spirv,
const std::array<const Shader::Info*, 5>& infos,
- const GraphicsPipelineKey& key_);
+ const GraphicsPipelineKey& key_, bool force_context_flush = false);
void Configure(bool is_indexed) {
configure_func(this, is_indexed);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 7dd854e0f..15812b678 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -307,7 +307,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
env_ptrs.push_back(&env);
}
ctx->pools.ReleaseContents();
- auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
+ auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false, true)};
std::scoped_lock lock{state.mutex};
if (pipeline) {
graphics_cache.emplace(key, std::move(pipeline));
@@ -439,7 +439,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
- std::span<Shader::Environment* const> envs, bool build_in_parallel) try {
+ std::span<Shader::Environment* const> envs, bool use_shader_workers,
+ bool force_context_flush) try {
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
size_t env_index{};
u32 total_storage_buffers{};
@@ -531,10 +532,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
}
previous_program = &program;
}
- auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
+ auto* const thread_worker{use_shader_workers ? workers.get() : nullptr};
return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, program_manager,
state_tracker, thread_worker, &shader_notify, sources,
- sources_spirv, infos, key);
+ sources_spirv, infos, key, force_context_flush);
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index f82420592..50f610cd0 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -50,7 +50,8 @@ private:
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
- std::span<Shader::Environment* const> envs, bool build_in_parallel);
+ std::span<Shader::Environment* const> envs, bool use_shader_workers,
+ bool force_context_flush = false);
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key,
const VideoCommon::ShaderInfo* shader);