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-rw-r--r--src/video_core/pica.h12
-rw-r--r--src/video_core/rasterizer.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp61
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h9
4 files changed, 78 insertions, 12 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 16f9e4006..4552ff81c 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -578,7 +578,17 @@ struct Regs {
}
struct {
- INSERT_PADDING_WORDS(0x6);
+ INSERT_PADDING_WORDS(0x3);
+
+ union {
+ BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
+ };
+
+ INSERT_PADDING_WORDS(0x1);
+
+ union {
+ BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
+ };
DepthFormat depth_format; // TODO: Should be a BitField!
BitField<16, 3, ColorFormat> color_format;
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index fd02aa652..5b9ed7c64 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -809,7 +809,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
auto UpdateStencil = [stencil_test, x, y, &old_stencil](Pica::Regs::StencilAction action) {
u8 new_stencil = PerformStencilAction(action, old_stencil, stencil_test.reference_value);
- SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
+ if (g_state.regs.framebuffer.allow_depth_stencil_write != 0)
+ SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
};
if (stencil_action_enable) {
@@ -909,7 +910,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
}
}
- if (output_merger.depth_write_enable)
+ if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable)
SetDepth(x >> 4, y >> 4, z);
// The stencil depth_pass action is executed even if depth testing is disabled
@@ -1133,7 +1134,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
output_merger.alpha_enable ? blend_output.a() : dest.a()
};
- DrawPixel(x >> 4, y >> 4, result);
+ if (regs.framebuffer.allow_color_write != 0)
+ DrawPixel(x >> 4, y >> 4, result);
}
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4fdf93a3e..6ca9f45e2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -153,6 +153,9 @@ void RasterizerOpenGL::Reset() {
SyncLogicOp();
SyncStencilTest();
SyncDepthTest();
+ SyncColorWriteMask();
+ SyncStencilWriteMask();
+ SyncDepthWriteMask();
SetShader();
@@ -268,15 +271,36 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
state.draw.shader_dirty = true;
break;
- // Stencil test
+ // Sync GL stencil test + stencil write mask
+ // (Pica stencil test function register also contains a stencil write mask)
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
+ SyncStencilTest();
+ SyncStencilWriteMask();
+ break;
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
+ case PICA_REG_INDEX(framebuffer.depth_format):
SyncStencilTest();
break;
- // Depth test
+ // Sync GL depth test + depth and color write mask
+ // (Pica depth test function register also contains a depth and color write mask)
case PICA_REG_INDEX(output_merger.depth_test_enable):
SyncDepthTest();
+ SyncDepthWriteMask();
+ SyncColorWriteMask();
+ break;
+
+ // Sync GL depth and stencil write mask
+ // (This is a dedicated combined depth / stencil write-enable register)
+ case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write):
+ SyncDepthWriteMask();
+ SyncStencilWriteMask();
+ break;
+
+ // Sync GL color write mask
+ // (This is a dedicated color write-enable register)
+ case PICA_REG_INDEX(framebuffer.allow_color_write):
+ SyncColorWriteMask();
break;
// Logic op
@@ -880,13 +904,39 @@ void RasterizerOpenGL::SyncLogicOp() {
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
}
+void RasterizerOpenGL::SyncColorWriteMask() {
+ const auto& regs = Pica::g_state.regs;
+
+ auto IsColorWriteEnabled = [&](u32 value) {
+ return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE;
+ };
+
+ state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable);
+ state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable);
+ state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable);
+ state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable);
+}
+
+void RasterizerOpenGL::SyncStencilWriteMask() {
+ const auto& regs = Pica::g_state.regs;
+ state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
+ ? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
+ : 0;
+}
+
+void RasterizerOpenGL::SyncDepthWriteMask() {
+ const auto& regs = Pica::g_state.regs;
+ state.depth.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
+ ? GL_TRUE
+ : GL_FALSE;
+}
+
void RasterizerOpenGL::SyncStencilTest() {
const auto& regs = Pica::g_state.regs;
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
- state.stencil.write_mask = regs.output_merger.stencil_test.write_mask;
state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
@@ -898,11 +948,6 @@ void RasterizerOpenGL::SyncDepthTest() {
regs.output_merger.depth_write_enable == 1;
state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
- state.color_mask.red_enabled = regs.output_merger.red_enable;
- state.color_mask.green_enabled = regs.output_merger.green_enable;
- state.color_mask.blue_enabled = regs.output_merger.blue_enable;
- state.color_mask.alpha_enabled = regs.output_merger.alpha_enable;
- state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
}
void RasterizerOpenGL::SyncCombinerColor() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index fc85aa3ff..390349a0c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -344,6 +344,15 @@ private:
/// Syncs the logic op states to match the PICA register
void SyncLogicOp();
+ /// Syncs the color write mask to match the PICA register state
+ void SyncColorWriteMask();
+
+ /// Syncs the stencil write mask to match the PICA register state
+ void SyncStencilWriteMask();
+
+ /// Syncs the depth write mask to match the PICA register state
+ void SyncDepthWriteMask();
+
/// Syncs the stencil test states to match the PICA register
void SyncStencilTest();