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-rw-r--r--src/video_core/command_processor.cpp2
-rw-r--r--src/video_core/debug_utils/debug_utils.h30
-rw-r--r--src/video_core/vertex_loader.cpp5
-rw-r--r--src/video_core/vertex_loader.h30
4 files changed, 35 insertions, 32 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 373fb51ad..f181f75d7 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -224,7 +224,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}
}
- MemoryAccesses memory_accesses;
+ DebugUtils::MemoryAccessTracker memory_accesses;
// Simple circular-replacement vertex cache
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index 7df941619..8338cc857 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -206,6 +206,36 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages);
+/**
+ * Used in the vertex loader to merge access records. TODO: Investigate if actually useful.
+ */
+class MemoryAccessTracker {
+ /// Combine overlapping and close ranges
+ void SimplifyRanges() {
+ for (auto it = ranges.begin(); it != ranges.end(); ++it) {
+ // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
+ auto it2 = std::next(it);
+ while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
+ it->second = std::max(it->second, it2->first + it2->second - it->first);
+ it2 = ranges.erase(it2);
+ }
+ }
+ }
+
+public:
+ /// Record a particular memory access in the list
+ void AddAccess(u32 paddr, u32 size) {
+ // Create new range or extend existing one
+ ranges[paddr] = std::max(ranges[paddr], size);
+
+ // Simplify ranges...
+ SimplifyRanges();
+ }
+
+ /// Map of accessed ranges (mapping start address to range size)
+ std::map<u32, u32> ranges;
+};
+
} // namespace
} // namespace
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
index 4784817f4..8a3d91896 100644
--- a/src/video_core/vertex_loader.cpp
+++ b/src/video_core/vertex_loader.cpp
@@ -12,8 +12,7 @@
#include "core/memory.h"
-#include "debug_utils/debug_utils.h"
-
+#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/pica_types.h"
@@ -63,7 +62,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
}
}
-void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
+void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses) {
for (int i = 0; i < num_total_attributes; ++i) {
if (vertex_attribute_elements[i] != 0) {
// Load per-vertex data from the loader arrays
diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h
index 7267ea9c6..ff42d1596 100644
--- a/src/video_core/vertex_loader.h
+++ b/src/video_core/vertex_loader.h
@@ -5,40 +5,14 @@
#include "video_core/pica.h"
#include "video_core/shader/shader.h"
+#include "video_core/debug_utils/debug_utils.h"
namespace Pica {
-class MemoryAccesses {
- /// Combine overlapping and close ranges
- void SimplifyRanges() {
- for (auto it = ranges.begin(); it != ranges.end(); ++it) {
- // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
- auto it2 = std::next(it);
- while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
- it->second = std::max(it->second, it2->first + it2->second - it->first);
- it2 = ranges.erase(it2);
- }
- }
- }
-
-public:
- /// Record a particular memory access in the list
- void AddAccess(u32 paddr, u32 size) {
- // Create new range or extend existing one
- ranges[paddr] = std::max(ranges[paddr], size);
-
- // Simplify ranges...
- SimplifyRanges();
- }
-
- /// Map of accessed ranges (mapping start address to range size)
- std::map<u32, u32> ranges;
-};
-
class VertexLoader {
public:
void Setup(const Pica::Regs& regs);
- void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses);
+ void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);
int GetNumTotalAttributes() const { return num_total_attributes; }