diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/clipper.cpp | 2 | ||||
-rw-r--r-- | src/video_core/command_processor.cpp | 6 | ||||
-rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 18 | ||||
-rw-r--r-- | src/video_core/gpu_debugger.h | 2 | ||||
-rw-r--r-- | src/video_core/primitive_assembly.cpp | 2 | ||||
-rw-r--r-- | src/video_core/rasterizer.cpp | 12 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 24 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 12 | ||||
-rw-r--r-- | src/video_core/vertex_shader.cpp | 6 | ||||
-rw-r--r-- | src/video_core/video_core.cpp | 4 |
10 files changed, 50 insertions, 38 deletions
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp index fbe4047ce..632fb959a 100644 --- a/src/video_core/clipper.cpp +++ b/src/video_core/clipper.cpp @@ -157,7 +157,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) { InitScreenCoordinates(vtx2); - DEBUG_LOG(GPU, + LOG_TRACE(Render_Software, "Triangle %lu/%lu (%lu buffer vertices) at position (%.3f, %.3f, %.3f, %.3f), " "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 431139cc2..b74cd3261 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -114,7 +114,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { (vertex_attribute_formats[i] == 2) ? *(s16*)srcdata : *(float*)srcdata; input.attr[i][comp] = float24::FromFloat32(srcval); - DEBUG_LOG(GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08lx + 0x%04lx: %f", + LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08lx + 0x%04lx: %f", comp, i, vertex, index, attribute_config.GetBaseAddress(), vertex_attribute_sources[i] - base_address, @@ -176,7 +176,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { auto& uniform = VertexShader::GetFloatUniform(uniform_setup.index); if (uniform_setup.index > 95) { - ERROR_LOG(GPU, "Invalid VS uniform index %d", (int)uniform_setup.index); + LOG_ERROR(HW_GPU, "Invalid VS uniform index %d", (int)uniform_setup.index); break; } @@ -192,7 +192,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { uniform.x = float24::FromRawFloat24(uniform_write_buffer[2] & 0xFFFFFF); } - DEBUG_LOG(GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index, + LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index, uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(), uniform.w.ToFloat32()); diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 71b03f31c..1a20f19ec 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -248,8 +248,8 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data it->component_mask = it->component_mask | component_mask; } } catch (const std::out_of_range& ) { - _dbg_assert_msg_(GPU, 0, "Unknown output attribute mapping"); - ERROR_LOG(GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x", + _dbg_assert_msg_(HW_GPU, 0, "Unknown output attribute mapping"); + LOG_ERROR(HW_GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x", (int)output_attributes[i].map_x.Value(), (int)output_attributes[i].map_y.Value(), (int)output_attributes[i].map_z.Value(), @@ -309,7 +309,7 @@ static int is_pica_tracing = false; void StartPicaTracing() { if (is_pica_tracing) { - ERROR_LOG(GPU, "StartPicaTracing called even though tracing already running!"); + LOG_WARNING(HW_GPU, "StartPicaTracing called even though tracing already running!"); return; } @@ -342,7 +342,7 @@ void OnPicaRegWrite(u32 id, u32 value) std::unique_ptr<PicaTrace> FinishPicaTracing() { if (!is_pica_tracing) { - ERROR_LOG(GPU, "FinishPicaTracing called even though tracing already running!"); + LOG_WARNING(HW_GPU, "FinishPicaTracing called even though tracing isn't running!"); return {}; } @@ -357,7 +357,7 @@ std::unique_ptr<PicaTrace> FinishPicaTracing() } const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info) { - _dbg_assert_(GPU, info.format == Pica::Regs::TextureFormat::RGB8); + _dbg_assert_(Debug_GPU, info.format == Pica::Regs::TextureFormat::RGB8); // Cf. rasterizer code for an explanation of this algorithm. int texel_index_within_tile = 0; @@ -421,7 +421,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { // Initialize write structure png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr); if (png_ptr == nullptr) { - ERROR_LOG(GPU, "Could not allocate write struct\n"); + LOG_ERROR(Debug_GPU, "Could not allocate write struct\n"); goto finalise; } @@ -429,13 +429,13 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) { // Initialize info structure info_ptr = png_create_info_struct(png_ptr); if (info_ptr == nullptr) { - ERROR_LOG(GPU, "Could not allocate info struct\n"); + LOG_ERROR(Debug_GPU, "Could not allocate info struct\n"); goto finalise; } // Setup Exception handling if (setjmp(png_jmpbuf(png_ptr))) { - ERROR_LOG(GPU, "Error during png creation\n"); + LOG_ERROR(Debug_GPU, "Error during png creation\n"); goto finalise; } @@ -582,7 +582,7 @@ void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages) stage_info += "Stage " + std::to_string(index) + ": " + GetColorCombinerStr(tev_stage) + " " + GetAlphaCombinerStr(tev_stage) + "\n"; } - DEBUG_LOG(GPU, "%s", stage_info.c_str()); + LOG_TRACE(HW_GPU, "%s", stage_info.c_str()); } } // namespace diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h index 1242eb58f..16b1656bb 100644 --- a/src/video_core/gpu_debugger.h +++ b/src/video_core/gpu_debugger.h @@ -39,7 +39,7 @@ public: virtual void GXCommandProcessed(int total_command_count) { const GSP_GPU::Command& cmd = observed->ReadGXCommandHistory(total_command_count-1); - ERROR_LOG(GSP, "Received command: id=%x", (int)cmd.id.Value()); + LOG_TRACE(Debug_GPU, "Received command: id=%x", (int)cmd.id.Value()); } protected: diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp index dabf2d1a3..102693ed9 100644 --- a/src/video_core/primitive_assembly.cpp +++ b/src/video_core/primitive_assembly.cpp @@ -43,7 +43,7 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl break; default: - ERROR_LOG(GPU, "Unknown triangle topology %x:", (int)topology); + LOG_ERROR(Render_Software, "Unknown triangle topology %x:", (int)topology); break; } } diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index a35f0c0d8..b7e04a560 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -252,7 +252,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, return combiner_output.rgb(); default: - ERROR_LOG(GPU, "Unknown color combiner source %d\n", (int)source); + LOG_ERROR(HW_GPU, "Unknown color combiner source %d\n", (int)source); return {}; } }; @@ -272,7 +272,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, return combiner_output.a(); default: - ERROR_LOG(GPU, "Unknown alpha combiner source %d\n", (int)source); + LOG_ERROR(HW_GPU, "Unknown alpha combiner source %d\n", (int)source); return 0; } }; @@ -283,7 +283,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, case ColorModifier::SourceColor: return values; default: - ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor); + LOG_ERROR(HW_GPU, "Unknown color factor %d\n", (int)factor); return {}; } }; @@ -293,7 +293,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, case AlphaModifier::SourceAlpha: return value; default: - ERROR_LOG(GPU, "Unknown color factor %d\n", (int)factor); + LOG_ERROR(HW_GPU, "Unknown color factor %d\n", (int)factor); return 0; } }; @@ -307,7 +307,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, return ((input[0] * input[1]) / 255).Cast<u8>(); default: - ERROR_LOG(GPU, "Unknown color combiner operation %d\n", (int)op); + LOG_ERROR(HW_GPU, "Unknown color combiner operation %d\n", (int)op); return {}; } }; @@ -321,7 +321,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, return input[0] * input[1] / 255; default: - ERROR_LOG(GPU, "Unknown alpha combiner operation %d\n", (int)op); + LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d\n", (int)op); return 0; } }; diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index fdac9ae1a..d0f82e6cd 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp @@ -20,7 +20,7 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { int info_log_length; // Compile Vertex Shader - DEBUG_LOG(GPU, "Compiling vertex shader."); + LOG_DEBUG(Render_OpenGL, "Compiling vertex shader..."); glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr); glCompileShader(vertex_shader_id); @@ -32,11 +32,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> vertex_shader_error(info_log_length); glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]); - DEBUG_LOG(GPU, "%s", &vertex_shader_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]); + } } // Compile Fragment Shader - DEBUG_LOG(GPU, "Compiling fragment shader."); + LOG_DEBUG(Render_OpenGL, "Compiling fragment shader..."); glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr); glCompileShader(fragment_shader_id); @@ -48,11 +52,15 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> fragment_shader_error(info_log_length); glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]); - DEBUG_LOG(GPU, "%s", &fragment_shader_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]); + } } // Link the program - DEBUG_LOG(GPU, "Linking program."); + LOG_DEBUG(Render_OpenGL, "Linking program..."); GLuint program_id = glCreateProgram(); glAttachShader(program_id, vertex_shader_id); @@ -66,7 +74,11 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { if (info_log_length > 1) { std::vector<char> program_error(info_log_length); glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); - DEBUG_LOG(GPU, "%s", &program_error[0]); + if (result) { + LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]); + } else { + LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]); + } } glDeleteShader(vertex_shader_id); diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 06de6afbd..e2caeeb8f 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -90,7 +90,7 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress( framebuffer.active_fb == 1 ? framebuffer.address_left2 : framebuffer.address_left1); - DEBUG_LOG(GPU, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", + LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", framebuffer.stride * framebuffer.height, framebuffer_vaddr, (int)framebuffer.width, (int)framebuffer.height, (int)framebuffer.format); @@ -98,15 +98,15 @@ void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr); // TODO: Handle other pixel formats - _dbg_assert_msg_(RENDER, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8, + _dbg_assert_msg_(Render_OpenGL, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8, "Unsupported 3DS pixel format."); size_t pixel_stride = framebuffer.stride / 3; // OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately - _dbg_assert_(RENDER, pixel_stride * 3 == framebuffer.stride); + _dbg_assert_(Render_OpenGL, pixel_stride * 3 == framebuffer.stride); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default // only allows rows to have a memory alignement of 4. - _dbg_assert_(RENDER, pixel_stride % 4 == 0); + _dbg_assert_(Render_OpenGL, pixel_stride % 4 == 0); glBindTexture(GL_TEXTURE_2D, texture.handle); glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride); @@ -263,11 +263,11 @@ void RendererOpenGL::Init() { int err = ogl_LoadFunctions(); if (ogl_LOAD_SUCCEEDED != err) { - ERROR_LOG(RENDER, "Failed to initialize GL functions! Exiting..."); + LOG_CRITICAL(Render_OpenGL, "Failed to initialize GL functions! Exiting..."); exit(-1); } - NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION)); + LOG_INFO(Render_OpenGL, "GL_VERSION: %s", glGetString(GL_VERSION)); InitOpenGLObjects(); } diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 0dff11a0f..477e78cfe 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -206,7 +206,7 @@ static void ProcessShaderCode(VertexShaderState& state) { case Instruction::OpCode::CALL: increment_pc = false; - _dbg_assert_(GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack)); + _dbg_assert_(HW_GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack)); *++state.call_stack_pointer = state.program_counter - shader_memory; // TODO: Does this offset refer to the beginning of shader memory? @@ -218,7 +218,7 @@ static void ProcessShaderCode(VertexShaderState& state) { break; default: - ERROR_LOG(GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", + LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", (int)instr.opcode.Value(), instr.GetOpCodeName().c_str(), instr.hex); break; } @@ -285,7 +285,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) state.debug.max_opdesc_id, registers.vs_main_offset, registers.vs_output_attributes); - DEBUG_LOG(GPU, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)", + LOG_TRACE(Render_Software, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)", ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(), ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(), ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32()); diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index b581ff4da..6791e4007 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -30,13 +30,13 @@ void Init(EmuWindow* emu_window) { g_current_frame = 0; - NOTICE_LOG(VIDEO, "initialized OK"); + LOG_DEBUG(Render, "initialized OK"); } /// Shutdown the video core void Shutdown() { delete g_renderer; - NOTICE_LOG(VIDEO, "shutdown OK"); + LOG_DEBUG(Render, "shutdown OK"); } } // namespace |