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-rw-r--r--src/video_core/shader/control_flow.h25
1 files changed, 21 insertions, 4 deletions
diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h
index 728286d70..b0a5e4f8c 100644
--- a/src/video_core/shader/control_flow.h
+++ b/src/video_core/shader/control_flow.h
@@ -25,27 +25,44 @@ struct Condition {
bool IsUnconditional() const {
return predicate == Pred::UnusedIndex && cc == ConditionCode::T;
}
+
bool operator==(const Condition& other) const {
return std::tie(predicate, cc) == std::tie(other.predicate, other.cc);
}
+
+ bool operator!=(const Condition& other) const {
+ return !operator==(other);
+ }
};
struct ShaderBlock {
- u32 start{};
- u32 end{};
- bool ignore_branch{};
struct Branch {
Condition cond{};
bool kills{};
s32 address{};
+
bool operator==(const Branch& b) const {
return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address);
}
- } branch{};
+
+ bool operator!=(const Branch& b) const {
+ return !operator==(b);
+ }
+ };
+
+ u32 start{};
+ u32 end{};
+ bool ignore_branch{};
+ Branch branch{};
+
bool operator==(const ShaderBlock& sb) const {
return std::tie(start, end, ignore_branch, branch) ==
std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch);
}
+
+ bool operator!=(const ShaderBlock& sb) const {
+ return !operator==(sb);
+ }
};
struct ShaderCharacteristics {