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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp49
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h24
2 files changed, 29 insertions, 44 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 082a464b3..729e8e73d 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -191,8 +191,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreens() {
- UpdateViewportExtent();
- glViewport(viewport_extent.x, viewport_extent.y, viewport_extent.width, viewport_extent.height);
+ auto viewport_extent = GetViewportExtent();
+ glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom?
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(program_id);
@@ -229,37 +229,32 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
render_window = window;
}
-void RendererOpenGL::UpdateViewportExtent() {
- unsigned width_in_pixels;
- unsigned height_in_pixels;
+MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
+ unsigned framebuffer_width;
+ unsigned framebuffer_height;
+ std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize();
- std::tie(width_in_pixels, height_in_pixels) = render_window->GetFramebufferSize();
-
- // No update needed if framebuffer size hasn't changed
- if (width_in_pixels == framebuffer_size.width && height_in_pixels == framebuffer_size.height) {
- return;
- }
-
- framebuffer_size.width = width_in_pixels;
- framebuffer_size.height = height_in_pixels;
-
- float window_aspect_ratio = static_cast<float>(height_in_pixels) / width_in_pixels;
+ float window_aspect_ratio = static_cast<float>(framebuffer_height) / framebuffer_width;
float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width;
+ MathUtil::Rectangle<unsigned> viewport_extent;
if (window_aspect_ratio > emulation_aspect_ratio) {
- // If the window is more narrow than the emulation content, borders are applied on the
- // top and bottom of the window.
- viewport_extent.width = width_in_pixels;
- viewport_extent.height = emulation_aspect_ratio * viewport_extent.width;
- viewport_extent.x = 0;
- viewport_extent.y = (height_in_pixels - viewport_extent.height) / 2;
+ // Window is narrower than the emulation content => apply borders to the top and bottom
+ unsigned viewport_height = emulation_aspect_ratio * framebuffer_width;
+ viewport_extent.left = 0;
+ viewport_extent.top = (framebuffer_height - viewport_height) / 2;
+ viewport_extent.right = viewport_extent.left + framebuffer_width;
+ viewport_extent.bottom = viewport_extent.top + viewport_height;
} else {
- // Otherwise, borders are applied on the left and right sides of the window.
- viewport_extent.height = height_in_pixels;
- viewport_extent.width = (1 / emulation_aspect_ratio) * viewport_extent.height;
- viewport_extent.x = (width_in_pixels - viewport_extent.width) / 2;
- viewport_extent.y = 0;
+ // Otherwise, apply borders to the left and right sides of the window.
+ unsigned viewport_width = framebuffer_height / emulation_aspect_ratio;
+ viewport_extent.left = (framebuffer_width - viewport_width) / 2;
+ viewport_extent.top = 0;
+ viewport_extent.right = viewport_extent.left + viewport_width;
+ viewport_extent.bottom = viewport_extent.top + framebuffer_height;
}
+
+ return viewport_extent;
}
/// Initialize the renderer
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index d440e2bc7..7fdcec731 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -4,13 +4,15 @@
#pragma once
+#include <array>
+
#include "generated/gl_3_2_core.h"
-#include "common/common.h"
+#include "common/math_util.h"
+
#include "core/hw/gpu.h"
-#include "video_core/renderer_base.h"
-#include <array>
+#include "video_core/renderer_base.h"
class EmuWindow;
@@ -52,8 +54,8 @@ private:
static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
const TextureInfo& texture);
- /// Updates the viewport rectangle
- void UpdateViewportExtent();
+ /// Computes the viewport rectangle
+ MathUtil::Rectangle<unsigned> GetViewportExtent();
EmuWindow* render_window; ///< Handle to render window
u32 last_mode; ///< Last render mode
@@ -61,18 +63,6 @@ private:
int resolution_width; ///< Current resolution width
int resolution_height; ///< Current resolution height
- struct {
- int width;
- int height;
- } framebuffer_size; ///< Current framebuffer size
-
- struct {
- int x;
- int y;
- int width;
- int height;
- } viewport_extent; ///< Current viewport rectangle
-
// OpenGL object IDs
GLuint vertex_array_handle;
GLuint vertex_buffer_handle;