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-rw-r--r--src/video_core/engines/shader_bytecode.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
2 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 7cd125f05..b0da805db 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -13,6 +13,9 @@ namespace Tegra {
namespace Shader {
struct Register {
+ // Register 255 is special cased to always be 0
+ static constexpr size_t ZeroIndex = 255;
+
constexpr Register() = default;
constexpr Register(u64 value) : value(value) {}
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index c23f590cd..6db0b7d39 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -220,6 +220,8 @@ private:
/// Generates code representing a temporary (GPR) register.
std::string GetRegister(const Register& reg, unsigned elem = 0) {
+ if (reg == Register::ZeroIndex)
+ return "0";
if (stage == Maxwell3D::Regs::ShaderStage::Fragment && reg < 4) {
// GPRs 0-3 are output color for the fragment shader
return std::string{"color."} + "rgba"[(reg + elem) & 3];